private void OnSoundFxChanged(ASoundFx soundFx) { if (SoundFxChanged != null) { SoundFxChanged(soundFx); } }
private void FxPropertiesControlEffectChanged(ASoundFx soundFx) { // forward event if (SoundFxChanged != null) { SoundFxChanged(soundFx); } }
private void OnSoundFxChanged(ASoundFx soundFx) { if (_playbackControl.PlaybackState != PlaybackState.Playing) { return; } SoundFxRequest request = new SoundFxRequest(); request.Effects.Add(soundFx); _playerCommunicatorControl.SendRequest(request); }