void timelineSelectObjectFor(AMTrack track) { // translation obj if(track.GetType() == typeof(AMTranslationTrack)) Selection.activeObject = track.genericObj; // rotation obj else if(track.GetType() == typeof(AMRotationTrack)) Selection.activeObject = track.genericObj; else if(track.GetType() == typeof(AMAnimationTrack)) Selection.activeObject = (track as AMAnimationTrack).obj; }