public AINames LoadAINames() { AINames aiNames = names; aiNames = Resources.Load <AINames>("AINames"); if (aiNames == null) { aiNames = ScriptableObject.CreateInstance <AINames>(); AssetDatabase.CreateAsset(aiNames, "Assets/Resources/AINames.asset"); } return(aiNames); }
public void SaveAINames(AINames aiNames) { AssetDatabase.SaveAssets(); }
private void OnEnable() { names = LoadAINames(); }