// Use this for initialization void Start() { ag_level = GameObject.FindGameObjectWithTag("AG_Level").GetComponent <AG_GameLevel>(); ag_GameStatus = GameObject.FindGameObjectWithTag("AG_GameStatus").GetComponent <AG_GameStatus>(); AG_CountingBlocks(); ag_MaxHit = ag_hitSprite.Length + 1; }
void Start() { //ag_ScoreBoard = FindObjectOfType<AG_ScoreBoard>(); aG_GameLevel = GameObject.FindGameObjectWithTag("AG_Level").GetComponent <AG_GameLevel>(); AG_CountingAllEnemies(); }