コード例 #1
0
            public TIESilencer() : base()
            {
                Type = "TIE Silencer";
                IconicPilots.Add(Faction.Imperial, typeof(TestPilotBlackout));

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/b5/Maneuver_Card_-_TIE_Silencer.png";

                Firepower  = 3;
                Agility    = 3;
                MaxHull    = 4;
                MaxShields = 2;

                SubFaction = SubFaction.FirstOrder;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.System);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Tech);

                PrintedActions.Add(new TargetLockAction());
                PrintedActions.Add(new BarrelRollAction());
                PrintedActions.Add(new BoostAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.TIESilencerTable();

                factions.Add(Faction.Imperial);
                faction = Faction.Imperial;

                SkinName = "Black";

                SoundShotsPath = "TIE-Fire";
                ShotsCount     = 3;

                for (int i = 1; i < 8; i++)
                {
                    SoundFlyPaths.Add("TIE-Fly" + i);
                }
            }
コード例 #2
0
ファイル: TIESilencer.cs プロジェクト: jychuah/FlyCasual
            public TIESilencer() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "TIE Silencer",
                    BaseSize.Small,
                    Faction.Imperial,
                    new ShipArcsInfo(ArcType.Front, 3), 3, 4, 2,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.System,
                        UpgradeType.Tech
                        ),
                    subFaction: Faction.FirstOrder
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Imperial, typeof(KyloRen) }
                };

                ModelInfo = new ShipModelInfo(
                    "TIE Silencer",
                    "Black"
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "TIE-Fly1",
                    "TIE-Fly2",
                    "TIE-Fly3",
                    "TIE-Fly4",
                    "TIE-Fly5",
                    "TIE-Fly6",
                    "TIE-Fly7"
                },
                    "TIE-Fire", 3
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/b5/Maneuver_Card_-_TIE_Silencer.png";

                HotacManeuverTable = new AI.TIESilencerTable();
            }
コード例 #3
0
            public TIESilencer() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "TIE Silencer",
                    BaseSize.Small,
                    Faction.Imperial,
                    new ShipArcsInfo(ArcType.Front, 3), 3, 4, 2,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Modification,
                        UpgradeType.Sensor,
                        UpgradeType.Tech
                        ),
                    subFaction: Faction.FirstOrder
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Imperial, typeof(KyloRen) }
                };

                ModelInfo = new ShipModelInfo(
                    "TIE Silencer",
                    "Black",
                    new Vector3(-3.4f, 7.35f, 5.55f),
                    2f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "TIE-Fly1",
                    "TIE-Fly2",
                    "TIE-Fly3",
                    "TIE-Fly4",
                    "TIE-Fly5",
                    "TIE-Fly6",
                    "TIE-Fly7"
                },
                    "TIE-Fire", 3
                    );

                ShipIconLetter = '$';

                HotacManeuverTable = new AI.TIESilencerTable();
            }