// Adds a new blackboard entry and returns its key for later retrieval public AIBlackBoardEntry AddEntry <T>(string entryName, T entryObject) { if (Initialised) { Debug.LogWarning("Registering entry \"" + entryName + "\" after initialisation is complete!"); } int nameHash = entryName.GetHashCode(); AIBlackBoardEntry entry = null; if (!m_blackboardEntries.TryGetValue(nameHash, out entry)) { entry = new AIBlackBoardEntry(entryName, (System.Object)entryObject); m_blackboardEntries.Add(nameHash, entry); } #if AI_OUTPUT else { Debug.LogWarning("\"" + entryName + "\" already added."); } #endif return(entry); }
public override void RegisterBlackboardEntries() { m_headTrackEntry = m_parentAI.Blackboard.AddEntry <Vector3>("headtrack_target", Vector3.forward); m_faceTarget = m_parentAI.Blackboard.AddEntry <Vector3>("turn_target", Vector3.forward); }