コード例 #1
0
ファイル: WaypointsScript2.cs プロジェクト: turmoil2k/PRPG
 void Start()
 {
     passEnum          = GetComponent <AIScript2>();
     animator          = GetComponent <Animator>();
     lastWaypointIndex = waypoints.Count - 1;                                            //minusing by 1 because waypoints system starts at 0
     targetWaypoint    = waypoints[targetWaypointIndex];                                 //matching the transform to the waypointsindex
     currentWaypointAI = WaypointAI.Introduction;
 }
コード例 #2
0
 void Start()
 {
     aiScript       = GameObject.FindGameObjectWithTag("AI").GetComponent <AIScript2>();
     checkingState0 = GameObject.FindGameObjectWithTag("Sphere0Enum").GetComponent <SphereEnum>();
     checkingState1 = GameObject.FindGameObjectWithTag("Sphere1Enum").GetComponent <SphereEnum>();
     checkingState2 = GameObject.FindGameObjectWithTag("Sphere2Enum").GetComponent <SphereEnum>();
     checkingState3 = GameObject.FindGameObjectWithTag("Sphere3Enum").GetComponent <SphereEnum>();
     checkingState4 = GameObject.FindGameObjectWithTag("Sphere4Enum").GetComponent <SphereEnum>();
     checkingState5 = GameObject.FindGameObjectWithTag("Sphere5Enum").GetComponent <SphereEnum>();
     audioSource    = GetComponent <AudioSource>();
 }