コード例 #1
0
 public void AddADT(ADT source)
 {
     foreach (var s in new ADT[] { source, source.ADTObjects, /* source.ADTTextures */ })
     {
         foreach (var mc in s.MapChunks)
         {
             if (mc.Vertices != null && mc.Vertices.Count() > 0 && mc.Indices != null && mc.Indices.Count > 0)
             {
                 AddGeometry(mc.Vertices, mc.Indices);
             }
             if (mc.WMOVertices != null && mc.WMOVertices.Count > 0 && mc.WMOIndices != null && mc.WMOIndices.Count > 0)
             {
                 AddGeometry(mc.WMOVertices, mc.WMOIndices);
             }
             if (mc.DoodadVertices != null && mc.DoodadVertices.Count > 0 && mc.DoodadIndices != null && mc.DoodadIndices.Count > 0)
             {
                 AddGeometry(mc.DoodadVertices, mc.DoodadIndices);
             }
         }
         if (s.Liquid != null && s.Liquid.Vertices != null && s.Liquid.Indices != null)
         {
             AddGeometry(source.Liquid.Vertices, source.Liquid.Indices);
         }
     }
 }
コード例 #2
0
ファイル: Geometry.cs プロジェクト: shmilyzxt/WoWMap
 public void AddADT(ADT s, bool transform = true)
 {
     foreach (var mc in s.MapChunks)
     {
         AddScene(mc.Scene, transform);
     }
 }
コード例 #3
0
        public void LoadTileData()
        {
            s_Geometry = new Geometry.Geometry();
            // First read target tile to verify we have geometry and get bounding box
            // Read tile
            s_Tile.Read();
            // Generate relevant geometry
            s_Tile.Generate();
            // Append to our geometry
            s_Geometry.AddADT(s_Tile, false);

            // Generate the bounding box for the tile
            // (Because we need to cut the surrounding tiles later)
            Bounds = Geometry.Geometry.GetBoundingBox(X, Y, s_Geometry.Vertices);

            // We need to load the surrounding tiles because there sometimes is overlap in geometry to and from different tiles
            for (var y = Y - 1; y <= Y + 1; y++)
            {
                for (var x = X - 1; y <= X + 1; y++)
                {
                    // Skip target tile as we already added it
                    if (X == x && Y == y)
                    {
                        continue;
                    }

                    // Add a surrounding tile
                    var tile = new ADT(World, x, y);
                    tile.Read();
                    tile.Generate();
                    s_Geometry.AddADT(tile, false);
                }
            }
        }
コード例 #4
0
 private static void ExtractTileM2s(ADT adt)
 {
     foreach (var def in adt.DoodadDefinitions)
     {
         ExtractM2Model(def.FilePath);
     }
 }
コード例 #5
0
ファイル: M2Manager.cs プロジェクト: remixod/sharpwow
        /// <summary>
        /// 
        /// </summary>
        /// <param name="modelName"></param>
        /// <param name="df"></param>
        public uint AddInstance(string modelName, ADT.Wotlk.MDDF df)
        {
            renderLock.WaitOne();
            int hash = modelName.ToLower().GetHashCode();
            float wowRotY = Utils.SharpMath.mirrorAngle(df.orientationX);
            float wowRotZ = df.orientationY;
            float wowRotX = df.orientationZ;
            wowRotY *= 0.017453f;
            wowRotZ *= 0.017453f;
            wowRotX *= 0.017453f;
            wowRotZ += (float)Math.PI / 2.0f;
            wowRotZ = Utils.SharpMath.mirrorAngleRadian(wowRotZ);

            if (BatchRenderers.ContainsKey(hash))
            {
                uint id = BatchRenderers[hash].AddInstance(-Utils.Metrics.MidPoint + df.posX, -Utils.Metrics.MidPoint + df.posZ, df.posY, df.scaleFactor / 1024.0f, new SlimDX.Vector3(wowRotY, wowRotX, wowRotZ));
                renderLock.ReleaseMutex();
                return id;
            }
            try
            {
                M2BatchRender rndr = new M2BatchRender(modelName);
                uint ret = rndr.AddInstance(-Utils.Metrics.MidPoint + df.posX, -Utils.Metrics.MidPoint + df.posZ, df.posY, df.scaleFactor / 1024.0f, new SlimDX.Vector3(wowRotY, wowRotX, wowRotZ));
                BatchRenderers.Add(hash, rndr);
                renderLock.ReleaseMutex();
                return ret;
            }
            catch (Exception)
            {
                renderLock.ReleaseMutex();
                throw;
            }
        }
コード例 #6
0
    /// <summary>
    ///  Run this code at launch
    /// </summary>
    void Start()
    {
        UserPreferences.Load();

        Settings.ApplicationPath = Application.streamingAssetsPath;
        Settings.Load();

