private void NaivelyAndIneffecientlyCheckForChangedExpression(SCNNode node, ARBlendShapeLocationOptions blendShapes) { if (blendShapes.BrowInnerUp > .6) { BounceStuff(blendShapes.BrowInnerUp.Value * 3); } }
public static void SetBlendingShapes(this IGazeSnapshot snapshot, ARBlendShapeLocationOptions shapes) { snapshot.BrowDownLeft = (double)shapes.BrowDownLeft; snapshot.BrowDownRight = (double)shapes.BrowDownRight; snapshot.BrowInnerUp = (double)shapes.BrowInnerUp; snapshot.BrowOuterUpLeft = (double)shapes.BrowOuterUpLeft; snapshot.BrowOuterUpRight = (double)shapes.BrowOuterUpRight; snapshot.CheekPuff = (double)shapes.CheekPuff; snapshot.CheekSquintLeft = (double)shapes.CheekSquintLeft; snapshot.CheekSquintRight = (double)shapes.CheekSquintRight; snapshot.EyeBlinkLeft = (double)shapes.EyeBlinkLeft; snapshot.EyeBlinkRight = (double)shapes.EyeBlinkRight; snapshot.EyeLookDownLeft = (double)shapes.EyeLookDownLeft; snapshot.EyeLookDownRight = (double)shapes.EyeLookDownRight; snapshot.EyeLookInLeft = (double)shapes.EyeLookInLeft; snapshot.EyeLookInRight = (double)shapes.EyeLookInRight; snapshot.EyeLookOutLeft = (double)shapes.EyeLookOutLeft; snapshot.EyeLookOutRight = (double)shapes.EyeLookOutRight; snapshot.EyeLookUpLeft = (double)shapes.EyeLookUpLeft; snapshot.EyeLookUpRight = (double)shapes.EyeLookUpRight; snapshot.EyeSquintLeft = (double)shapes.EyeSquintLeft; snapshot.EyeSquintRight = (double)shapes.EyeSquintRight; snapshot.EyeWideLeft = (double)shapes.EyeWideLeft; snapshot.EyeWideRight = (double)shapes.EyeWideRight; snapshot.JawForward = (double)shapes.JawForward; snapshot.JawLeft = (double)shapes.JawLeft; snapshot.JawOpen = (double)shapes.JawOpen; snapshot.JawRight = (double)shapes.JawRight; snapshot.MouthClose = (double)shapes.MouthClose; snapshot.MouthDimpleLeft = (double)shapes.MouthDimpleLeft; snapshot.MouthDimpleRight = (double)shapes.MouthDimpleRight; snapshot.MouthFrownLeft = (double)shapes.MouthFrownLeft; snapshot.MouthFrownRight = (double)shapes.MouthFrownRight; snapshot.MouthFunnel = (double)shapes.MouthFunnel; snapshot.MouthLeft = (double)shapes.MouthLeft; snapshot.MouthLowerDownLeft = (double)shapes.MouthLowerDownLeft; snapshot.MouthLowerDownRight = (double)shapes.MouthLowerDownRight; snapshot.MouthPressLeft = (double)shapes.MouthPressLeft; snapshot.MouthPressRight = (double)shapes.MouthPressRight; snapshot.MouthPucker = (double)shapes.MouthPucker; snapshot.MouthRight = (double)shapes.MouthRight; snapshot.MouthRollLower = (double)shapes.MouthRollLower; snapshot.MouthRollUpper = (double)shapes.MouthRollUpper; snapshot.MouthShrugLower = (double)shapes.MouthShrugLower; snapshot.MouthShrugUpper = (double)shapes.MouthShrugUpper; snapshot.MouthSmileLeft = (double)shapes.MouthSmileLeft; snapshot.MouthSmileRight = (double)shapes.MouthSmileRight; snapshot.MouthStretchLeft = (double)shapes.MouthStretchLeft; snapshot.MouthStretchRight = (double)shapes.MouthStretchRight; snapshot.MouthUpperUpLeft = (double)shapes.MouthUpperUpLeft; snapshot.MouthUpperUpRight = (double)shapes.MouthUpperUpRight; snapshot.NoseSneerLeft = (double)shapes.NoseSneerLeft; snapshot.NoseSneerRight = (double)shapes.NoseSneerRight; }
