//private static IEnumerator CreateTunnels(IVector2 _entryPt) //UNITY private static void CreateTunnels(IVector2 _entryPt) { var map = m_Tilemap.m_MapData; var points = new List <Point2D>(); foreach (var room in m_Tilemap.m_Rooms) { points.Add(new Point2D(room.Anchor.x, room.Anchor.y)); } var dt = new DelaunayTriangulation(points); var tris = dt.Triangulate(); //TODO Creates null on seed 22 if (tris == null) { m_Tilemap.m_Tunnels = null; //yield break; //UNITY } var roomGraph = new ioGraph <IVector2>(); foreach (var tri in tris) { var p1 = new IVector2((int)tri.a.x, (int)tri.a.y); var p2 = new IVector2((int)tri.b.x, (int)tri.b.y); var p3 = new IVector2((int)tri.c.x, (int)tri.c.y); roomGraph.AddEdge(p1, p2, m_Random.NextDouble() * 100d); roomGraph.AddEdge(p2, p1, m_Random.NextDouble() * 100d); roomGraph.AddEdge(p2, p3, m_Random.NextDouble() * 100d); roomGraph.AddEdge(p3, p2, m_Random.NextDouble() * 100d); roomGraph.AddEdge(p1, p3, m_Random.NextDouble() * 100d); roomGraph.AddEdge(p3, p1, m_Random.NextDouble() * 100d); } var roomMST = roomGraph.PrimMST(); //Get extra room connections beyond mst and add them to the graph var extTunnelPct = (Settings.ExtraTunnelMinPct + (Settings.ExtraTunnelMaxPct - Settings.ExtraTunnelMinPct) * m_Random.NextDouble()); var remEdgeAddCnt = (int)((roomGraph.EdgeCount - roomMST.EdgeCount) * extTunnelPct); Msg.LogDebug(TAG_DEBUG, "Room MST:", MsgPriLvl.HIGH); Msg.LogDebug(TAG_DEBUG, roomMST.ToString(), MsgPriLvl.HIGH); var remAvailEdges = roomGraph.GetNodeConnectionsList(); foreach (var connection in roomMST.GetNodeConnectionsList()) { if (remAvailEdges.Contains(connection)) { remAvailEdges.Remove(connection); } if (remAvailEdges.Contains(connection.Swapped)) { remAvailEdges.Remove(connection.Swapped); } } if (remEdgeAddCnt > remAvailEdges.Count) { Msg.LogDebug(TAG_DEBUG, "Additional Edge count (beyond MST) greater than available edges remaining. Trimming", MsgPriLvl.HIGH); remEdgeAddCnt = remAvailEdges.Count; } for (var i = 0; i < remEdgeAddCnt; ++i) { var connection = remAvailEdges[m_Random.Next(remAvailEdges.Count)]; var edge = new ioGraph <IVector2> .ioGraphEdge(1, connection.v2); roomMST.AddEdge(connection.v1, edge); remAvailEdges.Remove(connection); } Msg.LogDebug(TAG_DEBUG, "Room MST (with extra conns):", MsgPriLvl.HIGH); Msg.LogDebug(TAG_DEBUG, roomMST.ToString(), MsgPriLvl.HIGH); Msg.LogDebug(TAG_DEBUG, roomMST.GetEdgeDesc(), MsgPriLvl.LOW); //Create tunnel paths m_Tilemap.m_Tunnels = new List <TunnelNetwork>(); var logMsg = "Creating Tunnels"; Msg.Log(LOGKEY_MESSAGES, LOGKEY_MESSAGES, logMsg, MsgPriLvl.HIGH); var edgesDone = 0; double debugRoutingTime = 0; double debugAStarTime = 0; for (var nodeIdx = 0; nodeIdx < roomMST.NodeCount; ++nodeIdx) { foreach (var edge in roomMST.GetConnectionsFast(nodeIdx)) { var fromVector = roomMST.GetNode(nodeIdx); var toVector = roomMST.GetNode(edge.ToNode); Progress = 0.5d + (edgesDone / (double)roomMST.EdgeCount) / 2d; logMsg = "Creating Tunnels " + (int)((edgesDone / (float)roomMST.EdgeCount) * 100); //Log(logMsg); Msg.Log(LOGKEY_MESSAGES, LOGKEY_MESSAGES, logMsg, MsgPriLvl.HIGH); var roomsToConnect = new[] { m_Tilemap.m_Rooms.Get(fromVector), m_Tilemap.m_Rooms.Get(toVector) }; Msg.LogDebug(TAG_DEBUG, fromVector + " -> " + toVector, MsgPriLvl.MED); if (roomsToConnect[0] == null || roomsToConnect[1] == null) { throw new NullReferenceException(TAG_DEBUG + ":Room not found in roomGroup."); } //Find closest tunnel tie if exists ========================================= //If Rooms