Inheritance: MonoBehaviour
コード例 #1
0
ファイル: AStarDemo1.cs プロジェクト: dudu502/AiFa
    IEnumerator showPath(IList <AStarNode> list, AStarMap map)
    {
        if (list == null || list.Count == 0)
        {
            yield return(new WaitForSeconds(0.1f));

            print("No Path");
        }
        else
        {
            var obj = GameObject.Instantiate(m_Rect);
            obj.SetActive(true);
            obj.transform.SetParent(transform);
            obj.transform.localScale = Vector3.one;

            var img = obj.GetComponent <SpriteRenderer>();
            img.color = Color.red;

            foreach (var i in list)
            {
                yield return(new WaitForSeconds(0.1f));

                img.transform.localPosition = map.GetMapData().GetMapPoints()[i.X, i.Y].Position;//new Vector2(10*i.X,10*i.Y);
            }
        }
    }
コード例 #2
0
        public static void run(String[] args)
        {
            Point a = new Point(49, 49);
            Point b = new Point(0, 0);

            Logger    log = new Logger();
            Stopwatch s   = new Stopwatch();

            log.addToLog("Initializing " + mapWidth + "x" + mapHeight + " map...");
            initMap();
            AStarMap map = new AStarMap(mapWidth, mapHeight, obstacleMap);

            log.addToLog("Generating Bresenham's Line from " + a.x + "," + a.y + " to " + b.x + "," + b.y + "...");
            s.Start();
            List <Point> line = Bresenham.getCellsOnLine(a, b);

            s.Stop();
            log.addToLog("Generation took " + s.ElapsedMilliseconds + " ms");

            String str = "";

            foreach (Point point in line)
            {
                str = str + "(" + point.x + "," + point.y + ") ";
            }
            log.addToLog("Line is:" + str);

            log.addToLog("Writing line to map...");
            log.addToLog("Printing map...");
            new PrintMap(map, line);
        }
コード例 #3
0
    public void Init(int row, int col, MapCtr map, AStarMap astarMap, PlayerCtrEx target, bool isLeft)
    {
        startRow = row;
        startCol = col;
        m_data   = GetComponent <PlayerData> ();
        m_data.Init(row, col, map);
        m_astarMap = astarMap;
        m_target   = target;

        m_data.RegisterMoveOverEvent(AutoMoveOver);
        if (isLeft)
        {
            if (m_astarMap.GetCell(m_data.Row, m_data.Column).IsToLeft)
            {
                m_data.Move(-1, 0);
            }
            else
            {
                m_data.Move(1, 0);
            }
        }
        else
        {
            if (m_astarMap.GetCell(m_data.Row, m_data.Column).IsToRight)
            {
                m_data.Move(1, 0);
            }
            else
            {
                m_data.Move(-1, 0);
            }
        }
    }
コード例 #4
0
ファイル: AStarStorage.cs プロジェクト: cuongdv/wushi2
    /**
     * removes the specified node from the open list
     * @param the node to remove from the open list
     */

    public void RemoveFromOpenList(short nodeId, AStarMap map)
    {
        AStarNode removeNode = FindInOpenList(nodeId);

        if (removeNode != null)
        {
            AStarNode next     = removeNode.Next;
            AStarNode previous = removeNode.Previous;
            if (next != null)
            {
                next.Previous = previous;
            }

            if (previous != null)
            {
                previous.Next = next;
            }

            if (headOfOpenList == removeNode)
            {
                headOfOpenList = next;
            }

            removeNode.Next     = null;
            removeNode.Previous = null;
            removeNode.Flag     = AStarNode.E_AStarFlags.Unchecked;
            map.SetAStarFlags(removeNode.NodeID, AStarNode.E_AStarFlags.Unchecked);
            openSize--;
        }
    }
コード例 #5
0
        public static void run(String[] args)
        {
            Point a = new Point(49, 49);
            Point b = new Point(0, 0);

