コード例 #1
0
    private void OnPowerupDeactivated(object data)
    {
        APowerup powerup = (APowerup)data;

        _Powerups.Remove(powerup);
        Destroy(powerup.gameObject, 3);
    }
コード例 #2
0
ファイル: PlayerUI.cs プロジェクト: Harris-lans/BomberMan
    private void OnPowerupActivated(object data)
    {
        APowerup powerup = (APowerup)data;

        // Checking if the powerup is already active and removing the UI
        PowerupUI[] powerupUIs = _PowerupContainer.GetComponentsInChildren <PowerupUI>();
        foreach (var powerupUI in powerupUIs)
        {
            if (powerupUI.Powerup.PowerupTag == powerup.PowerupTag)
            {
                Destroy(powerupUI.gameObject);
            }
        }

        // Adding the powerup
        var ui = Instantiate(_PowerupUI, _PowerupContainer.transform);

        ui.Initialize(powerup);
    }
コード例 #3
0
    private void OnTriggerEnter(Collider collider)
    {
        APowerup powerup = collider.GetComponent <APowerup>();

        if (powerup != null)
        {
            // Resetting a powerup if it has already been picked up
            for (int i = 0; i < _Powerups.Count; ++i)
            {
                if (_Powerups[i].PowerupTag == powerup.PowerupTag)
                {
                    _Powerups[i].Deactivate();
                    break;
                }
            }

            // Picking up the power up
            collider.gameObject.GetComponent <Renderer>().enabled = false;
            collider.enabled         = false;
            powerup.transform.parent = transform;
            powerup.Initialize(this);
        }
    }
コード例 #4
0
 public void Initialize(APowerup powerup)
 {
     _PowerupSpriteRenderer.sprite = powerup.PowerupSprite;
     StartCoroutine(PowerupTimer(powerup.PowerupTime));
 }