private void SpawnPowerUp() { GameObject go = Instantiate(powerupPrefab[Random.Range(0, powerupPrefab.Length)]); APowerUp currentType = go.GetComponent <APowerUp>(); //NW_PowerUp pu = go.GetComponent<NW_PowerUp>(); //pu.Init(); Transform spawnVolume = spawnAreas[Random.Range(0, spawnAreas.Length)].transform; Vector3 pos = spawnVolume.position + new Vector3(Random.Range(-spawnVolume.transform.localScale.x, spawnVolume.transform.localScale.x), Random.Range(-spawnVolume.transform.localScale.y, spawnVolume.transform.localScale.y), Random.Range(-spawnVolume.transform.localScale.z, spawnVolume.transform.localScale.z)); go.transform.position = pos; NetworkServer.Spawn(go); if (_spawnPowerupTimer.interval > _minSpawnRate) { _spawnPowerupTimer.interval -= _spawnPowerUpRateDecrase; } else { _spawnPowerupTimer.interval = _minSpawnRate; } print(" " + _spawnPowerupTimer.interval); }
public void Init() { ChangeColor _colorChanger = GetComponent <ChangeColor>(); MeshRenderer _meshRenderer = GetComponent <MeshRenderer>(); _puwerUp = GetComponentInChildren <APowerUp>(); if (_puwerUp.IsABadPowerUp) { _colorChanger.SetDeselectionColor(negativePower); } else { _colorChanger.SetDeselectionColor(positivePower); } Destroy(gameObject, _lifeTime); }
public void PowerUpPickUp(GameObject powerGo, int player_guid, APowerUp power) { Debug.Log("Power picked by player " + player_guid + " power id is " + powerGo.GetComponent <Guid>().GetGUID() + " power is " + power); power.OnPickUp(powerGo, player_guid); }