コード例 #1
0
        private IEnumerator TurnBossGrey(AIActor boss)
        {
            boss.RegisterOverrideColor(Color.grey, "AegisShield");
            yield return(new WaitForSeconds(15));

            boss.DeregisterOverrideColor("AegisShield");
        }
コード例 #2
0
        private void Update()
        {
            RoomHandler    currentRoom   = GameManager.Instance.PrimaryPlayer.CurrentRoom;
            List <AIActor> activeEnemies = currentRoom.GetActiveEnemies(RoomHandler.ActiveEnemyType.All);
            Vector2        vector        = Vector2.zero;
            Vector2        b             = Vector2.zero;
            float          num;

            if (GameManager.Instance.PrimaryPlayer.CurrentGun && !GameManager.Instance.PrimaryPlayer.IsGhost)
            {
                num = GameManager.Instance.PrimaryPlayer.CurrentGun.CurrentAngle;
            }
            else
            {
                num = BraveMathCollege.Atan2Degrees(GameManager.Instance.PrimaryPlayer.unadjustedAimPoint.XY());
            }
            vector = GameManager.Instance.PrimaryPlayer.CenterPosition;
            float a;

            if (GameManager.Instance.CurrentGameType == GameManager.GameType.COOP_2_PLAYER)
            {
                if (GameManager.Instance.SecondaryPlayer.CurrentGun && !GameManager.Instance.SecondaryPlayer.IsGhost)
                {
                    a = GameManager.Instance.SecondaryPlayer.CurrentGun.CurrentAngle;
                }
                else
                {
                    a = BraveMathCollege.Atan2Degrees(GameManager.Instance.SecondaryPlayer.unadjustedAimPoint.XY());
                }
                b = GameManager.Instance.SecondaryPlayer.CenterPosition;
            }
            else
            {
                b = vector;
                a = num;
            }
            for (int i = 0; i < activeEnemies.Count; i++)
            {
                AIActor aiactor = activeEnemies[i];
                if (aiactor && aiactor.healthHaver && aiactor.IsNormalEnemy && !aiactor.healthHaver.IsBoss && !aiactor.healthHaver.IsDead)
                {
                    Vector2 centerPosition = aiactor.CenterPosition;
                    float   b2             = BraveMathCollege.Atan2Degrees(centerPosition - vector);
                    float   b3             = BraveMathCollege.Atan2Degrees(centerPosition - b);
                    bool    flag           = BraveMathCollege.AbsAngleBetween(num, b2) < ConeAngle || BraveMathCollege.AbsAngleBetween(a, b3) < ConeAngle;
                    if (flag)
                    {
                        if (aiactor.behaviorSpeculator)
                        {
                            aiactor.behaviorSpeculator.Stun(0.25f, false);
                        }
                        if (aiactor.IsBlackPhantom)
                        {
                            aiactor.UnbecomeBlackPhantom();
                        }
                        aiactor.RegisterOverrideColor(new Color(0.4f, 0.4f, 0.33f, 1), "Turn to Stone");
                    }
                    else if (!aiactor.IsBlackPhantom)
                    {
                        aiactor.DeregisterOverrideColor("Turn to Stone");
                        aiactor.BecomeBlackPhantom();
                    }
                }
            }
        }