public void GetOtherASceneInfoWithIDName(string idName, out ASceneInfo info) { if (m_sceneNameToSceneInfo_map.TryGetValue(idName, out info)) { return; } info = null; }
public void Init_SceneData() { // init m_sceneNameToSceneInfo_map foreach (GameObject go in m_warpGameObjectArr) { ASceneInfo elem = go.GetComponent <NotifyWarp>().m_targetASceneInfo; m_sceneNameToSceneInfo_map.Add(elem.GetSceneIDName(), elem); // Use IDName } }