public static Dictionary <string, float?> ToDictionary(this ARBlendShapeLocationOptions self) { return(new Dictionary <string, float?>() { { "BrowDownLeft", self.BrowDownLeft }, { "BrowDownRight", self.BrowDownRight }, { "BrowInnerUp", self.BrowInnerUp }, { "BrowOuterUpLeft", self.BrowOuterUpLeft }, { "BrowOuterUpRight", self.BrowOuterUpRight }, { "CheekPuff", self.CheekPuff }, { "CheekSquintLeft", self.CheekSquintLeft }, { "CheekSquintRight", self.CheekSquintRight }, { "EyeBlinkLeft", self.EyeBlinkLeft }, { "EyeBlinkRight", self.EyeBlinkRight }, { "EyeLookDownLeft", self.EyeLookDownLeft }, { "EyeLookDownRight", self.EyeLookDownRight }, { "EyeLookInLeft", self.EyeLookInLeft }, { "EyeLookInRight", self.EyeLookInRight }, { "EyeLookOutLeft", self.EyeLookOutLeft }, { "EyeLookOutRight", self.EyeLookOutRight }, { "EyeLookUpLeft", self.EyeLookUpLeft }, { "EyeLookUpRight", self.EyeLookUpRight }, { "EyeSquintLeft", self.EyeSquintLeft }, { "EyeSquintRight", self.EyeSquintRight }, { "EyeWideLeft", self.EyeWideLeft }, { "EyeWideRight", self.EyeWideRight }, { "JawForward", self.JawForward }, { "JawLeft", self.JawLeft }, { "JawOpen", self.JawOpen }, { "JawRight", self.JawRight }, { "MouthClose", self.MouthClose }, { "MouthDimpleLeft", self.MouthDimpleLeft }, { "MouthDimpleRight", self.MouthDimpleRight }, { "MouthFrownLeft", self.MouthFrownLeft }, { "MouthFrownRight", self.MouthFrownRight }, { "MouthFunnel", self.MouthFunnel }, { "MouthLeft", self.MouthLeft }, { "MouthLowerDownLeft", self.MouthLowerDownLeft }, { "MouthLowerDownRight", self.MouthLowerDownRight }, { "MouthPressLeft", self.MouthPressLeft }, { "MouthPressRight", self.MouthPressRight }, { "MouthPucker", self.MouthPucker }, { "MouthRight", self.MouthRight }, { "MouthRollLower", self.MouthRollLower }, { "MouthRollUpper", self.MouthRollUpper }, { "MouthShrugLower", self.MouthShrugLower }, { "MouthShrugUpper", self.MouthShrugUpper }, { "MouthSmileLeft", self.MouthSmileLeft }, { "MouthSmileRight", self.MouthSmileRight }, { "MouthStretchLeft", self.MouthStretchLeft }, { "MouthStretchRight", self.MouthStretchRight }, { "MouthUpperUpLeft", self.MouthUpperUpLeft }, { "MouthUpperUpRight", self.MouthUpperUpRight }, { "NoseSneerLeft", self.NoseSneerLeft }, { "NoseSneerRight", self.NoseSneerRight }, { "TongueOut", self.TongueOut } }); }
private void NaivelyAndIneffecientlyCheckForChangedExpression(SCNNode node, ARBlendShapeLocationOptions blendShapes) { if (_lastBlendShapes == null) { _lastBlendShapes = blendShapes; } // mouth wide open WOW if (blendShapes.JawOpen > .85 && _lastBlendShapes.JawOpen <= .85) { SoundManager.PlaySound("wow"); } // blink var currBlink = Math.Max((double)blendShapes.EyeBlinkLeft, (double)blendShapes.EyeBlinkRight); var lastBlink = Math.Max((double)_lastBlendShapes.EyeBlinkLeft, (double)blendShapes.EyeBlinkRight); if (currBlink > .85 && lastBlink <= .85) { SoundManager.PlaySound("miss"); } // smile if (blendShapes.MouthSmileRight > .9 && _lastBlendShapes.MouthSmileRight <= .9) { SoundManager.PlaySound("eb_newchar"); AddOrbitingNode(node); } // frowny looking face if (Math.Max((double)blendShapes.BrowDownLeft, (double)blendShapes.BrowDownRight) > .7 && Math.Max((double)_lastBlendShapes.BrowDownLeft, (double)_lastBlendShapes.BrowDownRight) <= .7) { SoundManager.PlaySound("eb_behind"); } _lastBlendShapes = blendShapes; }