are already connected then skip var fromNets = new List <TunnelNetwork>(); var toNets = new List <TunnelNetwork>(); var skipConnection = false; foreach (var tNet in m_Tilemap.m_Tunnels) { if (tNet.ConnectsTo(roomsToConnect[0])) { fromNets.Add(tNet); } if (tNet.ConnectsTo(roomsToConnect[1])) { toNets.Add(tNet); } } if (fromNets.Any(toNets.Contains)) { skipConnection = true; } if (skipConnection) { Msg.LogDebug(TAG_DEBUG, "Rooms already connected by same Net... Skipping", MsgPriLvl.MED); edgesDone++; continue; } if (Settings.ClosestConnect) { var fromCoordsf = new HashSet <IVector2>(); var toCoordsf = new HashSet <IVector2>(); //Get all coords of from and to nets (exluding room doorways) foreach (var net in fromNets) { fromCoordsf.UnionWith(net.GetAllPathCoords(true)); } foreach (var net in toNets) { toCoordsf.UnionWith(net.GetAllPathCoords(true)); } //Remove room wall coordinates foreach (var room in m_Tilemap.m_Rooms) { fromCoordsf.RemoveWhere(_coord => room.GetWallCoords(true).Contains(_coord)); toCoordsf.RemoveWhere(_coord => room.GetWallCoords(true).Contains(_coord)); } //Add anchors of rooms to connect fromCoordsf.Add(fromVector); toCoordsf.Add(toVector); //Use Manhattan Distance for distance calc var distance = AStar2D.ManhattanDistance(fromVector, toVector, 1); var closestTunnelCoords = Support2D.GetNearestCoords(fromCoordsf, toCoordsf, ref distance); if (closestTunnelCoords[0] != null) { if (!closestTunnelCoords[0].Value.Equals(fromVector)) { roomsToConnect[0] = null; fromVector = closestTunnelCoords[0].Value; } } if (closestTunnelCoords[1] != null) { if (!closestTunnelCoords[1].Value.Equals(toVector)) { roomsToConnect[1] = null; toVector = closestTunnelCoords[1].Value; } } } Msg.LogDebug(TAG_DEBUG, "Creating Routing Cost Map.", MsgPriLvl.MED); var routingTimeStamp = DateTime.Now; var costGrid = CreateRoutingCostMap(roomsToConnect.ToList(), new IVector2(map.Dims.x, map.Dims.y), Settings.TunnelBuffer, Settings.TunnelPathMag, Settings.CalcRoutingStrength); debugRoutingTime += (DateTime.Now - routingTimeStamp).TotalSeconds; Msg.LogDebug(TAG_DEBUG, "Rounting map finished. Took " + (DateTime.Now - routingTimeStamp).TotalSeconds + " seconds.", MsgPriLvl.MED); //UNITY DEBUG /* * // Unity Draw routing map to texture * * * * //Clear texture to default weight * * * var texture = (Texture2D)TileMap2D.meshRenderer.material.mainTexture; * if (!texture) * { * * texture = new Texture2D(costGrid.Dims.x, costGrid.Dims.y); * texture.filterMode = FilterMode.Point; * TileMap2D.meshRenderer.material.mainTexture = texture; * if (costGrid.Dims.x > costGrid.Dims.y) * TileMap2D.instance.transform.localScale = new Vector3(1, 0, costGrid.Dims.y / (float)costGrid.Dims.x); * else * TileMap2D.instance.transform.localScale = new Vector3(costGrid.Dims.x / (float)costGrid.Dims.y, 1, 1); * } * if (true) * { * * var defCost = Settings.CalcRoutingStrength * 2d + 1; * var weightMax = (defCost + defCost * Settings.TunnelBuffer); * * var weights = costGrid.Weights; * for (int y = 0; y < costGrid.Dims.y; ++y) * for (int x = 0; x < costGrid.Dims.x; ++x) * { * double weight = weights[x, y]; * float whiteLevel = (float)(weight / defCost); * var color = new Color(whiteLevel / 2f, whiteLevel / 2f, whiteLevel / 2f, 1f); * if (whiteLevel > 1f) * { * whiteLevel = (float)(weight - defCost) / (float)(weightMax - defCost); * whiteLevel = (whiteLevel / 2f + 0.5f); * color = new Color(whiteLevel, whiteLevel, whiteLevel, 1f); * } * texture.SetPixel(x, y, color); * } * * var doors = new