        SettingsInit();
        ADT.Initialize(CASC.GetComponent <CascHandler>().cascHandler);

        if (Settings.GetSection("path").GetString("wowsource") == null ||
            Settings.GetSection("path").GetString("wowsource") == "")
        {
        }
        else
        {
            CASCConfig config = null;
            if (Settings.GetSection("misc").GetString("wowsource") == "game")
            {
                config = CASCConfig.LoadLocalStorageConfig(Settings.GetSection("path").GetString("selectedpath"), Settings.GetSection("misc").GetString("localproduct"));
            }
            else if (Settings.GetSection("misc").GetString("wowsource") == "online")
            {
                config = CASCConfig.LoadOnlineStorageConfig(Settings.GetSection("misc").GetString("onlineproduct"), "us", true);
            }

            CASC.GetComponent <CascHandler>().InitCasc(config, firstInstalledLocale);
        }
    }
コード例 #7
0
ファイル: ContinentRenderer.cs プロジェクト: shmilyzxt/WoWMap
        private bool LoadTile(int tileX, int tileY)
        {
            if (!WDT.HasTile(tileX, tileY))
            {
                return(false);
            }

            if (IsTileLoaded(tileX, tileY))
            {
                return(false);
            }

            // Generate tile
            var tile = new ADT(Continent, tileX, tileY, WDT);

            tile.Read();
            tile.Generate();

            // Generate renderer
            var renderer = new ADTRenderer(Controller, tile);

            renderer.Generate();
            renderer.Bind(Controller.Shader);
            ADTRenderer.Renderers.Add(renderer);

            return(true);
        }
コード例 #8
0
        public static void WriteTileInfo(FileStream file, ADT adt)
        {
            var writer = new BinaryWriter(file);

            writer.Write(FileTypeId);

            writer.Write(adt.IsWMOOnly);
            WriteWMODefs(writer, adt.ObjectDefinitions);

            if (adt.IsWMOOnly)
            {
                return;
            }
            WriteM2Defs(writer, adt.DoodadDefinitions);

            WriteQuadTree(writer, adt.QuadTree);

            writer.Write(adt.TerrainVertices);

            for (var x = 0; x < TerrainConstants.ChunksPerTileSide; x++)
            {
                for (var y = 0; y < TerrainConstants.ChunksPerTileSide; y++)
                {
                    var chunk = adt.MapChunks[y, x];
                    // Whether this chunk has a height map
                    WriteChunkInfo(writer, chunk);
                }
            }
        }
コード例 #9
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
        static void ReadMDDF(BinaryReader fileReader, ADT adt)
        {
            var type = fileReader.ReadUInt32();
            var size = fileReader.ReadUInt32();

            var endPos = fileReader.BaseStream.Position + size;

            while (fileReader.BaseStream.Position < endPos)
            {
                var doodadDefinition = new MapDoodadDefinition();
                var nameIndex        = fileReader.ReadInt32();
                doodadDefinition.FilePath = adt.ModelFiles[nameIndex];               // 4 bytes
                doodadDefinition.UniqueId = fileReader.ReadUInt32();                 // 4 bytes
                var Y = fileReader.ReadSingle();
                var Z = fileReader.ReadSingle();
                var X = fileReader.ReadSingle();
                doodadDefinition.Position     = new Vector3(X, Y, Z);             // 12 bytes
                doodadDefinition.OrientationA = fileReader.ReadSingle();          // 4 Bytes
                doodadDefinition.OrientationB = fileReader.ReadSingle();          // 4 Bytes
                doodadDefinition.OrientationC = fileReader.ReadSingle();          // 4 Bytes
                doodadDefinition.Scale        = fileReader.ReadUInt16() / 1024f;  // 2 bytes
                doodadDefinition.Flags        = fileReader.ReadUInt16();          // 2 bytes
                adt.DoodadDefinitions.Add(doodadDefinition);
            }
        }
コード例 #10
0
    /// <summary>
    ///  Run this code at launch
    /// </summary>

    void Start()
    {
        Network.Disconnect();
        Settings.ApplicationPath = Application.streamingAssetsPath;
        if (!File.Exists("Settings.ini"))
        {
            File.WriteAllLines("Settings.ini", Settings.Data);
        }
        else
        {
            long length = new System.IO.FileInfo("Settings.ini").Length;
            if (length > 0)
            {
                string[] DataBuffer = File.ReadAllLines("Settings.ini");
                for (int i = 0; i < DataBuffer.Length; i++)
                {
                    Settings.Data[i] = DataBuffer[i];
                }
            }
            else
            {
                File.WriteAllLines("Settings.ini", Settings.Data);  // defaults
            }
        }
        SettingsInit();
        ADT.Initialize();

        if (Settings.Data[2] == Settings.WoWSource.Extracted.ToString())
        {
            DB2.Initialize();
        }
    }
コード例 #11
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
        static void ReadMHDR(BinaryReader fileReader, ADT adt)
        {
            var type = fileReader.ReadUInt32();
            var size = fileReader.ReadUInt32();

