private double getHeadingToWaypoint(Coordinate curPos, APIWaypoint nextWpt) { Coordinate next = new Coordinate(); next.Latitude = nextWpt.Latitude; next.Longitude = nextWpt.Longitude; return(getHeadingToPoint(curPos, next)); }
private double getHeadingToWaypoint(Coordinate curPos, APIWaypoint nextWpt) { double longitude1 = curPos.Longitude; double longitude2 = nextWpt.Longitude; double latitude1 = deg2rad(curPos.Latitude); double latitude2 = deg2rad(nextWpt.Latitude); double longDiff = deg2rad(longitude2 - longitude1); double y = Math.Sin(longDiff) * Math.Cos(latitude2); double x = Math.Cos(latitude1) * Math.Sin(latitude2) - Math.Sin(latitude1) * Math.Cos(latitude2) * Math.Cos(longDiff); return((rad2deg(Math.Atan2(y, x)) + 360) % 360); }
private double getDistToWaypoint(Coordinate curPos, APIWaypoint nextWpt) { var R = 3440; // Radius of the earth in nm var dLat = deg2rad(nextWpt.Latitude - curPos.Latitude); // deg2rad below var dLon = deg2rad(nextWpt.Longitude - curPos.Longitude); var a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) + Math.Cos(deg2rad(curPos.Latitude)) * Math.Cos(deg2rad(nextWpt.Latitude)) * Math.Sin(dLon / 2) * Math.Sin(dLon / 2) ; var c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a)); var d = R * c; // Distance in nm return(d); }