void Start() { AILevelGenerator levelAI = demoManager.GetComponent <AILevelGenerator>(); levelAI.player.GetComponent <PlayerMovement>().active = false; GetComponent <Text>().text = levelAI.numOfRooms.ToString(); Camera.main.GetComponent <CameraController>().rotateActive = false; }
public void GiveGameObject(GameObject gameObject, string tag) { if (tag == "generator") { generator = gameObject.GetComponent <AILevelGenerator>(); } else if (tag == "parent") { parent = gameObject; } }
void Update() { Text textComp = GetComponent <Text>(); if (Input.GetKeyDown(KeyCode.Backspace) && GetComponent <Text>().text.Length > 0) { textComp.text = GetComponent <Text>().text.Substring(0, GetComponent <Text>().text.Length - 1); } if (Input.GetKeyDown(KeyCode.Alpha0)) { textComp.text += '0'; } if (Input.GetKeyDown(KeyCode.Alpha1)) { textComp.text += '1'; } if (Input.GetKeyDown(KeyCode.Alpha2)) { textComp.text += '2'; } if (Input.GetKeyDown(KeyCode.Alpha3)) { textComp.text += '3'; } if (Input.GetKeyDown(KeyCode.Alpha4)) { textComp.text += '4'; } if (Input.GetKeyDown(KeyCode.Alpha5)) { textComp.text += '5'; } if (Input.GetKeyDown(KeyCode.Alpha6)) { textComp.text += '6'; } if (Input.GetKeyDown(KeyCode.Alpha7)) { textComp.text += '7'; } if (Input.GetKeyDown(KeyCode.Alpha8)) { textComp.text += '8'; } if (Input.GetKeyDown(KeyCode.Alpha9)) { textComp.text += '9'; } if (Input.GetKeyDown(KeyCode.KeypadEnter)) { AILevelGenerator levelAI = demoManager.GetComponent <AILevelGenerator>(); if (textComp.text != "") { levelAI.numOfRooms = int.Parse(textComp.text); levelAI.reloadRooms(); } else { levelAI.textSpawned = false; } levelAI.player.GetComponent <PlayerMovement>().active = true; Camera.main.GetComponent <CameraController>().rotateActive = true; Destroy(gameObject); } }