            adt.Header.Base = (uint)fileReader.BaseStream.Position;

            var pad = fileReader.ReadUInt32();

            adt.Header.offsInfo              = fileReader.ReadUInt32();
            adt.Header.offsTex               = fileReader.ReadUInt32();
            adt.Header.offsModels            = fileReader.ReadUInt32();
            adt.Header.offsModelIds          = fileReader.ReadUInt32();
            adt.Header.offsMapObjects        = fileReader.ReadUInt32();
            adt.Header.offsMapObjectIds      = fileReader.ReadUInt32();
            adt.Header.offsDoodadDefinitions = fileReader.ReadUInt32();
            adt.Header.offsObjectDefinitions = fileReader.ReadUInt32();
            adt.Header.offsFlightBoundary    = fileReader.ReadUInt32();
            adt.Header.offsMH2O              = fileReader.ReadUInt32();

            var pad3 = fileReader.ReadUInt32();
            var pad4 = fileReader.ReadUInt32();
            var pad5 = fileReader.ReadUInt32();
            var pad6 = fileReader.ReadUInt32();
            var pad7 = fileReader.ReadUInt32();
        }
コード例 #12
0
ファイル: MinimapRender.cs プロジェクト: remixod/sharpwow
        public void CreateMinimap(ADT.IADTFile file)
        {
            string fileName = "";
            if (!gMinimapDir.getMinimapEntry(file.Continent, (int)file.IndexX, (int)file.IndexY, ref fileName))
                return;

            Video.ShaderCollection.TerrainShader.SetValue("minimapMode", true);
            var oldCamera = Game.GameManager.GraphicsThread.GraphicsManager.Camera;
            var oldTarget = Game.GameManager.GraphicsThread.GraphicsManager.Device.GetRenderTarget(0);
            Game.GameManager.GraphicsThread.GraphicsManager.Device.SetRenderTarget(0, mRenderSurface);
            Game.GameManager.GraphicsThread.GraphicsManager.Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, System.Drawing.Color.CornflowerBlue, 1, 0);

            var newCamera = new Video.OrthogonalCamera(1, 1, false);
            newCamera.ViewFrustum.PassAllTests = true;
            newCamera.PreventWorldUpdate = true;
            Game.GameManager.GraphicsThread.GraphicsManager.Camera = newCamera;
            Game.GameManager.GraphicsThread.GraphicsManager.Camera.SetPosition(new Vector3(Utils.Metrics.Tilesize / 2.0f, Utils.Metrics.Tilesize / 2.0f, 1000.0f), true);

            file.RenderADT(Matrix.Translation(-file.IndexX * Utils.Metrics.Tilesize + Utils.Metrics.MidPoint, -file.IndexY * Utils.Metrics.Tilesize + Utils.Metrics.MidPoint, 0));
            Game.GameManager.GraphicsThread.GraphicsManager.Device.SetRenderTarget(0, oldTarget);

            Game.GameManager.WorldManager.FogStart = 530.0f;
            Game.GameManager.GraphicsThread.GraphicsManager.Camera = oldCamera;

            Texture saveTexture = new Texture(mRenderSurface.Device, 256, 256, 1, Usage.None, Format.X8R8G8B8, Pool.Managed);
            Surface surf = saveTexture.GetSurfaceLevel(0);
            Surface.FromSurface(surf, mRenderSurface, Filter.Box, 0);
            surf.Dispose();

            Video.TextureConverter.SaveTextureAsBlp(Video.TextureConverter.BlpCompression.Dxt3, saveTexture, fileName);
            saveTexture.Dispose();
            Video.ShaderCollection.TerrainShader.SetValue("minimapMode", false);
        }
コード例 #13
0
        public static ADT ExtractWMOOnly(WDT wdt)
        {
            var tileId = new TileIdentifier
            {
                MapId   = wdt.Entry.Id,
                MapName = wdt.Name,
                TileX   = 0,
                TileY   = 0
            };
            var adt = new ADT(tileId);

            adt.ObjectDefinitions.Capacity = wdt.WmoDefinitions.Count;
            foreach (var wmoDefinition in wdt.WmoDefinitions)
            {
                adt.ObjectDefinitions.Add(wmoDefinition);
            }

            adt.ObjectFiles.Capacity = wdt.WmoFiles.Count;
            foreach (var wmoFile in wdt.WmoFiles)
            {
                adt.ObjectFiles.Add(wmoFile);
            }

            foreach (var def in adt.ObjectDefinitions)
            {
                LoadWMO(wdt.Manager, def);
            }

            adt.IsWMOOnly = true;

            return(adt);
        }
コード例 #14
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
        static void ReadMVER(BinaryReader fileReader, ADT adt)
        {
            var type = fileReader.ReadUInt32();
            var size = fileReader.ReadUInt32();

