public void can_leave_from_a_faction() { var faction = new AFaction(); character1.Join(faction); character1.Leave(faction); character1.Factions.Should().BeEmpty(); }
public void allies_of_a_faction_can_not_damage_each_others() { var faction = new AFaction(); character1.Join(faction); character2.Join(faction); EventBus.Raise(WhenAttackCharacter(character1, character2, MaxHealth)); character2.Health.Should().Be(MaxHealth); }
public void allies_of_a_faction_can_heal_each_others() { var otherCharacter = RangedFighter.Create(); var faction = new AFaction(); character1.Join(faction); character2.Join(faction); EventBus.Raise(WhenAttackCharacter(otherCharacter, character2, 900)); EventBus.Raise(WhenHealingCharacter(character1, character2, 100)); character2.Health.Should().Be(200); }