            Logger log = new Logger();
            Stopwatch s = new Stopwatch();

            log.addToLog("Initializing "+mapWidth+"x"+mapHeight+" map...");
            initMap();
            AStarMap map = new AStarMap(mapWidth, mapHeight, obstacleMap);

            log.addToLog("Generating Bresenham's Line from "+a.x+","+a.y+" to "+b.x+","+b.y+"...");
            s.Start();
            List<Point> line = Bresenham.getCellsOnLine(a, b);
            s.Stop();
            log.addToLog("Generation took " + s.ElapsedMilliseconds + " ms");

            String str = "";
            foreach(Point point in line)
            {
                str = str+"("+point.x+","+point.y+") ";
            }
            log.addToLog("Line is:" + str);

            log.addToLog("Writing line to map...");
            log.addToLog("Printing map...");
            new PrintMap(map, line);
        }
コード例 #6
0
ファイル: AStarAlgorithm.cs プロジェクト: offbywon/Bel-Nix
 public AStarReturnObject(AStarNode finalNode, ArrayList closedList, BinaryHeap heap, AStarMap map)
 {
     this.finalNode  = finalNode;
     this.closedList = closedList;
     this.heap       = heap;
     this.map        = map;
 }
コード例 #7
0
        public static void run(String[] args)
        {
            Logger log = new Logger();
            Stopwatch s = new Stopwatch();

            log.addToLog("Map initializing...");
            AStarMap map = new AStarMap(mapData.getMapWidth(), mapData.getMapHeight(), mapData.getObstacleMap());

            log.addToLog("Heuristic initializing...");
            //AStarHeuristic heuristic = new ClosestHeuristic();
            AStarHeuristic heuristic = new DiagonalHeuristic();

            log.addToLog("AStar initializing...");
            AStar aStar = new AStar(map, heuristic);

            log.addToLog("Calculating shortest path...");
            s.Start();
            List<Point> shortestPath = aStar.calcShortestPath(startX, startY, goalX, goalY);
            s.Stop();

            log.addToLog("Time to calculate path in milliseconds: " + s.ElapsedMilliseconds);

            log.addToLog("Printing map of shortest path...");
            new PrintMap(map, shortestPath);
        }
コード例 #8
0
ファイル: GameLogic.cs プロジェクト: Sten-H/SimulTurns
    void SetCharWaypoint(Vector3 position)
    {
        if (selectedChar.path.waypoints.Count < 1)
        {
            startNode = FindClosestNode(selectedChar.position);
        }
        else
        {
            startNode = FindClosestNode(selectedChar.path.waypoints[selectedChar.path.waypoints.Count - 1].position);
        }
        goalNode = FindClosestNode(position);

        if (goalNode != null && startNode != null && startNode != goalNode)
        {
            AStarMap astar   = new AStarMap(nodeList, goalNode, startNode);
            Path     newPath = astar.AStarPath();
            newPath.OptimizePath();

            selectedChar.AddWaypoints(newPath.waypoints);
            selectedChar.path.CreatePathMesh();
            PurgeAllNodes();
        }
        else
        {
            Debug.Log("start and goal node is probably the same");
        }

        startNode = null;
        goalNode  = null;
    }
コード例 #9
0
    void ReadCatch()
    {
        AStarMap map = AStarMapStream.Read(Application.dataPath + "/MapCatch");

        FromMap(map);
        FileUtil.DeleteFileOrDirectory(Application.dataPath + "/MapCatch");
    }
コード例 #10
0
        public static void run(String[] args)
        {
            Logger    log = new Logger();
            Stopwatch s   = new Stopwatch();

            log.addToLog("Map initializing...");
            AStarMap map = new AStarMap(mapData.getMapWidth(), mapData.getMapHeight(), mapData.getObstacleMap());

            log.addToLog("Heuristic initializing...");
            //AStarHeuristic heuristic = new ClosestHeuristic();
            AStarHeuristic heuristic = new DiagonalHeuristic();

