コード例 #1
0
ファイル: ShootAOE.cs プロジェクト: pffft/ld42
 public ShootAOE(AOE skeleton = null) : base
     (
         () =>
 {
     Glare();
     skeleton = skeleton != null ? skeleton.Clone() : new AOE();
     skeleton.Create();
 }
     )
 {
     Description = "Shot " + skeleton;
 }
コード例 #2
0
ファイル: Sniper_Final.cs プロジェクト: pffft/ld42
 public Sniper_Final() : base
     (
         new Teleport(NORTH_FAR).Wait(0.5f),
         new ShootAOE(new AOE {
     OuterSpeed       = Speed.SLOW,
     InnerSpeed       = Speed.FROZEN,
     InnerScale       = 0f,
     Target           = SOUTH_FAR,
     MaxTime          = 2f,
     OnDestroyTimeout =
         self =>
     {
         AOE clone     = self.data.Clone();
         clone.MaxTime = 10f;
         clone.Freeze();
         clone.Create();
     }
 }.On(-80, 80)
                      )
         .Wait(1f),
         new AISequence(
             new AISequence(
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(0.25f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 20f, Target = SOUTH_FAR
 }.On(-15, 15)).Wait(0.75f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(1f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(0.25f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 20f, Target = SOUTH_FAR
 }.On(-45, -15).On(15, 45)).Wait(0.75f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(1f)
                 ).Times(2),
             new AISequence(
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)),
                 new ShootAOE(new AOE {
     Start = WEST_FAR, Target = EAST_FAR, OuterSpeed = Speed.FAST, FixedWidth = 7f
 }.On(-90, 90)).Wait(0.25f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 20f, Target = SOUTH_FAR
 }.On(-15, 15)).Wait(0.75f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(1f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)),
                 new ShootAOE(new AOE {
     Start = EAST_FAR, Target = WEST_FAR, OuterSpeed = Speed.FAST, FixedWidth = 7f
 }.On(-90, 90)).Wait(0.25f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 20f, Target = SOUTH_FAR
 }.On(-45, -15).On(15, 45)).Wait(0.75f),
                 new ShootAOE(new AOE {
     OuterSpeed = Speed.MEDIUM, FixedWidth = 7f, Target = SOUTH_FAR
 }.On(-80, 80)).Wait(1f)
                 ).Times(2),
             new Shoot1(new Projectile {
     Speed = Speed.SNAIL, Size = Size.HUGE, MaxTime = 1f, OnDestroyTimeout = CallbackDictionary.SPAWN_1_HOMING_TOWARDS_PLAYER
 }).Wait(2.5f),
             new Shoot1(new Projectile {
     Speed = Speed.SNAIL, Size = Size.HUGE, MaxTime = 1f, OnDestroyTimeout = CallbackDictionary.SPAWN_1_HOMING_TOWARDS_PLAYER
 }).Wait(2.5f)
             )
     )
 { }