public AREA.AREAEntry ToAREAEntry() { AREA.AREAEntry entry = new AREA.AREAEntry(); entry.Mode = ShapeMode; entry.Type = TypeID; entry.CAMEIndex = CAMEIndex; entry.Unknown1 = Priority; entry.Position = new Vector3(PositionX, PositionY, PositionZ); entry.Rotation = new Vector3(RotationX, RotationY, RotationZ); entry.Scale = new Vector3(ScaleX, ScaleY, ScaleZ); entry.Settings1 = Settings1; entry.Settings2 = Settings2; entry.RouteID = RouteID; entry.EnemyID = EnemyID; entry.Unknown5 = Unknown; return(entry); }
public AreaEntry(AREA.AREAEntry entry) { ShapeMode = entry.Mode; TypeID = entry.Type; CAMEIndex = entry.CAMEIndex; Priority = entry.Unknown1; PositionX = entry.Position.X; PositionY = entry.Position.Y; PositionZ = entry.Position.Z; RotationX = entry.Rotation.X; RotationY = entry.Rotation.Y; RotationZ = entry.Rotation.Z; ScaleX = entry.Scale.X; ScaleY = entry.Scale.Y; ScaleZ = entry.Scale.Z; Settings1 = entry.Settings1; Settings2 = entry.Settings2; RouteID = entry.RouteID; EnemyID = entry.EnemyID; Unknown = entry.Unknown5; }