void CharAttackNpc(byte[] _packet) { AS_SC_CHAR_ATTACK_NPC_1 attack = new AS_SC_CHAR_ATTACK_NPC_1(); attack.PacketBytesToClass(_packet); if( AsUserInfo.Instance.SavedCharStat.uniqKey_ == attack.nCharUniqKey ) { CoolTimeGroupMgr.Instance.SetSkillUseResult( attack ); } AsEntityManager.Instance.OtherCharAttack(attack); }