public void RangedAttack(AIBehaviors_AttackData attackData)
	{
		GameObject projectile = GameObject.Instantiate(projectilePrefab, launchPointWeapon.position, transform.rotation) as GameObject;
		ExampleProjectile projectileComponent = projectile.GetComponent<ExampleProjectile>();
		projectileComponent.damage = attackData.damage;
	}
	public void MeleeAttack(AIBehaviors_AttackData attackData)
	{
		// Handle Melee attack behavior here...
	}
コード例 #3
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 public void MeleeAttack(AIBehaviors_AttackData attackData)
 {
     Debug.Log ("Melee attack");
     // Handle Melee attack behavior here...
 }