public static string Str(this ShaderStageType stage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (stage) { case ShaderStageType.Vertex: return("Vertex"); case ShaderStageType.Hull: return("Hull"); case ShaderStageType.Domain: return("Domain"); case ShaderStageType.Geometry: return("Geometry"); case ShaderStageType.Pixel: return("Pixel"); case ShaderStageType.Compute: return("Compute"); } } else if (apitype == APIPipelineStateType.OpenGL) { switch (stage) { case ShaderStageType.Vertex: return("Vertex"); case ShaderStageType.Tess_Control: return("Tess. Control"); case ShaderStageType.Tess_Eval: return("Tess. Eval"); case ShaderStageType.Geometry: return("Geometry"); case ShaderStageType.Fragment: return("Fragment"); case ShaderStageType.Compute: return("Compute"); } } return(stage.ToString()); }
public static string Abbrev(this ShaderStageType stage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (stage) { case ShaderStageType.Vertex: return("VS"); case ShaderStageType.Hull: return("HS"); case ShaderStageType.Domain: return("DS"); case ShaderStageType.Geometry: return("GS"); case ShaderStageType.Pixel: return("PS"); case ShaderStageType.Compute: return("CS"); } } else if (apitype == APIPipelineStateType.OpenGL) { switch (stage) { case ShaderStageType.Vertex: return("VS"); case ShaderStageType.Tess_Control: return("TCS"); case ShaderStageType.Tess_Eval: return("TES"); case ShaderStageType.Geometry: return("GS"); case ShaderStageType.Fragment: return("FS"); case ShaderStageType.Compute: return("CS"); } } return("?S"); }
public static string Str(this ShaderStageType stage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (stage) { case ShaderStageType.Vertex: return "Vertex"; case ShaderStageType.Hull: return "Hull"; case ShaderStageType.Domain: return "Domain"; case ShaderStageType.Geometry: return "Geometry"; case ShaderStageType.Pixel: return "Pixel"; case ShaderStageType.Compute: return "Compute"; } } else if(apitype == APIPipelineStateType.OpenGL) { switch (stage) { case ShaderStageType.Vertex: return "Vertex"; case ShaderStageType.Tess_Control: return "Tess. Control"; case ShaderStageType.Tess_Eval: return "Tess. Eval"; case ShaderStageType.Geometry: return "Geometry"; case ShaderStageType.Fragment: return "Fragment"; case ShaderStageType.Compute: return "Compute"; } } return stage.ToString(); }
public static string Str(this ResourceUsage usage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (usage) { case ResourceUsage.VertexBuffer: return "Vertex Buffer"; case ResourceUsage.IndexBuffer: return "Index Buffer"; case ResourceUsage.VS_Constants: return "VS - Constant Buffer"; case ResourceUsage.GS_Constants: return "GS - Constant Buffer"; case ResourceUsage.HS_Constants: return "HS - Constant Buffer"; case ResourceUsage.DS_Constants: return "DS - Constant Buffer"; case ResourceUsage.CS_Constants: return "CS - Constant Buffer"; case ResourceUsage.PS_Constants: return "PS - Constant Buffer"; case ResourceUsage.SO: return "Stream Out"; case ResourceUsage.VS_Resource: return "VS - Resource"; case ResourceUsage.GS_Resource: return "GS - Resource"; case ResourceUsage.HS_Resource: return "HS - Resource"; case ResourceUsage.DS_Resource: return "DS - Resource"; case ResourceUsage.CS_Resource: return "CS - Resource"; case ResourceUsage.PS_Resource: return "PS - Resource"; case ResourceUsage.VS_RWResource: return "VS - UAV"; case ResourceUsage.HS_RWResource: return "HS - UAV"; case ResourceUsage.DS_RWResource: return "DS - UAV"; case ResourceUsage.GS_RWResource: