private eAI_State TransitionsCheck() { if (monsterAggroed) { monsterAggroed = false; AI_StateAggroEnemy monsterAggroedState = (AI_StateAggroEnemy)machine.states[(int)eAI_State.aggroEnemy]; monsterAggroedState.SetMonster(aggroMonster); return(eAI_State.aggroEnemy); } return(eAI_State.nil); }
private eAI_State TransitionsCheck() { if (monsterAggroed) { monsterAggroed = false; AI_StateAggroEnemy monsterAggroedState = (AI_StateAggroEnemy)machine.states[(int)eAI_State.aggroEnemy]; monsterAggroedState.SetMonster(aggroMonster); return(eAI_State.aggroEnemy); } if (--idleTimer == 0) { if (CheckForMonstersInThisLocation(me.currentLocation)) { idleTimer = -1; } else { return(eAI_State.idle); } } return(eAI_State.nil); }