            adt.Version = fileReader.ReadInt32();
        }
コード例 #15
0
 public void UpdateDeffTree()
 {
     if (DeffType == "Range")
     {
         if (DeffElement == "Fire")
         {
             FireDeffRange();
         }
         else if (DeffElement == "Earth")
         {
             EarthDeffRange();
         }
         else if (DeffElement == "Water")
         {
             WaterDeffRange();
         }
         else if (DeffElement == "Shadow")
         {
             ShadowDeffRange();
         }
     }
     if (DeffType == "Melee")
     {
         if (ADT != null)
         {
             ADT.SetActive(false);
         }
     }
 }
コード例 #16
0
ファイル: RunAtLaunch.cs プロジェクト: adan830/wowedit_unity
    /// <summary>
    ///  Run this code at launch
    /// </summary>

    void Start()
    {
        Settings.ApplicationPath = Application.streamingAssetsPath;
        if (!File.Exists("Settings.ini"))
        {
            //File.Create("Settings.ini");
            File.WriteAllLines("Settings.ini", Settings.Data);
            SettingsInit();
        }
        else
        {
            long length = new System.IO.FileInfo("Settings.ini").Length;
            if (length > 0)
            {
                string[] DataBuffer = File.ReadAllLines("Settings.ini");
                for (int i = 0; i < DataBuffer.Length; i++)
                {
                    Settings.Data[i] = DataBuffer[i];
                }
            }
            else
            {
                File.WriteAllLines("Settings.ini", Settings.Data);  // defaults
            }
            SettingsInit();
        }

        //Debug.Log(Settings.worldScale);

        ADT.Initialize();
    }
コード例 #17
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
        static void ReadMH2O(BinaryReader fileReader, ADT adt)
        {
            var sig  = fileReader.ReadUInt32();
            var size = fileReader.ReadUInt32();

            long ofsMH2O = fileReader.BaseStream.Position;

            MH20Header[] mh20Header = new MH20Header[256];

            for (int i = 0; i < 256; i++)
            {
                mh20Header[i].ofsData1   = fileReader.ReadUInt32();
                mh20Header[i].LayerCount = fileReader.ReadUInt32();
                mh20Header[i].ofsData2   = fileReader.ReadUInt32();
            }

            // Rows
            for (int x = 0; x < 16; x++)
            {
                // Columns
                for (int y = 0; y < 16; y++)
                {
                    // Indexing is [col, row]
                    adt.LiquidInfo[x, y] = ProcessMH2O(fileReader, mh20Header[x * 16 + y], ofsMH2O);
                }
            }
        }
コード例 #18
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
 static void ReadMCNK(BinaryReader br, ADT adt)
 {
     for (var i = 0; i < TerrainConstants.ChunksPerTile; i++)
     {
         var chunk = ADTChunkReader.ReadChunk(br, adt.MapChunkInfo[i].Offset, adt);
         adt.Chunks[chunk.Header.IndexX, chunk.Header.IndexY] = chunk;
         chunk.WaterInfo = adt.LiquidInfo[chunk.Header.IndexX, chunk.Header.IndexY];
     }
 }
コード例 #19
0
        private static void PrepareChunkInfo(MpqManager manager, ADT adt)
        {
            for (var chunkX = 0; chunkX < TerrainConstants.ChunksPerTileSide; chunkX++)
            {
                for (var chunkY = 0; chunkY < TerrainConstants.ChunksPerTileSide; chunkY++)
                {
                    var chunk = adt.MapChunks[chunkY, chunkX];
                    foreach (var dRefId in chunk.DoodadRefs)
                    {
                        var dRef = adt.DoodadDefinitions[dRefId];
                        if (dRef == null)
                        {
                            continue;
                        }
                        if (ModelsToIgnore.Contains(dRef.FilePath))
                        {
                            continue;
                        }
                        if (LoadedM2Ids.Contains(dRef.UniqueId))
                        {
                            continue;
                        }

                        M2Model model;
                        if (!WorldObjectExtractor.LoadedM2Models.TryGetValue(dRef.FilePath, out model))
                        {
                            model = M2ModelParser.Process(manager, dRef.FilePath);
                            WorldObjectExtractor.LoadedM2Models.Add(dRef.FilePath, model);
                        }

                        // This model may have no collision information. If so there is no point saving the data.
                        if (model.BoundingVertices.IsNullOrEmpty())
                        {
                            // This model has no collision information. We'll ignore it.
                            ModelsToIgnore.Add(dRef.FilePath);
                            WorldObjectExtractor.LoadedM2Models.Remove(dRef.FilePath);
                        }

                        // At this point, we're using the model for collision stuff
                        PrepareM2Info(dRef, model);
                        LoadedM2Ids.Add(dRef.UniqueId);
                    }

                    foreach (var oRefId in chunk.ObjectRefs)
                    {
                        var oRef = adt.ObjectDefinitions[oRefId];
                        if (oRef == null)
                        {
                            continue;
                        }
                        LoadWMO(manager, oRef);
                    }

