private unsafe static void Write4Bpp(AMemory Memory, Texture Texture, byte[] Data) { int Width = Texture.Width; int Height = Texture.Height; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4); fixed(byte *BuffPtr = Data) { long InOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = *(int *)(BuffPtr + InOffs); Memory.WriteInt32Unchecked(Texture.Position + Offset, Pixel); InOffs += 4; } } } }