public void AddState(AState state) { state.SetParent(this); m_States[state.Id] = state; state.FSM.OnHierarchyChanged.AddListener(HandleHierarchyChanged); }
public void AddState(AState state) { state.SetParent(this); m_States[state.Id] = state; state.FSM.OnHierarchyChanged.AddListener(HandleHierarchyChanged); }