private ColliderRecord RecordCollider(Collider collider, StageObject obj, BulletObject bullet) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Expected O, but got Unknown //IL_014f: Expected O, but got Unknown ColliderRecord colliderRecord = null; if (records.Count >= 20) { colliderRecord = records.Last.Value; records.RemoveLast(); } else { colliderRecord = new ColliderRecord(); } colliderRecord.time = Time.get_time(); colliderRecord.pos = collider.get_transform().get_position(); colliderRecord.forward = collider.get_transform().get_forward(); colliderRecord.angle = AIUtility.GetAngle360OfTargetPos(brain.owner, colliderRecord.pos); colliderRecord.radius = 1f; if (collider is SphereCollider) { colliderRecord.radius = (collider as SphereCollider).get_radius(); } else if (collider is CapsuleCollider) { CapsuleCollider val = collider as CapsuleCollider; colliderRecord.radius = Mathf.Max(val.get_radius(), val.get_height()); } colliderRecord.isDash = false; Enemy enemy = obj as Enemy; if (enemy != null) { colliderRecord.isDash = enemy.enableDash; } colliderRecord.isBullet = (bullet != null); colliderRecord.isWillHit = false; if (colliderRecord.isMove) { nearMoveTime = colliderRecord.time; int opponentMask = AIUtility.GetOpponentMask(obj); colliderRecord.isWillHit = AIUtility.IsHitObjectFromMoveObject(collider.get_transform(), brain.owner.get_transform(), colliderRecord.radius, opponentMask); if (colliderRecord.isWillHit) { if (colliderRecord.isDash) { nearWillDashHitTime = colliderRecord.time; } if (colliderRecord.isBullet) { nearWillBulletHitTime = colliderRecord.time; } } } records.AddFirst(colliderRecord); return colliderRecord; }