return "GS - UAV"; case ResourceUsage.PS_RWResource: return "PS - UAV"; case ResourceUsage.CS_RWResource: return "CS - UAV"; case ResourceUsage.ColourTarget: return "Rendertarget"; case ResourceUsage.DepthStencilTarget: return "Depthstencil"; case ResourceUsage.Clear: return "Clear"; case ResourceUsage.GenMips: return "Generate Mips"; case ResourceUsage.Resolve: return "Resolve"; case ResourceUsage.ResolveSrc: return "Resolve - Source"; case ResourceUsage.ResolveDst: return "Resolve - Dest"; case ResourceUsage.Copy: return "Copy"; case ResourceUsage.CopySrc: return "Copy - Source"; case ResourceUsage.CopyDst: return "Copy - Dest"; } } else if (apitype == APIPipelineStateType.OpenGL) { switch (usage) { case ResourceUsage.VertexBuffer: return "Vertex Buffer"; case ResourceUsage.IndexBuffer: return "Index Buffer"; case ResourceUsage.VS_Constants: return "VS - Uniform Buffer"; case ResourceUsage.GS_Constants: return "GS - Uniform Buffer"; case ResourceUsage.HS_Constants: return "HS - Uniform Buffer"; case ResourceUsage.DS_Constants: return "DS - Uniform Buffer"; case ResourceUsage.CS_Constants: return "CS - Uniform Buffer"; case ResourceUsage.PS_Constants: return "PS - Uniform Buffer"; case ResourceUsage.SO: return "Transform Feedback"; case ResourceUsage.VS_Resource: return "VS - Texture"; case ResourceUsage.GS_Resource: return "GS - Texture"; case ResourceUsage.HS_Resource: return "HS - Texture"; case ResourceUsage.DS_Resource: return "DS - Texture"; case ResourceUsage.CS_Resource: return "CS - Texture"; case ResourceUsage.PS_Resource: return "PS - Texture"; case ResourceUsage.VS_RWResource: return "VS - Image/SSBO"; case ResourceUsage.HS_RWResource: return "HS - Image/SSBO"; case ResourceUsage.DS_RWResource: return "DS - Image/SSBO"; case ResourceUsage.GS_RWResource: return "GS - Image/SSBO"; case ResourceUsage.PS_RWResource: return "PS - Image/SSBO"; case ResourceUsage.CS_RWResource: return "CS - Image/SSBO"; case ResourceUsage.ColourTarget: return "FBO Colour"; case ResourceUsage.DepthStencilTarget: return "FBO Depthstencil"; case ResourceUsage.Clear: return "Clear"; case ResourceUsage.GenMips: return "Generate Mips"; case ResourceUsage.Resolve: return "Framebuffer blit"; case ResourceUsage.ResolveSrc: return "Framebuffer blit - Source"; case ResourceUsage.ResolveDst: return "Framebuffer blit - Dest"; case ResourceUsage.Copy: return "Copy"; case ResourceUsage.CopySrc: return "Copy - Source"; case ResourceUsage.CopyDst: return "Copy - Dest"; } } return "Unknown Usage String"; }
public static string Abbrev(this ShaderStageType stage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (stage) { case ShaderStageType.Vertex: return "VS"; case ShaderStageType.Hull: return "HS"; case ShaderStageType.Domain: return "DS"; case ShaderStageType.Geometry: return "GS"; case ShaderStageType.Pixel: return "PS"; case ShaderStageType.Compute: return "CS"; } } else if (apitype == APIPipelineStateType.OpenGL) { switch (stage) { case ShaderStageType.Vertex: return "VS"; case ShaderStageType.Tess_Control: return "TCS"; case ShaderStageType.Tess_Eval: return "TES"; case ShaderStageType.Geometry: return "GS"; case ShaderStageType.Fragment: return "FS"; case ShaderStageType.Compute: return "CS"; } } return "?S"; }