                    PrepareChunk(adt, chunkX, chunkY);
                }
            }
        }
コード例 #20
0
ファイル: ServiceHL7.cs プロジェクト: nampn/ODental
        private void ProcessMessage(string fullPath)
        {
            string msgtext = "";
            int    i       = 0;

            while (i < 5)
            {
                try {
                    msgtext = File.ReadAllText(fullPath);
                    break;
                }
                catch {
                }
                Thread.Sleep(200);
                i++;
                if (i == 5)
                {
                    EventLog.WriteEntry("Could not read text from file due to file locking issues.", EventLogEntryType.Error);
                    return;
                }
            }
            try {
                MessageHL7 msg = new MessageHL7(msgtext);              //this creates an entire heirarchy of objects.
                if (msg.MsgType == MessageType.ADT)
                {
                    if (IsVerboseLogging)
                    {
                        EventLog.WriteEntry("OpenDentHL7", "Processed ADT message", EventLogEntryType.Information);
                    }
                    ADT.ProcessMessage(msg, IsStandalone, IsVerboseLogging);
                }
                else if (msg.MsgType == MessageType.SIU && !IsStandalone)               //appointments don't get imported if standalone mode.
                {
                    if (IsVerboseLogging)
                    {
                        EventLog.WriteEntry("OpenDentHL7", "Processed SUI message", EventLogEntryType.Information);
                    }
                    SIU.ProcessMessage(msg, IsStandalone, IsVerboseLogging);
                }
            }
            catch (Exception ex) {
                EventLog.WriteEntry(ex.Message + "\r\n" + ex.StackTrace, EventLogEntryType.Error);
                return;
            }
            //we won't be processing DFT messages.
            //else if(msg.MsgType==MessageType.DFT) {
            //ADT.ProcessMessage(msg);
            //}
            try {
                File.Delete(fullPath);
            }
            catch (Exception ex) {
                EventLog.WriteEntry("Delete failed for " + fullPath + "\r\n" + ex.Message, EventLogEntryType.Error);
            }
        }
コード例 #21
0
 void ShadowDeffRange()
 {
     if (ADT != null)
     {
         ADT.SetActive(false);
     }
     SDR.SetActive(true);
     ADT = SDR;
     PlayerPrefs.SetInt("ADT", 3);
     PlayerPrefs.Save();
 }
コード例 #22
0
 void WaterDeffRange()
 {
     if (ADT != null)
     {
         ADT.SetActive(false);
     }
     WDR.SetActive(true);
     ADT = WDR;
     PlayerPrefs.SetInt("ADT", 2);
     PlayerPrefs.Save();
 }
コード例 #23
0
        private static void PrepareChunk(ADT adt, int chunkX, int chunkY)
        {
            var chunk = adt.MapChunks[chunkY, chunkX];

            if (chunk == null)
            {
                return;
            }

            var min = float.MaxValue;
            var max = float.MinValue;

            foreach (var height in chunk.Heights.Heights)
            {
                min = Math.Min(height, min);
                max = Math.Max(height, max);
            }
            chunk.IsFlat = (Math.Abs(max - min) < 0.1f);
            if (chunk.IsFlat)
            {
                Console.WriteLine("Found flat chunk: {0},{1}.", chunk.Header.IndexX, chunk.Header.IndexY);
            }

            chunk.WaterInfo = adt.LiquidInfo[chunkY, chunkX];
            PrepareWaterInfo(chunk.WaterInfo);

            // Replace the model and wmo refs with their respective UniqueIds
            for (var i = 0; i < chunk.DoodadRefs.Count; i++)
            {
                var doodadRef = chunk.DoodadRefs[i];
                var def       = adt.DoodadDefinitions[doodadRef];
                if (def == null || ModelsToIgnore.Contains(def.FilePath))
                {
                    chunk.DoodadRefs[i] = int.MinValue;
                    continue;
                }

                var uniqueId = def.UniqueId;
                chunk.DoodadRefs[i] = (int)uniqueId;
            }
            for (var i = 0; i < chunk.ObjectRefs.Count; i++)
            {
                var objectRef = chunk.ObjectRefs[i];
                var def       = adt.ObjectDefinitions[objectRef];
                if (def == null)
                {
                    chunk.ObjectRefs[i] = int.MinValue;
                    continue;
                }

                var uniqueId = def.UniqueId;
                chunk.ObjectRefs[i] = (int)uniqueId;
            }
        }
コード例 #24
0
 void EarthDeffRange()
 {
     if (ADT != null)
     {
         ADT.SetActive(false);
     }
     EDR.SetActive(true);
     ADT = EDR;
     PlayerPrefs.SetInt("ADT", 1);
     PlayerPrefs.Save();
 }
コード例 #25
0
 void FireDeffRange()
 {
     if (ADT != null)
     {
         ADT.SetActive(false);
     }
     FDR.SetActive(true);
     ADT = FDR;
     PlayerPrefs.SetInt("ADT", 0);
     PlayerPrefs.Save();
 }
コード例 #26
0
ファイル: ADTTest.cs プロジェクト: zbx91/meshReader
        public void TestGameAdt()
        {
            MpqManager.Initialize("S:\\WoW");
            var test = new ADT("World\\maps\\Northrend\\Northrend_43_29.adt");

            test.Read();