HashSet<IVector2>(); * foreach (var tNet in m_Tilemap.m_Tunnels) * foreach (var room in tNet.ConnectedRooms) * if (room != null) doors.UnionWith(room.Doorways); * * foreach (var doorway in doors) * texture.SetPixel(doorway.x, doorway.y, new Color(0f, 0f, 1f, 1f)); * * texture.Apply(); * * yield return null; * } * // -------------------------- *///END UNITY BLOCK Msg.LogDebug(TAG_DEBUG, "Running AStar algorithm...", MsgPriLvl.MED); routingTimeStamp = DateTime.Now; var routingStr = Settings.CalcRoutingStrength; var turnCost = Settings.CalcRoutingStrength * Settings.CalcTurnCost; if (routingStr == 0) { turnCost = Settings.CalcTurnCost; } /*yield return //UNITY * TileMap2D.instance.StartCoroutine(AStar2D.AStar(costGrid, fromVector, toVector, * turnCost, Settings.TunnelPathMag, * AStar2D.ManhattanDistance)); */ AStar2D.AStar(costGrid, fromVector, toVector, turnCost, Settings.TunnelPathMag, AStar2D.ManhattanDistance); debugAStarTime += (DateTime.Now - routingTimeStamp).TotalSeconds; Msg.LogDebug(TAG_DEBUG, "AStar finished. Took " + (DateTime.Now - routingTimeStamp).TotalSeconds + " seconds.", MsgPriLvl.MED); var vecPath = AStar2D.AStarPath; if (vecPath == null) { logMsg = "Unable to create path: " + fromVector + " --> " + toVector; //Log(logMsg); Msg.LogDebug(TAG_DEBUG, logMsg, MsgPriLvl.HIGH); continue; } var path = new TunnelNetwork.IPath(vecPath, roomsToConnect[0], roomsToConnect[1]); TrimTunnelAtRooms(ref path); AddPathToNetwork(path); ++edgesDone; } } //Add Entry Point and connect to closest room var connectEntry = true; var entryDist = int.MaxValue; //Connect entry point to closest room or tunnel foreach (var room in m_Tilemap.m_Rooms) { if (room.ContainsCoord(_entryPt, true)) { connectEntry = false; break; } } if (connectEntry) { var availCoords = new HashSet <IVector2>(); foreach (var tNet in m_Tilemap.m_Tunnels) { availCoords.UnionWith(tNet.GetAllPathCoords(false)); } foreach (var room in m_Tilemap.m_Rooms) { availCoords.RemoveWhere(_coord => room.GetWallCoords(true).Contains(_coord)); } availCoords.UnionWith(m_Tilemap.m_Rooms.Anchors); double distance = m_Tilemap.Dims.x + m_Tilemap.Dims.y; var closestCoords = Support2D.GetNearestCoords(new HashSet <IVector2> { _entryPt }, availCoords, ref distance); var closestRoom = m_Tilemap.m_Rooms.Get(closestCoords[1].Value); var excludeList = new List <Room>(); if (closestRoom != null) { excludeList.Add(closestRoom); } var turnCost = Settings.CalcRoutingStrength * Settings.CalcTurnCost; var entryRouteGraph = CreateRoutingCostMap(excludeList, new IVector2(map.Dims.x, map.Dims.y), Settings.RoomBufferMax, Settings.TunnelPathMag, Settings.CalcRoutingStrength); /* //UNITY * yield return TileMap2D.instance.StartCoroutine(AStar2D.AStar(entryRouteGraph, _entryPt, closestCoords[1].Value, * turnCost, Settings.TunnelPathMag, * AStar2D.ManhattanDistance)); * */ AStar2D.AStar(entryRouteGraph, _entryPt, closestCoords[1].Value, turnCost, Settings.TunnelPathMag, AStar2D.ManhattanDistance); var entryConnect = AStar2D.AStarPath; //TODO make entry point a room? /*var entryRoom = new Room(new Bounds(_entryPt.x - 1, _entryPt.y - 1, _entryPt.x + 1, _entryPt.y + 1), * Room.ShapeType.Rectangle); * m_Tilemap.m_Rooms.Add(entryRoom);*/ var entryPath = new TunnelNetwork.IPath(entryConnect, null, closestRoom); TrimTunnelAtRooms(ref entryPath); AddPathToNetwork(entryPath); } Msg.LogDebug(TAG_DEBUG, "Total routing graph time: " + debugRoutingTime, MsgPriLvl.HIGH); Msg.LogDebug(TAG_DEBUG, "Total AStar time: " + debugAStarTime, MsgPriLvl.HIGH); }