コード例 #1
0
ファイル: AI.cs プロジェクト: spaceinvader91/2DHacknSlash
 /// <summary>
 /// Send References to the  AI script
 /// </summary>
 /// <param name="aiControl"></param>
 /// <param name="rbRef"></param>
 /// <param name="cusPart"></param>
 public void GrabAIReferences(AI_Controller aiControl, Rigidbody2D rbRef, CustomParticles cusPart, AI_WallRay aiRay, TokenController token)
 {
     aiControlRef      = aiControl;
     rb                = rbRef;
     particlControlRef = cusPart;
     aiWallRay         = aiRay;
     tokenControlRef   = token;
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        //Set patrol path
        start = new Vector3(transform.position.x - destDist, transform.position.y);
        des   = new Vector3(transform.position.x + destDist, transform.position.y);

        //Grab AI References
        aiRef         = GetComponent <AI>();
        aiControlRef  = GetComponent <AI_Controller>();
        customPartRef = GetComponentInChildren <CustomParticles>();
        rbRef         = GetComponent <Rigidbody2D>();
        aiWallRayRef  = GetComponentInChildren <AI_WallRay>();
        playerChar    = GameObject.FindGameObjectWithTag("Player").transform;
        tokenControl  = GameObject.FindGameObjectWithTag("PlayerReferences").GetComponent <TokenController>();

        ApplyAIReferences();
    }