            Assert.AreEqual(test.MapChunks.Length, 16 * 16);
            Assert.IsNotNull(test.DoodadHandler.Vertices);
            Assert.IsNotNull(test.DoodadHandler.Triangles);
        }
コード例 #27
0
ファイル: ADTReader.cs プロジェクト: elroldor/WCell
        static void ReadMWID(BinaryReader fileReader, ADT adt)
        {
            var type = fileReader.ReadUInt32();
            var size = fileReader.ReadUInt32();

            uint count = size / 4;

            for (int i = 0; i < count; i++)
            {
                adt.ObjectFileOffsets.Add(fileReader.ReadInt32());
            }
        }
コード例 #28
0
ファイル: ADTChunkReader.cs プロジェクト: NecroSharper/WCell
        public static ADTChunk ReadChunk(BinaryReader fileReader, uint mcnkOffset, ADT parent)
        {
            var chunk = new ADTChunk();

            fileReader.BaseStream.Position = mcnkOffset;

            // Read the header
            ReadMCNK(fileReader, chunk);

            if (chunk.Header.offsColorValues != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.offsColorValues;
                ReadMCCV(fileReader, chunk);
            }
            if (chunk.Header.ofsHeight != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsHeight;
                ReadMCVT(fileReader, chunk);
            }
            if (chunk.Header.ofsNormal != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsNormal;
                ReadMCNR(fileReader, chunk);
            }
            if (chunk.Header.ofsLayer != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsLayer;
                ReadMCLY(fileReader, chunk);
            }
            if (chunk.Header.ofsRefs != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsRefs;
                ReadMCRF(fileReader, chunk);
            }
            if (chunk.Header.ofsShadow != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsShadow;
                ReadMCSH(fileReader, chunk);
            }
            if (chunk.Header.ofsAlpha != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsAlpha;
                ReadMCAL(fileReader, chunk);
            }
            if (chunk.Header.ofsSndEmitters != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsSndEmitters;
                ReadMCSE(fileReader, chunk);
            }

            return(chunk);
        }
コード例 #29
0
ファイル: ADTChunkParser.cs プロジェクト: WCell/WCell-Terrain
        public static ADTChunk Process(BinaryReader fileReader, uint mcnkOffset, ADT parent)
        {
            var chunk = new ADTChunk();

            fileReader.BaseStream.Position = mcnkOffset;

            // Read the header
            ReadMCNK(fileReader, chunk);

            if (chunk.Header.offsColorValues != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.offsColorValues;
                ReadMCCV(fileReader, chunk);
            }
            if (chunk.Header.ofsHeight != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsHeight;
                ReadMCVT(fileReader, chunk);
            }
            if (chunk.Header.ofsNormal != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsNormal;
                ReadMCNR(fileReader, chunk);
            }
            if (chunk.Header.ofsLayer != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsLayer;
                ReadMCLY(fileReader, chunk);
            }
            if (chunk.Header.ofsRefs != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsRefs;
                ReadMCRF(fileReader, chunk);
            }
            if (chunk.Header.ofsShadow != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsShadow;
                ReadMCSH(fileReader, chunk);
            }
            if (chunk.Header.ofsAlpha != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsAlpha;
                ReadMCAL(fileReader, chunk);
            }
            if (chunk.Header.ofsSndEmitters != 0)
            {
                fileReader.BaseStream.Position = mcnkOffset + chunk.Header.ofsSndEmitters;
                ReadMCSE(fileReader, chunk);
            }

            return chunk;
        }
コード例 #30
0
        public static ADT GetAdt(string world, int x, int y)
        {
            ADT adt = null;

            if (Cache.Adt.TryGetValue(new Tuple <int, int>(x, y), out adt))
            {
                return(adt);
            }
            adt = new ADT(GetAdtPath(world, x, y));
            adt.Read();
            Cache.Adt.Add(new Tuple <int, int>(x, y), adt);
            return(adt);
        }
コード例 #31
0
ファイル: Program.cs プロジェクト: WowDevs/WoWMap
        static void ReadADT()
        {
            //var adt = new ADT("Azeroth", 28, 28);
            //var adt = new ADT("Kalimdor", 32, 36);
            var adt = new ADT("PvPZone01", 32, 30);

            adt.Read();

            var geom = new Geometry();

            geom.AddADT(adt);
            geom.SaveWavefrontObject(Path.GetFileNameWithoutExtension(adt.Filename) + ".obj");
        }
コード例 #32
0
        public static ADT GetAdt(string world, int x, int y)
        {
            //if (Cache.Adt.TryGetValue(new Tuple<int, int>(x, y), out adt))
            //    return adt;
            ADT adt = new ADT(GetAdtPath(world, x, y));

            if (adt.HasObjectData)
            {
                adt.Read();
            }
            //Cache.Adt.Add(new Tuple<int, int>(x, y), adt);
            return(adt);
        }
コード例 #33
0
        /// <summary>
        /// Write the given ADT's heightfield to disk
        /// </summary>
        public static void WriteHeightfield(ADT adt)
        {
            var path = Path.Combine(WCellTerrainSettings.SimpleMapDir, ((int)adt.Terrain.MapId).ToString());

