void Start() { passEnum = GetComponent <AIScript2>(); animator = GetComponent <Animator>(); lastWaypointIndex = waypoints.Count - 1; //minusing by 1 because waypoints system starts at 0 targetWaypoint = waypoints[targetWaypointIndex]; //matching the transform to the waypointsindex currentWaypointAI = WaypointAI.Introduction; }
void Start() { aiScript = GameObject.FindGameObjectWithTag("AI").GetComponent <AIScript2>(); checkingState0 = GameObject.FindGameObjectWithTag("Sphere0Enum").GetComponent <SphereEnum>(); checkingState1 = GameObject.FindGameObjectWithTag("Sphere1Enum").GetComponent <SphereEnum>(); checkingState2 = GameObject.FindGameObjectWithTag("Sphere2Enum").GetComponent <SphereEnum>(); checkingState3 = GameObject.FindGameObjectWithTag("Sphere3Enum").GetComponent <SphereEnum>(); checkingState4 = GameObject.FindGameObjectWithTag("Sphere4Enum").GetComponent <SphereEnum>(); checkingState5 = GameObject.FindGameObjectWithTag("Sphere5Enum").GetComponent <SphereEnum>(); audioSource = GetComponent <AudioSource>(); }