コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        // Wait for all responses
        if (gameLogic.GetComponent <GameStats>().allTeamsReady() && !showOptions)
        {
            showOptions = true;
            GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().text     = "<b> Vind de echte titel tussen de verzonnen titels van de andere teams. Je verdient bonuspunten als jullie titel geraden wordt door een van de teams! </b>";
            GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().fontSize = 32;

            // reset readiness
            foreach (var team in gameLogic.GetComponent <GameStats>().getTeams())
            {
                gameLogic.GetComponent <GameStats>().getTeam(team.getTeamDeviceID()).setTeamReady(false);
            }

            // Create list of all headlines

            // Shuffle answers
            indices = Enumerable.Range(0, gameLogic.GetComponent <GameStats>().amountOfTeams() + 1).ToList();
            Shuffle(indices);

            headlineScores = new List <HeadlineScores>();
            int i = 0;
            foreach (var team in gameLogic.GetComponent <GameStats>().getTeams())
            {
                int idx = indices[i];
                headlineScores.Add(new HeadlineScores(team.getTeamDeviceID(), team.getStringAnswer(), 0, options[idx], idx));
                buttons[idx].SetActive(true);
                string buttonText = "<b>" + options[idx] + "</b>: " + team.getStringAnswer();
                string tempString = "";
                foreach (char c in buttonText)
                {
                    char newC = c;
                    if (char.GetUnicodeCategory(c) == UnicodeCategory.SpaceSeparator)
                    {
                        tempString += " ";
                    }
                    else
                    {
                        tempString += newC;
                    }
                }
                buttons[idx].GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = tempString;
                print("device" + team.getTeamDeviceID() + " idx" + idx + " headline " + team.getStringAnswer());
                i++;
            }

            // Set true headline
            trueAnswer = options[indices[i]];
            buttons[indices[i]].SetActive(true);
            buttons[indices[i]].GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = "<b>" + options[indices[i]] + "</b>: " + trueHeadline;

            print("set view to 4");
            // Send instructions to controller to change to Input layout
            gameLogic.GetComponent <AIComponent>().SetView("view-4");
            transition = true;
        }
        else if (gameLogic.GetComponent <GameStats>().halfTeamsReady() && transition)
        {
            foreach (string t in gameLogic.GetComponent <GameStats>().NotReadyTeams())
            {
                if (hurryUpData["hurryup"] == null)
                {
                    hurryUpData.Add("hurryup", "headlines_choose");
                }
                else
                {
                    hurryUpData["hurryup"] = "headlines_choose";
                }

                AirConsole.instance.Message(int.Parse(t), hurryUpData);
            }
            transition = false;
        }
        else if (gameLogic.GetComponent <GameStats>().allTeamsReady() && onlyDoOnce)
        {
            AIComponent ai       = GameObject.FindGameObjectWithTag("GameLogic").GetComponent <AIComponent>();
            string      feedback = "false";
            // go through all teams
            foreach (var team in gameLogic.GetComponent <GameStats>().getTeams())
            {
                // Check if the team voted for the true headline
                string answer = team.getStringAnswer();
                if (answer.Equals(trueAnswer))
                {
                    ai.addAIData(0.8f, 0.2f, true);
                    team.addScore(100);
                    foreach (HeadlineScores h in headlineScores)
                    {
                        if (h.DeviceId == team.getTeamDeviceID())
                        {
                            h.Score += 100;
                        }
                    }
                }
                // when the team did not pick the true headline, they can still get points if other teams voted for their headline
                else
                {
                    ai.addAIData(0.8f, 0.2f, false);
                    foreach (HeadlineScores h in headlineScores)
                    {
                        if (h.DeviceId == team.getTeamDeviceID())
                        {
                            h.TrueAnswer = false;
                        }
                        if (h.Option.Equals(answer) && h.DeviceId != team.getTeamDeviceID())
                        {
                            h.FooledTeams += 1;
                            gameLogic.GetComponent <GameStats>().getTeam(h.DeviceId).addScore(100);
                            h.Score += 100;
                        }
                    }
                }
            }