            log.addToLog("AStar initializing...");
            AStar aStar = new AStar(map, heuristic);

            log.addToLog("Calculating shortest path...");
            s.Start();
            List <Point> shortestPath = aStar.calcShortestPath(startX, startY, goalX, goalY);

            s.Stop();

            log.addToLog("Time to calculate path in milliseconds: " + s.ElapsedMilliseconds);

            log.addToLog("Printing map of shortest path...");
            new PrintMap(map, shortestPath);
        }
コード例 #11
0
ファイル: AStarDemo1.cs プロジェクト: dudu502/AiFa
    /// <summary>
    /// Start is called on the frame when a script is enabled just before
    /// any of the Update methods is called the first time.
    /// </summary>
    void Start()
    {
        // AStarPoint[,] array = new AStarPoint[128,64];
        AStarPoint[,] array = new AStarPoint[128, 64];

        for (int i = 0; i < array.GetLength(0); ++i)
        {
            for (int j = 0; j < array.GetLength(1); ++j)
            {
                var obj = GameObject.Instantiate(m_Rect);
                obj.SetActive(true);
                obj.transform.SetParent(transform);
                obj.transform.localScale    = Vector3.one;
                obj.transform.localPosition = new Vector2(i * 0.2f, j * 0.2f);
                var img = obj.GetComponent <SpriteRenderer>();
                array[i, j]          = new AStarPoint(i, j);
                array[i, j].Value    = m_Txt.GetPixel(i, j) == Color.white?0:1;
                array[i, j].Position = obj.transform.localPosition;
                img.color            = array[i, j].Value == 0?Color.white:Color.black;
                obj.GetComponent <CirclePointSprite>().OnMouseUpHandler = OnMouseClickHandler;
            }
        }


        map = new AStarMap(new AStarMapData(array));



        // AStar.GetInstance().FindPathAsyn(map,new AStarNode(10,10),new AStarNode(115,32),true,(e)=>
        // {
        //     print("1cost time "+(Time.time-t));
        //     StartCoroutine(showPath(e,map));
        // });

        // AStar.GetInstance().FindPathAsyn(map.Clone(),new AStarNode(11,9),new AStarNode(115,8),true,(e)=>
        // {
        //     print("2cost time "+(Time.time-t));
        //     StartCoroutine(showPath(e,map));
        // });

        // AStar.GetInstance().FindPathAsyn(map.Clone(),new AStarNode(17,23),new AStarNode(66,8),true,(e)=>
        // {
        //     print("3cost time "+(Time.time-t));
        //     StartCoroutine(showPath(e,map));
        // });


        // AStar.GetInstance().FindPathAsyn(map.Clone(),new AStarNode(66,7),new AStarNode(15,22),true,(e)=>
        // {
        //     print("4cost time "+(Time.time-t));
        //     StartCoroutine(showPath(e,map));
        // });

        // AStar.GetInstance().FindPathAsyn(map.Clone(),new AStarNode(115,31),new AStarNode(11,11),true,(e)=>
        // {
        //     print("5cost time "+(Time.time-t));
        //     StartCoroutine(showPath(e,map));
        // });
    }
コード例 #12
0
ファイル: AStarDemo.cs プロジェクト: dudu502/AiFa
    /// <summary>
    /// Start is called on the frame when a script is enabled just before
    /// any of the Update methods is called the first time.
    /// </summary>
    void Start()
    {
        AStarPoint[,] array = new AStarPoint[(int)128, (int)64];


        for (int i = 0; i < array.GetLength(0); ++i)
        {
            for (int j = 0; j < array.GetLength(1); ++j)
            {
                var obj = GameObject.Instantiate(m_Rect);
                obj.SetActive(true);
                obj.transform.SetParent(transform);
                obj.transform.localScale = Vector3.one;
                obj.GetComponent <RectTransform>().anchoredPosition = new Vector2(i * 10, j * 10);
                var img = obj.GetComponent <Image>();
                array[i, j]          = new AStarPoint(i, j);
                array[i, j].Value    = m_Txt.GetPixel(i, j) == Color.white?0:1;
                array[i, j].Position = obj.GetComponent <RectTransform>().anchoredPosition;
                img.color            = array[i, j].Value == 0?Color.white:Color.black;
            }
        }


