public override void OnInspectorGUI() { ARTrackedObject arto = (ARTrackedObject)target; if (arto == null) { return; } arto.TrackableTag = EditorGUILayout.TextField("Marker tag", arto.TrackableTag); ARTrackable trackable = arto.GetTrackable(); EditorGUILayout.LabelField("Got marker", trackable == null ? "no" : "yes"); if (trackable != null) { string type = ARTrackable.TrackableTypeNames[trackable.Type]; EditorGUILayout.LabelField("Marker UID", (trackable.UID != ARTrackable.NO_ID ? trackable.UID.ToString() : "Not loaded") + " (" + type + ")"); } EditorGUILayout.Separator(); arto.secondsToRemainVisible = EditorGUILayout.FloatField("Stay visible", arto.secondsToRemainVisible); EditorGUILayout.Separator(); arto.eventReceiver = (GameObject)EditorGUILayout.ObjectField("Event Receiver:", arto.eventReceiver, typeof(GameObject), true); }
private static void DrawMarker(ARTrackedObject to, bool selected) { ARTrackable m = to.GetTrackable(); if (m == null || m.enabled == false) { return; } if (!m.gameObject.activeInHierarchy) { return; // Don't attempt to load inactive ARMarkers. } // Attempt to load. Might not work out if e.g. for a single marker, pattern hasn't been // assigned yet, or for an NFT marker, dataset hasn't been specified. if (m.UID == ARTrackable.NO_ID) { m.Load(); } Matrix4x4 pose = to.gameObject.transform.localToWorldMatrix; //ARController.Log("pose=" + pose.ToString("F3")); switch (m.Type) { case ARTrackable.TrackableType.Square: case ARTrackable.TrackableType.SquareBarcode: DrawSingleMarker(m, pose, selected); break; case ARTrackable.TrackableType.Multimarker: DrawMultiMarker(m, pose, selected); break; case ARTrackable.TrackableType.NFT: case ARTrackable.TrackableType.TwoD: DrawNFTMarker(m, pose, selected, false); break; } }