コード例 #1
0
        public int EnumThreads(out IEnumDebugThreads2 ppEnum)
        {
            DebugHelper.TraceEnteringMethod();
            var threads = DebuggedProcess.GetThreads();

            ppEnum = new AD7ThreadEnum(threads);
            return(VSConstants.S_OK);
        }
コード例 #2
0
        // EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
        public int EnumThreads(out IEnumDebugThreads2 ppEnum)
        {
            if (_mixedMode) {
                ppEnum = null;
                return VSConstants.E_NOTIMPL;
            }

            AssertMainThread();

            AD7Thread[] threadObjects = new AD7Thread[_threads.Count];
            int i = 0;
            foreach (var keyValue in _threads) {
                var thread = keyValue.Key;
                var adThread = keyValue.Value;

                Debug.Assert(adThread != null);
                threadObjects[i++] = adThread;
            }

            ppEnum = new AD7ThreadEnum(threadObjects);

            return VSConstants.S_OK;
        }
コード例 #3
0
        // EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
        public int EnumThreads(out IEnumDebugThreads2 ppEnum) {
            DebugWriteCommand("EnumThreads");
            AssertMainThread();

            var threadObjects = new AD7Thread[_threads.Count];
            int i = 0;
            foreach (var keyValue in _threads) {
                var adThread = keyValue.Value;

                Debug.Assert(adThread != null);
                threadObjects[i++] = adThread;
            }

            ppEnum = new AD7ThreadEnum(threadObjects);

            return VSConstants.S_OK;
        }
コード例 #4
0
ファイル: AD7Process.cs プロジェクト: Orvid/Cosmos
 public int EnumThreads(out IEnumDebugThreads2 ppEnum)
 {
     var xEnum = new AD7ThreadEnum(new IDebugThread2[] { mThread });
     ppEnum = xEnum;
     return VSConstants.S_OK;
 }
コード例 #5
0
ファイル: AD7Engine.cs プロジェクト: blackberry/VSPlugin
        /// <summary>
        /// Retrieves a list of the threads that are running in the program. (http://msdn.microsoft.com/en-us/library/bb145110.aspx)
        /// </summary>
        /// <param name="ppEnum"> Returns an IEnumDebugThreads2 object that contains a list of the threads. </param>
        /// <returns> If successful, returns S_OK; otherwise, returns an error code. </returns>
        public int EnumThreads(out IEnumDebugThreads2 ppEnum)
        {
            AD7Thread[] listThreads = null;
            int currentThread = 0;

            if (m_state != DE_STATE.RUN_MODE)
                currentThread = GetListOfThreads(out listThreads);

            // the following code seems to be weird but I had to update each field of this.m_process._threads because, when using
            // "this.m_process._threads = listThreads;" without having a new thread, VS starts to duplicate the existing threads
            // and, as a consequence, the call stack entries too.

            if ((currentThread == -1) || (listThreads == null))
            {
                ppEnum = null;
                if (currentThread == 0)
                    return VSConstants.S_OK;
                else
                    return VSConstants.S_FALSE;
            }

            if (listThreads.Length != this.m_threads.Length)
            {
                foreach (AD7Thread t in this.m_threads)
                {
                    AD7ThreadDestroyEvent.Send(this, 0, t);
                }
                this.m_threads = null;
                this.m_threads = new AD7Thread[listThreads.Length];
                this.m_threads = listThreads;
                this._currentThreadIndex = currentThread;
                foreach (AD7Thread t in this.m_threads)
                {
                    m_engineCallback.OnThreadStart(t);
                }
                ppEnum = new AD7ThreadEnum(this.m_threads);
            }
            else
            {
                if (this._currentThreadIndex != currentThread)
                {
                    this._currentThreadIndex = currentThread;
                }

                for (int i = 0; i < listThreads.Length; i++)
                {
                    if (this.m_threads[i]._engine != listThreads[i]._engine)
                    {
                        this.m_threads[i]._engine = listThreads[i]._engine;
                    }
                    if (this.m_threads[i]._threadDisplayName != listThreads[i]._threadDisplayName)
                    {
                        this.m_threads[i]._threadDisplayName = listThreads[i]._threadDisplayName;
                    }
                    if (this.m_threads[i]._id != listThreads[i]._id)
                    {
                        this.m_threads[i]._id = listThreads[i]._id;
                    }
                    if (this.m_threads[i]._state != listThreads[i]._state)
                    {
                        this.m_threads[i]._state = listThreads[i]._state;
                    }
                    if (this.m_threads[i]._targetID != listThreads[i]._targetID)
                    {
                        this.m_threads[i]._targetID = listThreads[i]._targetID;
                    }
                    if (this.m_threads[i]._priority != listThreads[i]._priority)
                    {
                        this.m_threads[i]._priority = listThreads[i]._priority;
                    }
                    if (this.m_threads[i]._line != listThreads[i]._line)
                    {
                        this.m_threads[i]._line = listThreads[i]._line;
                    }
                    if (this.m_threads[i]._filename != listThreads[i]._filename)
                    {
                        if (listThreads[i]._filename == "")
                            this.m_threads[i]._filename = "";
                        else
                            this.m_threads[i]._filename = listThreads[i]._filename;
                    }
                    this.m_threads[i].__stackFrames = listThreads[i].__stackFrames;
                    this.m_threads[i]._suspendCount = listThreads[i]._suspendCount;
                }

                ppEnum = new AD7ThreadEnum(this.m_threads);
            }
            return VSConstants.S_OK;
        }
コード例 #6
0
ファイル: AD7Engine.cs プロジェクト: Microsoft/RTVS
 int IDebugProgram2.EnumThreads(out IEnumDebugThreads2 ppEnum) {
     ThrowIfDisposed();
     ppEnum = new AD7ThreadEnum(new[] { MainThread });
     return VSConstants.S_OK;
 }
コード例 #7
0
ファイル: AD7Engine.cs プロジェクト: happylancer/node-tools
        // EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
        public int EnumThreads(out IEnumDebugThreads2 ppEnum)
        {
            var threadObjects = new AD7Thread[1];
            AD7Thread adThread = _threads.Item2;

            Debug.Assert(adThread != null);
            threadObjects[0] = adThread;

            ppEnum = new AD7ThreadEnum(threadObjects);

            return VSConstants.S_OK;
        }
コード例 #8
0
ファイル: AD7Engine.cs プロジェクト: bagobor/NodeVsDebugger
 // EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
 public int EnumThreads(out IEnumDebugThreads2 ppEnum)
 {
     //Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
     ppEnum = new AD7ThreadEnum(m_debuggedProcess.GetThreads().Select(t => {
         Debug.Assert(t.Client != null);
         return t.Client;
     }));
     return Constants.S_OK;
 }