        AStarMap map = new AStarMap(new AStarMapData(array));
        float    t   = Time.time;

        //var rst = map.GetPath(new AStarNode(1,1),new AStarNode(6,10),false);

        AStar.GetInstance().FindPathAsyn(map, new AStarNode(10, 10), new AStarNode(115, 32), true, (e) =>
        {
            print("1cost time " + (Time.time - t));
            StartCoroutine(showPath(e, map));
        });

        AStar.GetInstance().FindPathAsyn(map.Clone(), new AStarNode(11, 9), new AStarNode(115, 8), true, (e) =>
        {
            print("2cost time " + (Time.time - t));
            StartCoroutine(showPath(e, map));
        });

        AStar.GetInstance().FindPathAsyn(map.Clone(), new AStarNode(17, 23), new AStarNode(66, 8), true, (e) =>
        {
            print("3cost time " + (Time.time - t));
            StartCoroutine(showPath(e, map));
        });


        AStar.GetInstance().FindPathAsyn(map.Clone(), new AStarNode(66, 7), new AStarNode(15, 22), true, (e) =>
        {
            print("4cost time " + (Time.time - t));
            StartCoroutine(showPath(e, map));
        });

        AStar.GetInstance().FindPathAsyn(map.Clone(), new AStarNode(115, 31), new AStarNode(11, 11), true, (e) =>
        {
            print("5cost time " + (Time.time - t));
            StartCoroutine(showPath(e, map));
        });
    }
コード例 #13
0
ファイル: AStarEngine.cs プロジェクト: chenyunpet/MyScript
    /**
     * Initialise the A Star machine to run a search
     * @param the Goal we are searching towards
     * @param the Storage which will store the open and closed lists
     * @param the map which will get the neighbours, heuristic/action costs for the search
     */
    public void Setup(AStarGoal _goal, AStarStorage _storage, AStarMap _aStarMap)
    {
        Goal    = _goal;
        Storage = _storage;

        Map = _aStarMap;
        Storage.ResetStorage(Map);
    }
コード例 #14
0
        public PrintMap(AStarMap map, List <Point> shortestPath)
        {
            StringBuilder sb = new StringBuilder();
            AStarCell     cell;

            for (int y = 0; y < map.getMapHeight(); y++)
            {
                if (y == 0)
                {
                    for (int i = 0; i <= map.getMapHeight(); i++)
                    {
                        sb.Append("-");
                    }
                    sb.AppendLine();
                }
                sb.Append("|");

                for (int x = 0; x < map.getMapWith(); x++)
                {
                    cell = map.getCell(x, y);

                    if (cell == null || cell.isObstacle())
                    {
                        sb.Append("X");
                    }
                    else if (isStart(shortestPath, cell.getPoint()))
                    {
                        sb.Append("s");
                    }
                    else if (isGoal(shortestPath, cell.getPoint()))
                    {
                        sb.Append("g");
                    }
                    else if (contains(shortestPath, cell.getPoint()))
                    {
                        sb.Append("?");
                    }
                    else
                    {
                        sb.Append(" ");
                    }
                    if (y == map.getMapHeight())
                    {
                        sb.Append("_");
                    }
                }

                sb.Append("|");
                sb.AppendLine();
            }
            for (int i = 0; i <= map.getMapHeight(); i++)
            {
                sb.Append("-");
            }
            System.Console.SetWindowSize(System.Console.LargestWindowWidth, System.Console.LargestWindowHeight);
            System.Console.Write(sb.ToString());
        }
コード例 #15
0
        public PrintMap(AStarMap map, List<Point> shortestPath)
        {
            StringBuilder sb = new StringBuilder();
            AStarCell cell;
            for(int y = 0; y < map.getMapHeight(); y++)
            {
                if(y == 0)
                {
                    for (int i = 0; i <= map.getMapHeight(); i++)
                    {
                        sb.Append("-");
                    }
                    sb.AppendLine();
                }
                sb.Append("|");

