//Node_Controller //Shop_Controler ** Uses singleton patter right now so doesn't need to be linked to overhead void Start() { AR_Controller = GetComponentInChildren <AR_Controller>(); SniperAcad_Controller = GetComponentInChildren <SniperAcad_Controller>(); CC_Controller = GetComponentInChildren <CC_Controller>(); MissileFactory_Controller = GetComponentInChildren <MissileFactory_Controller>(); Advanced_Controller = GetComponentInChildren <Advanced_Controller>(); Laser_Controller = GetComponentInChildren <Laser_Controller>(); Flame_Controller = GetComponentInChildren <Flame_Controller>(); }
// Use this for initialization void Start() { instance = this; }