public void ChangeTutorialstoryClear(eStoryState _state) { //AESKeyAndIV keyIv = SaveSystem.LoadAESKeyAndIV(); TutorialStoryClear[(int)_state] = AESSecurity.Encrypt_ToBytes_Aes <bool>(true, keyIV.Key, keyIV.IV); }
public void ChangeStageBossTime(eStageKind _kind) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); UserStageBossTime[(int)_kind] = AESSecurity.Encrypt_ToBytes_Aes <string>( DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), keyIV.Key, keyIV.IV); }
public void UserBuildingLevel_LevelUp(eBuildingKind _Kind) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); int currentLevel = AESSecurity.DecryptIntFromBytes_Aes(UserBuildingLevel[(int)_Kind], keyIV.Key, keyIV.IV); UserBuildingLevel[(int)_Kind] = AESSecurity.Encrypt_ToBytes_Aes <int>(currentLevel + 1, keyIV.Key, keyIV.IV); }
public void ChangeUserGold(int _inputGold) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); int currentGold = GetUserGold(); UserGold = AESSecurity.Encrypt_ToBytes_Aes <int>(currentGold + _inputGold, keyIV.Key, keyIV.IV); GoodsSceneInstance.Instance.RenewalUI_Gold(); }
public User() { using (Aes aesAlg = Aes.Create()) { keyIV = SaveSystem.LoadAESKeyAndIV(); if (SaveSystem.LoadAESKeyAndIV() != null) { aesAlg.Key = keyIV.Key; aesAlg.IV = keyIV.IV; } else if (SaveSystem.LoadAESKeyAndIV() == null) { keyIV = new AESKeyAndIV(aesAlg.Key, aesAlg.IV); SaveSystem.SaveAESKeyAndIV(aesAlg.Key, aesAlg.IV); } // User Info //UserGold = 1000; //UserJam = 10; //TutorialStoyClear = new bool[(int)eStoryState.END]; //for (int i = 0; i < (int)eStoryState.END; i++) //{ // TutorialStoyClear[i] = false; //} UserGold = AESSecurity.Encrypt_ToBytes_Aes <int>(1000, aesAlg.Key, aesAlg.IV); UserJam = AESSecurity.Encrypt_ToBytes_Aes <int>(10, aesAlg.Key, aesAlg.IV); TutorialStoryClear = new List <byte[]>(); for (int i = 0; i < (int)eStoryState.END; i++) { TutorialStoryClear.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(false, aesAlg.Key, aesAlg.IV)); } // Hero Info /* * UserAbilityLevel = new int[(int)eHeroAbilityKind.END]; * for (int i = 0; i < (int)eHeroAbilityKind.END; i++) * { * UserAbilityLevel[i] = 1; * } * * UserSkillLevel = new int[(int)eHeroAbilityKind.END]; * for (int i = 0; i < (int)eHeroSkillKind.END; i++) * { * UserSkillLevel[i] = 1; * } * * UserBuildingLevel = new int[(int)eHeroAbilityKind.END]; * for (int i = 0; i < (int)eBuildingKind.END; i++) * { * UserBuildingLevel[i] = 1; * } * * UserIsUnlockSkill = new bool[(int)eHeroSkillKind.END]; * for (int i = 0; i < (int)eHeroSkillKind.END; i++) * { * // 임시로 스매시 스킬 언락 * if (i == 0) * { * UserIsUnlockSkill[i] = true; * } * else * { * UserIsUnlockSkill[i] = false; * } * } */ UserAbilityLevel = new List <byte[]>(); for (int i = 0; i < (int)eHeroAbilityKind.END; i++) { UserAbilityLevel.Add(AESSecurity.Encrypt_ToBytes_Aes <int>(1, aesAlg.Key, aesAlg.IV)); } UserSkillLevel = new List <byte[]>(); for (int i = 0; i < (int)eHeroSkillKind.END; i++) { UserSkillLevel.Add(AESSecurity.Encrypt_ToBytes_Aes <int>(1, aesAlg.Key, aesAlg.IV)); } UserBuildingLevel = new List <byte[]>(); for (int i = 0; i < (int)eBuildingKind.END; i++) { UserBuildingLevel.Add(AESSecurity.Encrypt_ToBytes_Aes <int>(1, aesAlg.Key, aesAlg.IV)); } UserIsUnlockSkill = new List <byte[]>(); for (int i = 0; i < (int)eHeroSkillKind.END; i++) { if (i == 0) { UserIsUnlockSkill.