public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); _arLocationSync = GetComponent <ARLocationSync>(); // カスタムプレーヤーの情報を送信する // 必要な情報を追加 (例 色, プレイたーの画像, 個人設定, etc...) locationSent = false; }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); _arLocationSync = GetComponent <ARLocationSync> (); _exampleARSessionManager = FindObjectOfType <ExampleARSessionManager>(); // Send custom player info // This is an example of sending additional information to the server that might be needed in the lobby (eg. colour, player image, personal settings, etc.) myColour = UnityEngine.Random.ColorHSV(0, 1, 1, 1, 1, 1); CmdSetCustomPlayerInfo(myColour); locationSent = false; }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); CmdMakeCnt(transform.position, transform.rotation); _arLocationSync = GetComponent <ARLocationSync>(); _exampleARSessionManager = FindObjectOfType <ExampleARSessionManager>(); // カスタムプレーヤーの情報を送信する // 必要な情報を追加 (例 色, プレイたーの画像, 個人設定, etc...) myColour = UnityEngine.Random.ColorHSV(0, 1, 1, 1, 1, 1); CmdSetCustomPlayerInfo(myColour); locationSent = false; }