コード例 #1
0
 public LinkedList <AStarPathNode> Search(SettlersEngine.Point startPoint, SettlersEngine.Point endPoint)
 {
     if (currentSolver == null)
     {
         return(null);
     }
     else
     {
         return(currentSolver.Search(startPoint, endPoint, null));
     }
 }
コード例 #2
0
        private IEnumerable <LinkedList <AStarSolver <GameField> .PathNode> > HandleListOfConnectedPoints(List <Point> pointList)
        {
            var returnList = new List <LinkedList <AStarSolver <GameField> .PathNode> >();
            var amount     = 0;

            foreach (var begin in pointList)
            {
                amount++;
                if (amount == pointList.Count / 2 + 1)
                {
                    return(returnList);
                }

                foreach (var end in pointList)
                {
                    if (begin == end)
                    {
                        continue;
                    }

                    var list = _astarSolver.Search(end, begin);
                    if (list != null)
                    {
                        returnList.Add(list);
                    }
                }
            }
            return(returnList);
        }
コード例 #3
0
        private List <LinkedList <AStarSolver <GameField> .PathNode> > handleListOfConnectedPoints(List <Point> pointList)
        {
            List <LinkedList <AStarSolver <GameField> .PathNode> > returnList = new List <LinkedList <AStarSolver <GameField> .PathNode> >();
            int amount = 0;

            foreach (Point begin in pointList)
            {
                amount++;
                if (amount == pointList.Count / 2 + 1)
                {
                    return(returnList);
                }

                foreach (Point end in pointList)
                {
                    if (begin == end)
                    {
                        continue;
                    }

                    LinkedList <AStarSolver <GameField> .PathNode> list = astarSolver.Search(end, begin);
                    if (list != null)
                    {
                        returnList.Add(list);
                    }
                }
            }
            return(returnList);
        }
コード例 #4
0
ファイル: GameField.cs プロジェクト: sgf/Yupi
        private IEnumerable <LinkedList <AStarSolver <GameField> .XPathNode> > HandleListOfConnectedPoints(List <Point> pointList, GametileUpdate update)
        {
            List <LinkedList <AStarSolver <GameField> .XPathNode> > list = new List <LinkedList <AStarSolver <GameField> .XPathNode> >();
            int num = 0;

            foreach (Point current in pointList)
            {
                num++;

                if (num == pointList.Count / 2 + 1)
                {
                    return(list);
                }

                list.AddRange(
                    pointList.Where(current2 => !(current == current2))
                    .Select(current2 => _astarSolver.Search(current2, current))
                    .Where(linkedList => linkedList != null));
            }

            return(list);
        }
コード例 #5
0
        private List <LinkedList <AStarSolver <GameField> .PathNode> > handleListOfConnectedPoints(List <Point> pointList)
        {
            var returnList = new List <LinkedList <AStarSolver <GameField> .PathNode> >();
            var amount     = 0;

            foreach (var begin in pointList)
            {
                amount++;
                if (amount == pointList.Count / 2 + 1)
                {
                    return(returnList);
                }
                returnList.AddRange(pointList.Where(end => begin != end).Select(end => astarSolver.Search(end, begin)).Where(list => list != null));
            }
            return(returnList);
        }