            // Send special feedback if people fooled other teams
            foreach (HeadlineScores h in headlineScores)
            {
                feedback = "";
                System.Random rnd = new System.Random();
                if (h.TrueAnswer)
                {
                    feedback += "Jullie antwoord was goed! &#9989 \r\n " + h_pf[rnd.Next(0, h_pf.Count - 1)] + " \r\n  \r\n";
                }
                else
                {
                    feedback += "Jullie antwoord was helaas fout &#128549 \r\n \r\n" + h_nf[rnd.Next(0, h_pf.Count - 1)] + " \r\n \r\n ";
                }

                if (h.FooledTeams > 0)
                {
                    feedback += "Je team heeft een aantal andere teams voor de gek gehouden, goed gedaan! &#9989 \r\n \r\n";
                }
                if (h.Score == 100)
                {
                    feedback += "Je hebt &#128175 nieuwe volgers &#128525";
                }
                else if (h.Score != 0)
                {
                    feedback += "Je hebt " + h.Score + " nieuwe volgers &#128525";
                }

                if (feedbackData["headlines"] == null)
                {
                    feedbackData.Add("headlines", feedback);
                }
                else
                {
                    feedbackData["headlines"] = feedback;
                }
                print(feedback);
                AirConsole.instance.Message(h.DeviceId, feedbackData);
            }

            // Show only true headline --> Get buttons and set them to inactive
            for (int i = 0; i < buttons.Count; i++)
            {
                if (i != indices[indices.Count - 1])
                {
                    buttons[i].SetActive(false);
                }
            }
            GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().text     = "<b> Dit is de echte! </b>";
            GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().fontSize = 72;

            // Wait for X seconds and go to next screen
            onlyDoOnce = false;
            AirConsole.instance.onMessage -= OnMessage;
            StartCoroutine(WaitForSecondsThenSwitchScene(waitTime));
        }
        else if (gameLogic.GetComponent <GameStats>().halfTeamsReady() && Once)
        {
            foreach (string t in gameLogic.GetComponent <GameStats>().NotReadyTeams())
            {
                if (hurryUpData["hurryup"] == null)
                {
                    hurryUpData.Add("hurryup", "headlines");
                }
                else
                {
                    hurryUpData["hurryup"] = "headlines";
                }

                AirConsole.instance.Message(int.Parse(t), hurryUpData);
            }
            Once = false;
        }
    }
コード例 #2
0
ファイル: RealFake.cs プロジェクト: annagansen22/NewsLiteracy
    void Update()
    {
        // Wait for all responses
        if (gameLogic.GetComponent <GameStats>().allTeamsReady() && onlyDoOnce)
        {
            // Show answer
            stampObject.GetComponent <StampScript>().showStamp(trueAnswer);

            AIComponent ai = GameObject.FindGameObjectWithTag("GameLogic").GetComponent <AIComponent>();

            //Gather answers and give points
            foreach (Team t in GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GameStats>().getTeams())
            {
                string feedback = "false";
                bool   answer   = t.getBoolAnswer();
                if (answer == trueAnswer)
                {
                    //When the team gave a correct answer
                    ai.addAIData(0.0f, 1.0f, true);
                    t.addScore(100);
                    feedback = "true";
                    if (feedbackData["realfake"] == null)
                    {
                        feedbackData.Add("realfake", feedback);
                    }
                    else
                    {
                        feedbackData["realfake"] = feedback;
                    }
                    AirConsole.instance.Message(t.getTeamDeviceID(), feedbackData);
                }
                else
                {
                    //When the team gave a wrong answer
                    ai.addAIData(0.0f, 1.0f, false);
                    if (feedbackData["realfake"] == null)
                    {
                        feedbackData.Add("realfake", feedback);
                    }
                    else
                    {
                        feedbackData["realfake"] = feedback;
                    }
                    AirConsole.instance.Message(t.getTeamDeviceID(), feedbackData);
                }
            }

            // Wait for X seconds and go to next screen
            onlyDoOnce = false;
            AirConsole.instance.onMessage -= OnMessage;
            StartCoroutine(WaitForSecondsThenSwitchScene(waitTime));
        }
        else if (gameLogic.GetComponent <GameStats>().halfTeamsReady() && Once)
        {
            foreach (string t in gameLogic.GetComponent <GameStats>().NotReadyTeams())
            {
                if (hurryUpData["hurryup"] == null)
                {
                    hurryUpData.Add("hurryup", "realfake");
                }
                else
                {
                    hurryUpData["hurryup"] = "realfake";
                }

