public void PullAllMiners() { for (int i = 0; i < players.Length; i++) { AIMinerController aic = players[i].GetComponent <AIMinerController>(); aic.PullThisMiner(); } StartCoroutine(GoToAuctionAfterDelay(2f)); }
public void PullMiner() { AIMinerController aic = players[GameData.Instance.playerInFocus].GetComponent <AIMinerController>(); aic.PullThisMiner(); }