private void DestroyParObj(AGE.Action _action, GameObject inParObj) { if (inParObj != null) { inParObj.transform.SetParent(null); ActionManager.DestroyGameObjectFromAction(_action, inParObj); if (base.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, inParObj); } } }
public override void Leave(AGE.Action _action, Track _track) { base.Leave(_action, _track); if (!this.bEyeObj) { if (this.m_particleObj != null) { this.m_particleObj.transform.parent = null; ActionManager.DestroyGameObject(this.m_particleObj); } GameObject gameObject = _action.GetGameObject(this.targetId); if ((this.targetId >= 0) && (gameObject != null)) { if (this.applyActionSpeedToAnimation) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject); } if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject); } this.RemoveBullet(); ActorHelper.DetachActorRoot(gameObject); ActionManager.DestroyGameObjectFromAction(_action, gameObject); } } if (this.actorSlot != null) { PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.parentId); if (actorHandle != 0) { actorHandle.handle.RemoveActorRootSlot(this.actorSlot); } this.actorSlot = null; } }
public override void Leave(AGE.Action _action, Track _track) { if (this.particleObject != null) { if (this.iDelayDisappearTime > 0) { MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.particleObject, SceneObjType.ActionRes); Singleton <CGameObjectPool> .GetInstance().RecycleGameObjectDelay(this.particleObject, this.iDelayDisappearTime, new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticle.OnDelayRecycleParticleCallback)); } else { this.particleObject.transform.position = new Vector3(10000f, 10000f, 10000f); Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(this.particleObject); } ParticleHelper.DecParticleActiveNumber(); if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject); } } }
private void EnterSpawnEye(AGE.Action _action, Track _track) { string prefabName; if (this.bUseSkin) { prefabName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance); } else { prefabName = this.prefabName; } VInt3 zero = VInt3.zero; VInt3 forward = VInt3.forward; SkillUseContext refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext"); COM_PLAYERCAMP com_playercamp = ((refParamObject == null) || (refParamObject.Originator == 0)) ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : refParamObject.Originator.handle.TheActorMeta.ActorCamp; GameObject gameObject = _action.GetGameObject(this.parentId); PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.parentId); PoolObjHandle <ActorRoot> handle2 = _action.GetActorHandle(this.objectSpaceId); if (handle2 != 0) { ActorRoot handle = handle2.handle; if (this.superTranslation) { VInt3 num3 = VInt3.zero; _action.refParams.GetRefParam("_BulletPos", ref num3); zero = IntMath.Transform(num3, handle.forward, handle.location); } else if (this.modifyTranslation) { zero = IntMath.Transform(this.translation, handle.forward, handle.location); } if (this.modifyDirection) { forward = handle2.handle.forward; } } else if (this.bTargetPosition) { zero = this.translation + this.targetPosition; if ((this.modifyDirection && (refParamObject != null)) && (refParamObject.Originator != 0)) { forward = refParamObject.Originator.handle.forward; } } else { if (this.modifyTranslation) { zero = this.translation; } if ((this.modifyDirection && (this.direction.x != 0)) && (this.direction.y != 0)) { forward = this.direction; forward.NormalizeTo(0x3e8); } } if (this.targetId >= 0) { _action.ExpandGameObject(this.targetId); GameObject obj3 = _action.GetGameObject(this.targetId); if (this.recreateExisting && (obj3 != null)) { if (this.applyActionSpeedToAnimation) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj3); } if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj3); } ActorHelper.DetachActorRoot(obj3); ActionManager.DestroyGameObject(obj3); _action.SetGameObject(this.targetId, null); } GameObject obj4 = null; if (obj3 == null) { ActorStaticData actorData = new ActorStaticData(); IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); ActorMeta actorMeta = new ActorMeta { ActorType = ActorTypeDef.Actor_Type_EYE, ActorCamp = com_playercamp, ConfigId = this.EyeCfgIdByMonster, EnCId = this.EyeCfgIdByMonster }; actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData); CActorInfo info = null; if (!string.IsNullOrEmpty(actorData.TheResInfo.ResPath)) { CActorInfo actorInfo = CActorInfo.GetActorInfo(actorData.TheResInfo.ResPath, enResourceType.BattleScene); if (actorInfo != null) { info = (CActorInfo)UnityEngine.Object.Instantiate(actorInfo); } } PoolObjHandle <ActorRoot> handle3 = new PoolObjHandle <ActorRoot>(); if (info != null) { if ((refParamObject.Originator != 0) && !PathfindingUtility.IsValidTarget(refParamObject.Originator.handle, zero)) { zero = refParamObject.Originator.handle.location; } handle3 = Singleton <GameObjMgr> .instance.SpawnActorEx(null, ref actorMeta, zero, forward, false, true); if (handle3 != 0) { this.actorRoot = handle3; obj4 = handle3.handle.gameObject; handle3.handle.InitActor(); this.CreateEye(); handle3.handle.PrepareFight(); handle3.handle.StartFight(); } } if (handle3 != 0) { if (obj4 == null) { throw new Exception("Age:SpawnObjectDuration Spawn Exception"); } obj4.transform.localScale = Vector3.one; if (GameSettings.DynamicParticleLOD) { bool flag = true; int particleLOD = GameSettings.ParticleLOD; if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)) { flag = false; } if (!flag && (particleLOD > 1)) { GameSettings.ParticleLOD = 1; } MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag; } this.actorRoot.handle.location = zero; this.actorRoot.handle.forward = forward; if (this.actorRoot.handle.shape != null) { this.actorRoot.handle.shape.ConditionalUpdateShape(); } if (this.actorRoot.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { this.actorRoot.handle.TheActorMeta.ConfigId = this.EyeCfgIdByMonster; } if (refParamObject != null) { refParamObject.EffectPos = this.actorRoot.handle.location; if (this.actorRoot.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { DebugHelper.Assert(this.actorRoot.handle.TheActorMeta.ActorCamp == com_playercamp); this.actorRoot.handle.TheActorMeta.ActorCamp = com_playercamp; } } } } } }
private void EnterSpawnBullet(AGE.Action _action, Track _track) { string prefabName; if (this.bUseSkin) { prefabName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance); } else { prefabName = this.prefabName; } VInt3 zero = VInt3.zero; VInt3 forward = VInt3.forward; SkillUseContext refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext"); COM_PLAYERCAMP camp = ((refParamObject == null) || (refParamObject.Originator == 0)) ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : refParamObject.Originator.handle.TheActorMeta.ActorCamp; GameObject gameObject = _action.GetGameObject(this.parentId); PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.parentId); PoolObjHandle <ActorRoot> handle2 = _action.GetActorHandle(this.objectSpaceId); if (handle2 != 0) { ActorRoot handle = handle2.handle; if (this.superTranslation) { VInt3 num3 = VInt3.zero; _action.refParams.GetRefParam("_BulletPos", ref num3); zero = IntMath.Transform(num3, handle.forward, handle.location); } else if (this.modifyTranslation) { zero = IntMath.Transform(this.translation, handle.forward, handle.location); } if (this.modifyDirection) { forward = handle2.handle.forward; } } else if (this.bTargetPosition) { zero = this.translation + this.targetPosition; if ((this.modifyDirection && (refParamObject != null)) && (refParamObject.Originator != 0)) { forward = refParamObject.Originator.handle.forward; } } else { if (this.modifyTranslation) { zero = this.translation; } if ((this.modifyDirection && (this.direction.x != 0)) && (this.direction.y != 0)) { forward = this.direction; forward.NormalizeTo(0x3e8); } } if (this.targetId >= 0) { _action.ExpandGameObject(this.targetId); GameObject obj3 = _action.GetGameObject(this.targetId); if (this.recreateExisting && (obj3 != null)) { if (this.applyActionSpeedToAnimation) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj3); } if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj3); } ActorHelper.DetachActorRoot(obj3); ActionManager.DestroyGameObject(obj3); _action.SetGameObject(this.targetId, null); } GameObject go = null; bool isInit = true; if (obj3 == null) { go = MonoSingleton <SceneMgr> .GetInstance().Spawn("TempObject", SceneObjType.Bullet, zero, forward); if (go == null) { throw new Exception("Age:SpawnObjectDuration Spawn Exception"); } go.transform.localScale = Vector3.one; bool flag2 = true; int particleLOD = GameSettings.ParticleLOD; if (GameSettings.DynamicParticleLOD) { if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)) { flag2 = false; } if (!flag2 && (particleLOD > 1)) { GameSettings.ParticleLOD = 1; } MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } if (this.m_particleObj == null) { if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2; } this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit); if (GameSettings.DynamicParticleLOD) { MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false; } } if (GameSettings.DynamicParticleLOD) { GameSettings.ParticleLOD = particleLOD; } if (this.m_particleObj != null) { this.m_particleObj.transform.SetParent(go.transform); this.m_particleObj.transform.localPosition = Vector3.zero; this.m_particleObj.transform.localRotation = Quaternion.identity; } this.actorRoot = ActorHelper.AttachActorRoot(go, ActorTypeDef.Actor_Type_Bullet, camp, null); _action.SetGameObject(this.targetId, go); this.actorRoot.handle.location = zero; this.actorRoot.handle.forward = forward; VCollisionShape.InitActorCollision((ActorRoot)this.actorRoot, this.m_particleObj, _action.actionName); if (this.actorRoot.handle.shape != null) { this.actorRoot.handle.shape.ConditionalUpdateShape(); } this.actorRoot.handle.InitActor(); if (refParamObject != null) { refParamObject.EffectPos = this.actorRoot.handle.location; if (this.actorRoot.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_EYE) { this.CreateBullet(); } } if (this.applyActionSpeedToAnimation) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, go); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, go); } this.actorRoot.handle.StartFight(); if (this.enableLayer || this.enableTag) { if (this.enableLayer) { go.layer = this.layer; } if (this.enableTag) { go.tag = this.tag; } Transform[] componentsInChildren = go.GetComponentsInChildren <Transform>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (this.enableLayer) { componentsInChildren[i].gameObject.layer = this.layer; } if (this.enableTag) { componentsInChildren[i].gameObject.tag = this.tag; } } } if (isInit) { ParticleHelper.Init(go, this.scaling); } PoolObjHandle <ActorRoot> newActor = _action.GetActorHandle(this.targetId); this.SetParent(ref actorHandle, ref newActor, this.translation); if (this.modifyScaling) { go.transform.localScale = this.scaling; } } } else { GameObject obj5; if (this.modifyDirection) { obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero, Quaternion.LookRotation((Vector3)forward)); } else { obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero); } if (obj5 != null) { if (this.applyActionSpeedToAnimation) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj5); } if (this.applyActionSpeedToParticle) { _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj5); } if (this.enableLayer) { obj5.layer = this.layer; Transform[] transformArray2 = obj5.GetComponentsInChildren <Transform>(); for (int j = 0; j < transformArray2.Length; j++) { transformArray2[j].gameObject.layer = this.layer; } } if (this.enableTag) { obj5.tag = this.tag; Transform[] transformArray3 = obj5.GetComponentsInChildren <Transform>(); for (int k = 0; k < transformArray3.Length; k++) { transformArray3[k].gameObject.tag = this.tag; } } if ((obj5.GetComponent <ParticleSystem>() != null) && this.modifyScaling) { ParticleSystem[] systemArray = obj5.GetComponentsInChildren <ParticleSystem>(); for (int m = 0; m < systemArray.Length; m++) { ParticleSystem system1 = systemArray[m]; system1.startSize *= this.scaling.x; ParticleSystem system2 = systemArray[m]; system2.startLifetime *= this.scaling.y; ParticleSystem system3 = systemArray[m]; system3.startSpeed *= this.scaling.z; Transform transform = systemArray[m].transform; transform.localScale = (Vector3)(transform.localScale * this.scaling.x); } } PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(obj5); this.SetParent(ref actorHandle, ref actorRoot, this.translation); if (this.modifyScaling) { obj5.transform.localScale = this.scaling; } } } }