コード例 #1
0
    /// <summary>
    /// Unity / MonoBehaviour function for GUI behaviour.
    /// </summary>
    void OnGUI()
    {
        // Some initialization behaviour can only be called from within the OnGUI function.
        // initialize UI early returns if it is already initialized
        InitializeUI();

        // This menu has a local UI skin with buttons scaled up, and other touch enhancements.
        ApplyLocalUISkin();

        AmazonGUIHelpers.BeginMenuLayout();

        // Wrapping all of the menu in a scroll view allows the individual menu systems to not need to handle being off screen.
        scroll = GUILayout.BeginScrollView(scroll);

        // Display if the GameCircle plugin is ready..
        AmazonGUIHelpers.CenteredLabel(string.Format(isServiceReadyLabel, AGSClient.IsServiceReady()));

        // If GameCircle is not initialized, display the initialization menu.
        if (initializationMenu.InitializationStatus != AmazonGameCircleExampleInitialization.EInitializationStatus.Ready)
        {
            initializationMenu.DrawMenu();
        }
        else
        {
            // This button opens the generic GameCircle overlay.
            if (GUILayout.Button(gameCircleOverlayButtonLabel))
            {
                AGSClient.ShowGameCircleOverlay();
            }

            // This button opens the GameCircle sign in page.
            if (GUILayout.Button(gameCircleSignInButtonLabel))
            {
                AGSClient.ShowSignInPage();
            }

            // Once GameCircle is initialized, display all submenus, for achievements, leaderboards, and other GameCircle features.
            foreach (AmazonGameCircleExampleBase subMenu in gameCircleExampleMenus)
            {
                GUILayout.BeginVertical(GUI.skin.box);
                subMenu.foldoutOpen = AmazonGUIHelpers.FoldoutWithLabel(subMenu.foldoutOpen, subMenu.MenuTitle());
                if (subMenu.foldoutOpen)
                {
                    subMenu.DrawMenu();
                }
                GUILayout.EndVertical();
            }
        }

        GUILayout.EndScrollView();

        AmazonGUIHelpers.EndMenuLayout();

        // If the UI skin is not reverted at the end of the function,
        // any other OnGUI behavior might end up using the settings applied here.
        RevertLocalUISkin();
    }
コード例 #2
0
 public void ShowSignInPage()
 {
     if (AGSClient.IsServiceReady())
     {
         Debug.Log("Show sigin page Service Ready");
         AGSClient.ShowSignInPage();
     }
     else
     {
         Debug.Log("Show sigin page Service NOOOOOOT Ready");
     }
 }
コード例 #3
0
        /// <summary>
        /// Shows the GameCircle sign in page. If GameCircle is not initialized,
        /// the <see cref="Initialize"/> method will be called.
        /// </summary>
        /// <param name="autoCloudLoad">
        /// Whether or not cloud data should be loaded automatically when the user is successfully signed in.
        /// Ignored if Cloud Saving is deactivated or the user fails to sign in.
        /// </param>
        /// <param name='callback'>
        /// Due to differences in how the GameCircle platform handles sign in (there is no SignIn method, only Init),
        /// the callback will always be <c>true</c>.
        /// </param>
        public override void SignIn(bool autoCloudLoad = true, UnityAction <bool> callback = null)
        {
            if (AGSClient.IsServiceReady())
            {
                AGSClient.ShowSignInPage();
            }
            else
            {
                Initialize(CloudSaveEnabled, true, autoCloudLoad);
            }

            CloudOnceUtils.SafeInvoke(callback, true);
        }
コード例 #4
0
    /// <summary>
    /// Callback when GameCircle is initialized and ready to use.
    /// </summary>
    private void ServiceReadyHandler()
    {
        // Once the callback is received, these events do not need to be subscribed to.
        UnsubscribeFromGameCircleInitializationEvents();
        // Tell the GameCircle plugin the popup information set here.
        // Calling this after GameCircle initialization is safest.
        //		AGSClient.SetPopUpEnabled(true);
        //		AGSClient.SetPopUpLocation(GameCirclePopupLocation.TOP_CENTER);

        //		if(!Social.localUser.authenticated)
        {
            AGSClient.ShowSignInPage();
        }
        //		else
        //		{
        //			Instance.PostScoreToLeaderBoard();
        //		}
    }
コード例 #5
0
 public void ShowSignInPage()
 {
             #if AMAZON_CIRCLE_ENABLED
     AGSClient.ShowSignInPage();
             #endif
 }