public void PlayAnimation(UnityEngine.Object clip) { AIPlayAnimation packet = new AIPlayAnimation(); packet.id = localID; packet.clip = clip; socket.Emit("ai_anim", JsonUtility.ToJson(packet)); }
public void OnPlayAnimation(SocketIOEvent obj) { AIPlayAnimation packet = JsonUtility.FromJson <AIPlayAnimation>(obj.data); if (players.ContainsKey(packet.id)) { players[packet.id].GetComponent <EnemyAI>().playAnimation(packet.clip); } }