                for(int x = 0; x < map.getMapWith(); x++)
                {
                    cell = map.getCell(x, y);

                    if(cell == null || cell.isObstacle())
                    {
                        sb.Append("X");
                    }
                    else if(isStart(shortestPath, cell.getPoint()))
                    {
                        sb.Append("s");
                    }
                    else if(isGoal(shortestPath, cell.getPoint()))
                    {
                        sb.Append("g");
                    }
                    else if (contains(shortestPath, cell.getPoint()))
                    {
                        sb.Append("?");
                    }
                    else
                    {
                        sb.Append(" ");
                    }
                    if(y==map.getMapHeight())
                    {
                        sb.Append("_");
                    }
                }

                sb.Append("|");
                sb.AppendLine();
            }
            for (int i = 0; i <= map.getMapHeight(); i++)
            {
                sb.Append("-");
            }
            System.Console.SetWindowSize(System.Console.LargestWindowWidth, System.Console.LargestWindowHeight);
            System.Console.Write(sb.ToString());
        }
コード例 #16
0
ファイル: AStarEngine.cs プロジェクト: chenyunpet/MyScript
    /**
     * Cleanup
     */

    public void Cleanup()
    {
        Goal    = null;
        Map     = null;
        Storage = null;

        CurrentNode = null;
        Start       = 0;
        End         = 0;
    }
コード例 #17
0
    public static void Write(AStarMap map, string path)
    {
        FileStream fs      = new FileStream(path, FileMode.Create);
        string     jsonStr = JsonMapper.ToJson(map);

        byte[] data = Encoding.ASCII.GetBytes(jsonStr);
        fs.Write(data, 0, data.Length);
        fs.Flush();
        fs.Close();
    }
コード例 #18
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    // Use this for initialization
    public void Init(int row, int col, MapCtr map, AStarMap astarMap, PlayerCtrEx target)
    {
        startRow = row;
        startCol = col;
        m_data   = GetComponent <PlayerData> ();
        m_data.Init(row, col, map);
        m_astarMap = astarMap;
        m_target   = target;

        m_data.RegisterMoveOverEvent(MoveOver);
        FindPath();
    }
コード例 #19
0
    AStarMap ToMap()
    {
        AStarMap map = new AStarMap(m_row, m_column);

        for (int i = 0; i < m_row; i++)
        {
            for (int j = 0; j < m_column; j++)
            {
                map.SetCell(i, j, m_cellArray [j, i].ToMapCell());
            }
        }
        return(map);
    }
コード例 #20
0
 void FromMap(AStarMap map)
 {
     ClearMap();
     m_column = map.Column;
     m_row    = map.Row;
     CreateMap();
     for (int i = 0; i < m_row; i++)
     {
         for (int j = 0; j < m_column; j++)
         {
             m_cellArray [j, i].FromMapCell(map.GetCell(i, j));
         }
     }
 }
コード例 #21
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    public static AStarMap Read(string path)
    {
        FileStream fs = new FileStream(path, FileMode.Open);

        byte[] data = new byte[fs.Length];
        fs.Seek(0, SeekOrigin.Begin);
        fs.Read(data, 0, (int)fs.Length);
        string jsonStr = Encoding.ASCII.GetString(data);

        AStarMap map = JsonMapper.ToObject <AStarMap> (jsonStr);

        fs.Close();

        return(map);
    }
コード例 #22
0
    public void ReadMap()
    {
        if (!string.IsNullOrEmpty(m_filePath))
        {
            SaveMap();
        }
        m_filePath = EditorUtility.OpenFilePanel("Read map file", Application.dataPath, "txt");
        if (string.IsNullOrEmpty(m_filePath))
        {
            return;
        }
        AStarMap map = AStarMapStream.Read(m_filePath);

