コード例 #1
0
    public static List<Coordinate> GetMoves(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Coordinate c;
        // Up-Right
        c = new Coordinate(current.File + 1, current.Rank + 2);
        if (current.Rank < 7 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Up-Left
        c = new Coordinate(current.File - 1, current.Rank + 2);
        if (current.Rank < 7 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Right-Up
        c = new Coordinate(current.File + 2, current.Rank + 1);
        if (current.File < 7 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Right-Down
        c = new Coordinate(current.File + 2, current.Rank - 1);
        if (current.File < 7 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Down-Left
        c = new Coordinate(current.File - 1, current.Rank - 2);
        if (current.Rank > 2 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Down-Right
        c = new Coordinate(current.File + 1, current.Rank - 2);
        if (current.Rank > 2 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Left-Up
        c = new Coordinate(current.File - 2, current.Rank + 1);
        if (current.File > 2 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Left-Down
        c = new Coordinate(current.File - 2, current.Rank - 1);
        if (current.File > 2 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        return moves;
    }
コード例 #2
0
ファイル: King.CS プロジェクト: drusepth/Little-Bobby-Fischer
    public static List<Coordinate> GetMoves(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Coordinate c;

        // N
        c = new Coordinate(current.File, current.Rank + 1);
        if (current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // NE
        c = new Coordinate(current.File + 1, current.Rank + 1);
        if (current.Rank < 8 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // E
        c = new Coordinate(current.File + 1, current.Rank);
        if (current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // SE
        c = new Coordinate(current.File + 1, current.Rank - 1);
        if (current.File < 8 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // S
        c = new Coordinate(current.File, current.Rank - 1);
        if (current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // SW
        c = new Coordinate(current.File - 1, current.Rank - 1);
        if (current.Rank > 1 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // W
        c = new Coordinate(current.File - 1, current.Rank);
        if (current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // NW
        c = new Coordinate(current.File - 1, current.Rank + 1);
        if (current.File > 1 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        return moves;
    }