public static string Str(this ResourceUsage usage, APIPipelineStateType apitype) { if (apitype == APIPipelineStateType.D3D11) { switch (usage) { case ResourceUsage.VertexBuffer: return("Vertex Buffer"); case ResourceUsage.IndexBuffer: return("Index Buffer"); case ResourceUsage.VS_Constants: return("VS - Constant Buffer"); case ResourceUsage.GS_Constants: return("GS - Constant Buffer"); case ResourceUsage.HS_Constants: return("HS - Constant Buffer"); case ResourceUsage.DS_Constants: return("DS - Constant Buffer"); case ResourceUsage.CS_Constants: return("CS - Constant Buffer"); case ResourceUsage.PS_Constants: return("PS - Constant Buffer"); case ResourceUsage.SO: return("Stream Out"); case ResourceUsage.VS_Resource: return("VS - Resource"); case ResourceUsage.GS_Resource: return("GS - Resource"); case ResourceUsage.HS_Resource: return("HS - Resource"); case ResourceUsage.DS_Resource: return("DS - Resource"); case ResourceUsage.CS_Resource: return("CS - Resource"); case ResourceUsage.PS_Resource: return("PS - Resource"); case ResourceUsage.VS_RWResource: return("VS - UAV"); case ResourceUsage.HS_RWResource: return("HS - UAV"); case ResourceUsage.DS_RWResource: return("DS - UAV"); case ResourceUsage.GS_RWResource: return("GS - UAV"); case ResourceUsage.PS_RWResource: return("PS - UAV"); case ResourceUsage.CS_RWResource: return("CS - UAV"); case ResourceUsage.ColourTarget: return("Rendertarget"); case ResourceUsage.DepthStencilTarget: return("Depthstencil"); case ResourceUsage.Clear: return("Clear"); case ResourceUsage.GenMips: return("Generate Mips"); case ResourceUsage.Resolve: return("Resolve"); case ResourceUsage.ResolveSrc: return("Resolve - Source"); case ResourceUsage.ResolveDst: return("Resolve - Dest"); case ResourceUsage.Copy: return("Copy"); case ResourceUsage.CopySrc: return("Copy - Source"); case ResourceUsage.CopyDst: return("Copy - Dest"); } } else if (apitype == APIPipelineStateType.OpenGL) { switch (usage) { case ResourceUsage.VertexBuffer: return("Vertex Buffer"); case ResourceUsage.IndexBuffer: return("Index Buffer"); case ResourceUsage.VS_Constants: return("VS - Uniform Buffer"); case ResourceUsage.GS_Constants: return("GS - Uniform Buffer"); case ResourceUsage.HS_Constants: return("HS - Uniform Buffer"); case ResourceUsage.DS_Constants: return("DS - Uniform Buffer"); case ResourceUsage.CS_Constants: return("CS - Uniform Buffer"); case ResourceUsage.PS_Constants: return("PS - Uniform Buffer"); case ResourceUsage.SO: return("Transform Feedback"); case ResourceUsage.VS_Resource: return("VS - Texture"); case ResourceUsage.GS_Resource: return("GS - Texture"); case ResourceUsage.HS_Resource: return("HS - Texture"); case ResourceUsage.DS_Resource: return("DS - Texture"); case ResourceUsage.CS_Resource: return("CS - Texture"); case ResourceUsage.PS_Resource: return("PS - Texture"); case ResourceUsage.VS_RWResource: return("VS - Image/SSBO"); case ResourceUsage.HS_RWResource: return("HS - Image/SSBO"); case ResourceUsage.DS_RWResource: return("DS - Image/SSBO"); case ResourceUsage.GS_RWResource: return("GS - Image/SSBO"); case ResourceUsage.PS_RWResource: return("PS - Image/SSBO"); case ResourceUsage.CS_RWResource: return("CS - Image/SSBO"); case ResourceUsage.ColourTarget: return("FBO Colour"); case ResourceUsage.DepthStencilTarget: return("FBO Depthstencil"); case ResourceUsage.Clear: return("Clear"); case ResourceUsage.GenMips: return("Generate Mips"); case ResourceUsage.Resolve: return("Framebuffer blit"); case ResourceUsage.ResolveSrc: return("Framebuffer blit - Source"); case ResourceUsage.ResolveDst: return("Framebuffer blit - Dest"); case ResourceUsage.Copy: return("Copy"); case ResourceUsage.CopySrc: return("Copy - Source"); case ResourceUsage.CopyDst: return("Copy - Dest"); } } return("Unknown Usage String"); }