        FromMap(map);
    }
コード例 #23
0
ファイル: AStarDemo.cs プロジェクト: dudu502/AiFa
    IEnumerator showPath(IList <AStarNode> list, AStarMap map)
    {
        var obj = GameObject.Instantiate(m_Rect);

        obj.SetActive(true);
        obj.transform.SetParent(transform);
        obj.transform.localScale = Vector3.one;

        var img = obj.GetComponent <Image>();

        img.color = Color.red;
        foreach (var i in list)
        {
            yield return(new WaitForSeconds(0.1f));

            img.GetComponent <RectTransform>().anchoredPosition = map.GetMapData().GetMapPoints()[i.X, i.Y].Position;//new Vector2(10*i.X,10*i.Y);
        }
    }
コード例 #24
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    public void ReadMap(string fileName)
    {
        Debug.Log("MapCtr::ReadMap");
        Debug.Log(GameDebug.GetInvokeClassAndMethodName(1));
        Debug.Log(GameDebug.GetInvokeClassAndMethodName(2));
        Debug.Log(GameDebug.GetInvokeClassAndMethodName(3));
        if (string.IsNullOrEmpty(fileName))
        {
            return;
        }
        Debug.Log(Application.dataPath);
        string dir = Application.dataPath + "/";

        PathfindingMap = AStarMapStream.Read(dir + fileName + "_astar.txt");
        MapData map = MapStream.Read(dir + fileName + ".txt");

        FromMapData(map);
    }
コード例 #25
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    public void AutoAStarMap()
    {
        if (cells == null)
        {
            return;
        }
        string filePath;

        filePath = EditorUtility.SaveFilePanel("Save map file", Application.dataPath, "", "txt");

        if (string.IsNullOrEmpty(filePath))
        {
            return;
        }
        AStarMap map = SpriteMap2AStarMap.SpriteMapToAStarMap(ToMapData());

        AStarMapStream.Write(map, filePath);
        Debug.Log("AutoAStarMap success.");
    }
コード例 #26
0
ファイル: AStarView.cs プロジェクト: CatLiuXin/Demos
    void Start()
    {
        map = GetComponent <AStarMap>();
        var trigger = GetComponent <EventTrigger>();
        var entry   = new EventTrigger.Entry();

        entry.eventID  = EventTriggerType.PointerClick;
        entry.callback = new EventTrigger.TriggerEvent();
        entry.callback.AddListener(e =>
        {
            if (map.CanChange)
            {
                float X = Input.mousePosition.x - Screen.width / 2f + 40;
                float Y = Input.mousePosition.y - Screen.height / 2f + 40;
                var pos = AStarMap.Pos2Index(new Vector2(X, Y));
                map[pos.Item1, pos.Item2].Change();
            }
        });
        trigger.triggers.Add(entry);
    }
コード例 #27
0
    static void SetAStarMapCell_Second(MapData map, MapCellData cell, ref AStarMap astarMap)
    {
        // check second time
        CELL_TYPE curType = (CELL_TYPE)cell.cellType;

        if (curType == CELL_TYPE.STONE || curType == CELL_TYPE.WALL)
        {
            return;
        }
        if (cell.row - 1 >= 0)
        {
            MapCellData downCell = map.cells [(cell.row - 1) * map.column + cell.col];
            CELL_TYPE   downType = (CELL_TYPE)downCell.cellType;
            if (downType == CELL_TYPE.WALL || downType == CELL_TYPE.STONE ||
                downType == CELL_TYPE.LADDER)
            {
                //right
                if (cell.col + 1 < map.column)
                {
                    MapCellData rightCell = map.cells [(cell.row) * map.column + cell.col + 1];
                    CELL_TYPE   rightType = (CELL_TYPE)rightCell.cellType;
                    if (rightType != CELL_TYPE.WALL && rightType != CELL_TYPE.STONE)
                    {
                        //astarMapCell.IsToRight = true;
                        astarMap.GetCell(rightCell.row, rightCell.col).IsToLeft = true;
                    }
                }
                //left
                if (cell.col - 1 >= 0)
                {
                    MapCellData leftCell = map.cells [(cell.row) * map.column + cell.col - 1];
                    CELL_TYPE   leftType = (CELL_TYPE)leftCell.cellType;
                    if (leftType != CELL_TYPE.WALL && leftType != CELL_TYPE.STONE)
                    {
                        //astarMapCell.IsToLeft = true;
                        astarMap.GetCell(leftCell.row, leftCell.col).IsToRight = true;
                    }
                }
            }
        }
    }
コード例 #28
0
    public static AStarMap SpriteMapToAStarMap(MapData map)
    {
        AStarMap astar = new AStarMap(map.row, map.column);

