public static void UpdateHeuristicsForDestination(this AStarNode3D[,,] grid, AStarNode3D destination) { foreach (AStarNode3D node in grid) { node.SetHeuristicCost(node.coordinate.DistanceTo(destination.coordinate)); } }
public bool CoordinateEquals(AStarNode3D node) { return(this.CoordinateEquals(node.coordinate)); }