protected override bool _OnRegister(TorqueObject owner) { if (!base._OnRegister(owner)) return false; controller = new AIChaseController(); controller.AlertDist = AlertDist; controller.AttackDist = AttackDist; controller.Attacks = Attacks; controller.Bounces = Bounces; return true; }
public GruntActorAnimationManager(GruntActorComponent actorComponent) : base(actorComponent) { this.actorComponent = actorComponent; this.controller = actorComponent.Controller as AIChaseController; }