private void InitialAI(IAI tankAI) { commonServer = new AICommonServer(mapSize); tank.SetTankAI(tankAI); tankAI.OrderServer = tank; tankAI.CommonServer = commonServer; GameManager.ObjMemoryMgr.AddSingle(tank); }
private void AIInitial(IAI tankAI1, IAI tankAI2) { commonServer = new AICommonServer(mapRect); tankAI1.CommonServer = commonServer; tankAI1.OrderServer = tank1; tank1.SetTankAI(tankAI1); tankAI2.CommonServer = commonServer; tankAI2.OrderServer = tank2; tank2.SetTankAI(tankAI2); //GameManager.ObjMemoryMgr.AddSingle( tank1 ); //GameManager.ObjMemoryMgr.AddSingle( tank2 ); }