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            using (var file = File.Create(GetFileName(adt.Terrain.MapId, adt.TileX, adt.TileY)))
            {
                using (var writer = new BinaryWriter(file))
                {
                    for (var y = 0; y < TerrainConstants.ChunksPerTileSide; ++y)
                    {
                        for (var unitY = 0; unitY <= TerrainConstants.UnitsPerChunkSide; ++unitY)
                        {
                            for (var x = 0; x < TerrainConstants.ChunksPerTileSide; ++x)
                            {
                                var chunk   = adt.Chunks[x, y];
                                var heights = chunk.Heights.GetLowResMapMatrix();
                                //var holes = (chunk.HolesMask > 0) ? chunk.HolesMap : ADT.EmptyHolesArray;

                                // Add the height map values, inserting them into their correct positions
                                for (var unitX = 0; unitX <= TerrainConstants.UnitsPerChunkSide; ++unitX)
                                {
                                    //var tileX = (x * TerrainConstants.UnitsPerChunkSide) + unitX;
                                    //var tileY = (y * TerrainConstants.UnitsPerChunkSide) + unitY;
                                    //var xPos = TerrainConstants.CenterPoint
                                    //           - (TileX * TerrainConstants.TileSize)
                                    //           - (tileX * TerrainConstants.UnitSize);
                                    //var yPos = TerrainConstants.CenterPoint
                                    //           - (TileY * TerrainConstants.TileSize)
                                    //           - (tileY * TerrainConstants.UnitSize);

                                    var h = (heights[unitX, unitY] + chunk.MedianHeight);

                                    // Write height
                                    writer.Write(h);

                                    //tileHolesMap[tileX, tileY] = holes[unitX / 2, unitY / 2];
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #34
0
ファイル: ObjectDataHandler.cs プロジェクト: Bia10/meshReader
 protected ObjectDataHandler(ADT adtFile)
 {
     Source = adtFile;
 }
コード例 #35
0
 public static void ExtractTileWMOs(ADT adt)
 {
     var list = adt.ObjectDefinitions;
     ExtractWMOs(list);
 }
コード例 #36
0
 private static void ExtractTileM2s(ADT adt)
 {
     foreach (var def in adt.DoodadDefinitions)
     {
         ExtractM2Model(def.FilePath);
     }
 }
コード例 #37
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
 private static void ReduceTerrainTris(ADT adt)
 {
     adt.GenerateHeightVertexAndIndices();
 }
コード例 #38
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
        private static void PrepareChunk(ADT adt, int chunkX, int chunkY)
        {
            var chunk = adt.MapChunks[chunkY, chunkX];
            if (chunk == null) return;

            var min = float.MaxValue;
            var max = float.MinValue;
            foreach (var height in chunk.Heights.Heights)
            {
                min = Math.Min(height, min);
                max = Math.Max(height, max);
            }
            chunk.IsFlat = (Math.Abs(max - min) < 0.1f);
            if (chunk.IsFlat)
                Console.WriteLine("Found flat chunk: {0},{1}.", chunk.Header.IndexX, chunk.Header.IndexY);

            chunk.WaterInfo = adt.LiquidInfo[chunkY, chunkX];
            PrepareWaterInfo(chunk.WaterInfo);

            // Replace the model and wmo refs with their respective UniqueIds
            for (var i = 0; i < chunk.DoodadRefs.Count; i++)
            {
                var doodadRef = chunk.DoodadRefs[i];
                var def = adt.DoodadDefinitions[doodadRef];
                if (def == null || ModelsToIgnore.Contains(def.FilePath))
                {
                    chunk.DoodadRefs[i] = int.MinValue;
                    continue;
                }

                var uniqueId = def.UniqueId;
                chunk.DoodadRefs[i] = (int)uniqueId;
            }
            for (var i = 0; i < chunk.ObjectRefs.Count; i++)
            {
                var objectRef = chunk.ObjectRefs[i];
                var def = adt.ObjectDefinitions[objectRef];
                if (def == null)
                {
                    chunk.ObjectRefs[i] = int.MinValue;
                    continue;
                }

                var uniqueId = def.UniqueId;
                chunk.ObjectRefs[i] = (int)uniqueId;
            }
        }
コード例 #39
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
        public static ADT[,] ExtractMapTiles(WDT wdt)
        {
            var mapTiles = new ADT[TerrainConstants.TilesPerMapSide, TerrainConstants.TilesPerMapSide];

            for (var x = 0; x < TerrainConstants.TilesPerMapSide; x++)
            {
                for (var y = 0; y < TerrainConstants.TilesPerMapSide; y++)
                {
                    if (!wdt.TileProfile[y, x]) continue;
                    if (x != 49 || y != 36) continue;

                    var tileId = new TileIdentifier
                    {
                        MapId = wdt.Entry.Id,
                        MapName = wdt.Name,
                        TileX = x,
                        TileY = y
                    };
                    var adt = ADTParser.Process(WDTExtractor.MpqManager, tileId);
                    if (adt == null) continue;

                    adt.IsWMOOnly = false;