        for (int i = 0; i < map.row; i++)
        {
            for (int j = 0; j < map.column; j++)
            {
                SetAStarMapCell_First(map, map.cells [i * map.column + j], ref astar);
            }
        }
        for (int i = 0; i < map.row; i++)
        {
            for (int j = 0; j < map.column; j++)
            {
                SetAStarMapCell_Second(map, map.cells [i * map.column + j], ref astar);
            }
        }

        return(astar);
    }
コード例 #29
0
        public static void run(String[] args)
        {
            Logger log = new Logger();
            Stopwatch s = new Stopwatch();

            log.addToLog("Map initializing...");
            AStarMap map = new AStarMap(mapData.getMapWidth(), mapData.getMapHeight(), mapData.getObstacleMap());

            s.Start();

            PathFinder pathfinder = new PathFinder(map);
            Point start = new Point(startX, startY);
            Point goal = new Point(goalX, goalY);
            List<Point> optimizedWaypoints = pathfinder.findStraightPath(start, goal);

            s.Stop();
            log.addToLog("Total pathfinding took: " + s.ElapsedMilliseconds + " ms");

            log.addToLog("Printing map of optimized path...");
            new PrintMap(map, optimizedWaypoints);
        }
コード例 #30
0
        public static void run(String[] args)
        {
            Logger    log = new Logger();
            Stopwatch s   = new Stopwatch();

            log.addToLog("Map initializing...");
            AStarMap map = new AStarMap(mapData.getMapWidth(), mapData.getMapHeight(), mapData.getObstacleMap());

            s.Start();

            PathFinder   pathfinder         = new PathFinder(map);
            Point        start              = new Point(startX, startY);
            Point        goal               = new Point(goalX, goalY);
            List <Point> optimizedWaypoints = pathfinder.findStraightPath(start, goal);

            s.Stop();
            log.addToLog("Total pathfinding took: " + s.ElapsedMilliseconds + " ms");

            log.addToLog("Printing map of optimized path...");
            new PrintMap(map, optimizedWaypoints);
        }
コード例 #31
0
    static Vector2 GetVacantPoint(int xStartRW, int yStartRW, AStarMap mapHook)
    {
        //layerMask -> red + blue
        int layerMask = (1 << 8) | (1 << 9);

        Collider[] units = Physics.OverlapBox(new Vector3(xStartRW + 2.5f, yStartRW + 2.5f, 0f), new Vector3(2.5f, 2.5f, 0f), Quaternion.identity, layerMask);

        AStarNode[,] map = mapHook.map;
        for (int i = 0; i < units.Length; i++)
        {
            map[(int)(units[i].transform.position.x), (int)(units[i].transform.position.y)].walkable = false;
        }

