public override void OnGUI() { if (GUILayout.Button("打开")) { ATHelper_Process.OpenUrl(@"http://192.168.10.113:8080/secure/Dashboard.jspa"); } }
public static void UpdateDB() { if (!File.Exists(c_sBat_UpdateDB)) { UnityEngine.Debug.LogError("Target Path Is Not Exists"); return; } ATHelper_Process.RunBat(c_sBat_UpdateDB); }
public override void OnGUI() { if (ATGUILib.PathBar("选择你的服务器文件", ATHelper_File.CorrectPath(sr_sBatPath), ref m_sServerPath, "bat")) { SetConfig <string>(c_sConfig_ServerPath, m_sServerPath); } GUILayout.BeginHorizontal(EditorStyles.objectFieldThumb); if (m_kProcess != null && m_kProcess.HasExited) { m_kProcess = null; } if (ATHelper_File.IsFileExists(m_sServerPath, ".bat") && m_kProcess == null) { if (GUILayout.Button("启动", GUILayout.Width(50))) { m_kProcess = ATHelper_Process.RunBat(m_sServerPath); } } else { GUILayout.Label(" 启动", GUILayout.Width(50)); } if (m_kProcess != null) { if (GUILayout.Button("停止", GUILayout.Width(50))) { ATHelper_Process.KillProcessTree(m_kProcess); } } else { GUILayout.Label(" 停止", GUILayout.Width(50)); } GUILayout.EndHorizontal(); }