                    // Load in the WMORoots and their DoodadDefinitions
                    // Load in the ADTs referenced M2Models
                    PrepareChunkInfo(wdt.Manager, adt);

                    ReduceTerrainTris(adt);
                    LoadQuadTree(adt);

                    mapTiles[y, x] = adt;
                }
            }

            return mapTiles;
        }
コード例 #40
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
        public static void WriteTileInfo(FileStream file, ADT adt)
        {
            var writer = new BinaryWriter(file);
            writer.Write(FileTypeId);

            writer.Write(adt.IsWMOOnly);
            WriteWMODefs(writer, adt.ObjectDefinitions);

            if (adt.IsWMOOnly) return;
            WriteM2Defs(writer, adt.DoodadDefinitions);

            WriteQuadTree(writer, adt.QuadTree);

            writer.Write(adt.TerrainVertices);

            for (var x = 0; x < TerrainConstants.ChunksPerTileSide; x++)
            {
                for (var y = 0; y < TerrainConstants.ChunksPerTileSide; y++)
                {
                    var chunk = adt.MapChunks[y, x];
                    // Whether this chunk has a height map
                    WriteChunkInfo(writer, chunk);
                }
            }
        }
コード例 #41
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
        private static void PrepareChunkInfo(MpqManager manager, ADT adt)
        {
            for (var chunkX = 0; chunkX < TerrainConstants.ChunksPerTileSide; chunkX++)
            {
                for (var chunkY = 0; chunkY < TerrainConstants.ChunksPerTileSide; chunkY++)
                {
                    var chunk = adt.MapChunks[chunkY, chunkX];
                    foreach (var dRefId in chunk.DoodadRefs)
                    {
                        var dRef = adt.DoodadDefinitions[dRefId];
                        if (dRef == null) continue;
                        if (ModelsToIgnore.Contains(dRef.FilePath)) continue;
                        if (LoadedM2Ids.Contains(dRef.UniqueId)) continue;

                        M2Model model;
                        if (!WorldObjectExtractor.LoadedM2Models.TryGetValue(dRef.FilePath, out model))
                        {
                            model = M2ModelParser.Process(manager, dRef.FilePath);
                            WorldObjectExtractor.LoadedM2Models.Add(dRef.FilePath, model);
                        }

                        // This model may have no collision information. If so there is no point saving the data.
                        if (model.BoundingVertices.IsNullOrEmpty())
                        {
                            // This model has no collision information. We'll ignore it.
                            ModelsToIgnore.Add(dRef.FilePath);
                            WorldObjectExtractor.LoadedM2Models.Remove(dRef.FilePath);
                        }

                        // At this point, we're using the model for collision stuff
                        PrepareM2Info(dRef, model);
                        LoadedM2Ids.Add(dRef.UniqueId);
                    }

                    foreach (var oRefId in chunk.ObjectRefs)
                    {
                        var oRef = adt.ObjectDefinitions[oRefId];
                        if (oRef == null) continue;
                        LoadWMO(manager, oRef);
                    }

                    PrepareChunk(adt, chunkX, chunkY);
                }
            }
        }
コード例 #42
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
        public static ADT ExtractWMOOnly(WDT wdt)
        {
            var tileId = new TileIdentifier
            {
                MapId = wdt.Entry.Id,
                MapName = wdt.Name,
                TileX = 0,
                TileY = 0
            };
            var adt = new ADT(tileId);

            adt.ObjectDefinitions.Capacity = wdt.WmoDefinitions.Count;
            foreach (var wmoDefinition in wdt.WmoDefinitions)
            {
                adt.ObjectDefinitions.Add(wmoDefinition);
            }

            adt.ObjectFiles.Capacity = wdt.WmoFiles.Count;
            foreach (var wmoFile in wdt.WmoFiles)
            {
                adt.ObjectFiles.Add(wmoFile);
            }

            foreach (var def in adt.ObjectDefinitions)
            {
                LoadWMO(wdt.Manager, def);
            }

            adt.IsWMOOnly = true;

            return adt;
        }
コード例 #43
0
ファイル: TileExtractor.cs プロジェクト: WCell/WCell-Terrain
 private static void LoadQuadTree(ADT adt)
 {
     adt.LoadQuadTree();
 }