        List <Vector2> possiblePositions = new List <Vector2>();

        for (int i = xStartRW; i < xStartRW + 6; i++)
        {
            for (int j = yStartRW; j < yStartRW + 6; j++)
            {
                if (map[i, j].walkable)
                {
                    possiblePositions.Add(map[i, j].pos);
                }
            }
        }

        for (int i = 0; i < units.Length; i++)
        {
            map[(int)(units[i].transform.position.x), (int)(units[i].transform.position.y)].walkable = true;
        }

        if (possiblePositions.Count == 0)
        {
            Debug.Log("All is lost");
            return(new Vector2(-1f, -1f));
        }
        Vector2 target = possiblePositions[Random.Range(0, possiblePositions.Count)];

        return(target);
    }
コード例 #32
0
ファイル: AStarStorage.cs プロジェクト: cuongdv/wushi2
    /**
     * Adds the specified node to the open list.
     * Insert new node to head of closed list
     * @param the node to add
     */
    public void AddToClosedList(AStarNode node, AStarMap map)
    {
        AStarNode currNode = headOfClosedList;

        if (currNode != null)
        {
            node.Next         = currNode;
            node.Previous     = null;
            currNode.Previous = node;
            headOfClosedList  = node;
            map.SetAStarFlags(node.NodeID, AStarNode.E_AStarFlags.Closed);
            node.Flag = AStarNode.E_AStarFlags.Closed;
        }
        else
        {
            headOfClosedList = node;
            node.Next        = null;
            node.Previous    = null;
            map.SetAStarFlags(node.NodeID, AStarNode.E_AStarFlags.Closed);
            node.Flag = AStarNode.E_AStarFlags.Closed;
        }
    }
コード例 #33
0
ファイル: GameLogic.cs プロジェクト: Sten-H/SimulTurns
    void SetCharWaypoint(Vector3 position)
    {
        if (startNode == null)
        {
            startNode = FindClosestNode(selectedChar.position);
        }
        Node goalNode = FindClosestNode(position);

        if (goalNode != null)
        {
            AStarMap astar = new AStarMap(nodeList, goalNode, startNode);
            astar.AStarPath();

            Path path = new Path(astar.result);
            allPaths.Add(path);
            path.OptimizePath();
            selectedChar.path = path;
        }
        else
        {
            if (selectedChar.path.waypoints.Count >= 1)
            {
                for (int i = 0; i < selectedChar.path.waypoints.Count - 2; i++)
                {
                    Vector3 closestPoint = ClosestPointOnLine(selectedChar.path.waypoints[i].position, selectedChar.path.waypoints[i + 1].position, position);
                    if (Vector3.Distance(closestPoint, position) < 0.5f)
                    {
                        Node newNode = new Node(closestPoint.x, closestPoint.z);
                        nodeList.Add(newNode);
                        break;
                    }
                }
            }
        }

        startNode = null;
        goalNode  = null;
    }
コード例 #34
0
ファイル: AStarStorage.cs プロジェクト: cuongdv/wushi2
    /**
     * Removes the first node from the open list
     * @return the node at the head of the list
     */
    public AStarNode RemoveCheapestOpenNode(AStarMap map)
    {
        if (openSize == 0)
        {
            return(null);
        }

        AStarNode head = headOfOpenList;

        if (openSize == 1)
        {
            headOfOpenList.Next     = null;
            headOfOpenList.Previous = null;
            headOfOpenList          = null;
            head.Flag = AStarNode.E_AStarFlags.Unchecked;
            map.SetAStarFlags(head.NodeID, AStarNode.E_AStarFlags.Unchecked);
            openSize--;
        }
        else if (openSize > 1)
        {
            AStarNode front = headOfOpenList;
            AStarNode Next  = headOfOpenList.Next;

            front.Next     = null;
            front.Previous = null;

            front.Flag = AStarNode.E_AStarFlags.Unchecked;
            map.SetAStarFlags(front.NodeID, AStarNode.E_AStarFlags.Unchecked);

            headOfOpenList          = Next;
            headOfOpenList.Previous = null;
            head = front;

            openSize--;
        }

        return(head);
    }
コード例 #35
0
 public PathFinder(AStarMap map)
 {
     this.map = map;
 }
コード例 #36
0
 void Awake()
 {
     map = GetComponent<AStarMap>();
     requestManager = GetComponent<PathRequestManager>();
 }