                AirConsole.instance.Message(int.Parse(t), hurryUpData);
            }
            Once = false;
        }
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        // Wait for all responses
        if (gameLogic.GetComponent <GameStats>().allTeamsReady() && onlyDoOnce)
        {
            // Show correct order of matching
            GameObject.FindGameObjectWithTag("ScreenText").GetComponent <TextMeshProUGUI>().text = "<b> Dat is de juiste match! </b>";
            Dictionary <int, string> intToLetter = new Dictionary <int, string>()
            {
                { 0, "A" }, { 1, "B" }, { 2, "C" }, { 3, "D" }
            };
            IEnumerator <string> matchesEnumerator = dict.Values.GetEnumerator();
            matchesEnumerator.MoveNext();
            int idx = purposes.IndexOf(matchesEnumerator.Current);
            GameObject.FindGameObjectWithTag("Source A").GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = "<b> " + intToLetter[idx] + " </b>: " + matchesEnumerator.Current;
            matchesEnumerator.MoveNext();
            idx = purposes.IndexOf(matchesEnumerator.Current);
            GameObject.FindGameObjectWithTag("Source B").GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = "<b> " + intToLetter[idx] + " </b>: " + matchesEnumerator.Current;
            matchesEnumerator.MoveNext();
            idx = purposes.IndexOf(matchesEnumerator.Current);
            GameObject.FindGameObjectWithTag("Source C").GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = "<b> " + intToLetter[idx] + " </b>: " + matchesEnumerator.Current;
            matchesEnumerator.MoveNext();
            idx = purposes.IndexOf(matchesEnumerator.Current);
            GameObject.FindGameObjectWithTag("Source D").GetComponent <Button>().GetComponentInChildren <TextMeshProUGUI>().text = "<b> " + intToLetter[idx] + " </b>: " + matchesEnumerator.Current;


            AIComponent ai = GameObject.FindGameObjectWithTag("GameLogic").GetComponent <AIComponent>();

            //Gather answers and give points
            foreach (Team t in GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GameStats>().getTeams())
            {
                string        feedback = "false";
                List <int>    matches  = t.getMatches();
                List <string> m        = new List <string>()
                {
                    purposes[matches[0]], purposes[matches[1]], purposes[matches[2]], purposes[matches[3]]
                };
                print("answers: ");
                foreach (string i in m)
                {
                    print(i);
                }
                print("values:");
                foreach (string j in dict.Values.ToList())
                {
                    print(j);
                }
                if (dict.Values.ToList().SequenceEqual(m))
                {
                    //When the team gave a correct answer
                    ai.addAIData(1.0f, 0.0f, true);
                    t.addScore(100);
                    feedback = "true";
                    if (feedbackData["matching"] == null)
                    {
                        feedbackData.Add("matching", feedback);
                    }
                    else
                    {
                        feedbackData["matching"] = feedback;
                    }
                    AirConsole.instance.Message(t.getTeamDeviceID(), feedbackData);
                }
                else
                {
                    //When the team gave a wrong answer
                    ai.addAIData(1.0f, 0.0f, false);
                    if (feedbackData["matching"] == null)
                    {
                        feedbackData.Add("matching", feedback);
                    }
                    else
                    {
                        feedbackData["matching"] = feedback;
                    }
                    AirConsole.instance.Message(t.getTeamDeviceID(), feedbackData);
                }
            }

            // Wait for X seconds and go to next screen
            foreach (Team t in GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GameStats>().getTeams())
            {
                GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GameStats>().getTeam(t.getTeamDeviceID()).clearMatches();
            }
            onlyDoOnce = false;
            AirConsole.instance.onMessage -= OnMessage;
            StartCoroutine(WaitForSecondsThenSwitchScene(waitTime));
        }
        else if (gameLogic.GetComponent <GameStats>().halfTeamsReady() && Once)
        {
            foreach (string t in gameLogic.GetComponent <GameStats>().NotReadyTeams())
            {
                if (hurryUpData["hurryup"] == null)
                {
                    hurryUpData.Add("hurryup", "matching");
                }
                else
                {
                    hurryUpData["hurryup"] = "matching";
                }

                AirConsole.instance.Message(int.Parse(t), hurryUpData);
            }
            Once = false;
        }
    }