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(true, aesAlg.Key, aesAlg.IV)); } UserIsUnlockSkill.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(false, aesAlg.Key, aesAlg.IV)); } // Stage Info /* * UserIsStageOpen = new bool[(int)eStageKind.END]; * { * for (int i = 0; i < (int)eStageKind.END; i++) * { * if (i == 0) * { * UserIsStageOpen[i] = true; // Stage1은 처음부터 열려있다. * } * else if (i == 1) * { * UserIsStageOpen[i] = false; // 임시로 열어둠 * } * else * { * UserIsStageOpen[i] = false; * } * } * } * * UserStageBossShow = new bool[(int)eStageKind.END]; * for (int i = 0; i < (int)eStageKind.END; i++) * { * //UserStageBossShow[i] = false; * if (i == 0) * { * UserStageBossShow[i] = false; // 임의로 열어놓음 * } * else * { * UserStageBossShow[i] = false; * } * } * * UserStageBossClear = new bool[(int)eStageKind.END]; * for (int i = 0; i < (int)eStageKind.END; i++) * { * UserStageBossClear[i] = false; * } * * UserStageBossTime = new string[(int)eStageKind.END]; * for (int i = 0; i < (int)eStageKind.END; i++) * { * // 현재 시간 - 1Day 으로 저장 * UserStageBossTime[i] = DateTime.Now.AddDays(-1).ToString("yyyy-MM-dd HH:mm:ss"); * } */ UserIsStageOpen = new List <byte[]>(); for (int i = 0; i < (int)eStageKind.END; i++) { if (i == 0) { UserIsStageOpen.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(true, aesAlg.Key, aesAlg.IV)); } else { UserIsStageOpen.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(false, aesAlg.Key, aesAlg.IV)); } } UserStageBossShow = new List <byte[]>(); for (int i = 0; i < (int)eStageKind.END; i++) { UserStageBossShow.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(false, aesAlg.Key, aesAlg.IV)); } UserStageBossClear = new List <byte[]>(); for (int i = 0; i < (int)eStageKind.END; i++) { UserStageBossClear.Add(AESSecurity.Encrypt_ToBytes_Aes <bool>(false, aesAlg.Key, aesAlg.IV)); } UserStageBossTime = new List <byte[]>(); for (int i = 0; i < (int)eStageKind.END; i++) { UserStageBossTime.Add(AESSecurity.Encrypt_ToBytes_Aes <string>( DateTime.Now.AddDays(-1).ToString("yyyy-MM-dd HH:mm:ss"), aesAlg.Key, aesAlg.IV)); } // Option Info BGMVolume = 1.0f; BGMMute = false; SFxVolume = 1.0f; SFxMute = false; } }
public void ChangeUserStageBossClear(eStageKind _kind) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); UserStageBossClear[(int)_kind] = AESSecurity.Encrypt_ToBytes_Aes <bool>(true, keyIV.Key, keyIV.IV); }
public void ChangeUserIsStageOpen(eStageKind _Kind) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); UserIsStageOpen[(int)_Kind] = AESSecurity.Encrypt_ToBytes_Aes <bool>(true, keyIV.Key, keyIV.IV); }
public void ChangeUserIsUnlockSkill(eHeroSkillKind _Kind) { //AESKeyAndIV keyIV = SaveSystem.LoadAESKeyAndIV(); UserIsUnlockSkill[(int)_Kind] = AESSecurity.Encrypt_ToBytes_Aes <bool>(true, keyIV.Key, keyIV.IV); }