Texture GetVoxelPaint(string textureName, Texture prevTexture) { if(textureName == "") return prevTexture; m_AssetLoader = FindObjectOfType<AGF_AssetLoader> (); m_TerrainManager = FindObjectOfType<AGF_TerrainManager> (); foreach (Texture2D texture in m_AssetLoader.GetCustomPaint()) { if(texture.name == textureName){ Texture2D newTexture = new Texture2D(texture.width, texture.height,TextureFormat.ARGB32,false); newTexture.SetPixels(texture.GetPixels()); newTexture.name = textureName; newTexture.Apply(); return newTexture; } } foreach (Texture2D texture in m_AssetLoader.GetCustomPaintNormals()) { if(texture.name == textureName){ Texture2D newTexture = new Texture2D(texture.width, texture.height,TextureFormat.ARGB32,false); newTexture.SetPixels(texture.GetPixels()); newTexture.name = textureName; newTexture.Apply(); return newTexture; } } foreach (KeyValuePair<string,Texture2D> texture in m_TerrainManager.GetLoadedColormaps ()) { if(texture.Value.name == textureName){ Texture2D newTexture = new Texture2D(texture.Value.width, texture.Value.height,TextureFormat.ARGB32,false); newTexture.SetPixels(texture.Value.GetPixels()); newTexture.name = textureName; newTexture.Apply(); return newTexture; } } foreach (KeyValuePair<string,Texture2D> texture in m_TerrainManager.GetLoadedNormalmaps()) { if(texture.Value.name == textureName){ Texture2D newTexture = new Texture2D(texture.Value.width, texture.Value.height,TextureFormat.ARGB32,false); newTexture.SetPixels(texture.Value.GetPixels()); newTexture.name = textureName; newTexture.Apply(); return newTexture; } } return prevTexture; }