コード例 #1
0
        static public void Init(TextScreenBase textScreen)
        {
            Console.WriteLine("[Aura Operating System v" + Aura_OS.Kernel.version + " - Made by valentinbreiz and geomtech]");
            Aura_OS.System.CustomConsole.WriteLineInfo("Starting Cosmos kernel...");

            PCI.Setup();
            Aura_OS.System.CustomConsole.WriteLineOK("PCI Devices Scan");

            ACPI.Start();
            Aura_OS.System.CustomConsole.WriteLineOK("ACPI Initialization");

            /*Cosmos.HAL.BlockDevice.IDE.InitDriver();
             * Aura_OS.System.CustomConsole.WriteLineOK("IDE Driver Initialization");
             *
             * Cosmos.HAL.BlockDevice.AHCI.InitDriver();
             * Aura_OS.System.CustomConsole.WriteLineOK("AHCI Driver Initialization");*/

            Cosmos.HAL.Global.PS2Controller.Initialize();
            Aura_OS.System.CustomConsole.WriteLineOK("PS/2 Controller Initialization");

            //Cosmos.Core.Processing.ProcessorScheduler.Initialize();
            //Aura_OS.System.CustomConsole.WriteLineOK("Processor Scheduler Initialization");

            Aura_OS.System.CustomConsole.WriteLineOK("Kernel successfully initialized!");
        }
コード例 #2
0
ファイル: Global.cs プロジェクト: hbcbh1999/Cosmos-1
        static public void Init(TextScreenBase textScreen)
        {
            if (textScreen != null)
            {
                TextScreen = textScreen;
            }

            mDebugger.Send("Before Core.Global.Init");
            Core.Global.Init();

            //TODO Redo this - Global init should be other.
            // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
            // If we let hardware do it, we need to protect it from being used by System.
            // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
            //Core.PCI.OnPCIDeviceFound = PCIDeviceFound;

            //TODO: Since this is FCL, its "common". Otherwise it should be
            // system level and not accessible from Core. Need to think about this
            // for the future.

            Console.WriteLine("Finding PCI Devices");
            mDebugger.Send("PCI Devices");
            PCI.Setup();

            Console.WriteLine("Starting ACPI");
            mDebugger.Send("ACPI Init");
            ACPI.Start();

            IDE.InitDriver();
            AHCI.InitDriver();
            //EHCI.InitDriver();

            mDebugger.Send("Done initializing Cosmos.HAL.Global");
        }
コード例 #3
0
        // TODO: continue adding exceptions to the list, as HAL and Core would be documented.
        /// <summary>
        /// Init <see cref="Global"/> instance.
        /// </summary>
        /// <param name="textScreen">Text screen.</param>
        /// <exception cref="System.IO.IOException">Thrown on IO error.</exception>
        static public void Init(TextScreenBase textScreen)
        {
            if (textScreen != null)
            {
                TextScreen = textScreen;
            }

            mDebugger.Send("Before Core.Global.Init");
            Core.Global.Init();

            //TODO Redo this - Global init should be other.
            // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
            // If we let hardware do it, we need to protect it from being used by System.
            // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
            //Core.PCI.OnPCIDeviceFound = PCIDeviceFound;

            //TODO: Since this is FCL, its "common". Otherwise it should be
            // system level and not accessible from Core. Need to think about this
            // for the future.
            Console.Clear();
            Console.WriteLine("Finding PCI Devices");
            mDebugger.Send("PCI Devices");
            PCI.Setup();

            Console.WriteLine("Starting ACPI");
            mDebugger.Send("ACPI Init");
            ACPI.Start();

            // http://wiki.osdev.org/%228042%22_PS/2_Controller#Initialising_the_PS.2F2_Controller
            // TODO: USB should be initialized before the PS/2 controller
            // TODO: ACPI should be used to check if a PS/2 controller exists
            mDebugger.Send("PS/2 Controller Init");
            PS2Controller.Initialize();

            IDE.InitDriver();
            AHCI.InitDriver();
            //EHCI.InitDriver();

            mDebugger.Send("Network Devices Init");
            NetworkInit.Init();

            mDebugger.Send("Done initializing Cosmos.HAL.Global");
        }
コード例 #4
0
        static public void Init(TextScreenBase textScreen)
        {
            if (textScreen != null)
            {
                TextScreen = textScreen;
            }

            mDebugger.Send("Before Core.Global.Init");
            Core.Global.Init();

            //TODO Redo this - Global init should be other.
            // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper?
            // If we let hardware do it, we need to protect it from being used by System.
            // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc.
            //Core.PCI.OnPCIDeviceFound = PCIDeviceFound;

            //TODO: Since this is FCL, its "common". Otherwise it should be
            // system level and not accessible from Core. Need to think about this
            // for the future.

            Console.WriteLine("Finding PCI Devices");
            mDebugger.Send("PCI Devices");
            PCI.Setup();

            Console.WriteLine("Starting ACPI");
            mDebugger.Send("ACPI Init");
            ACPI.Start();

            mDebugger.Send("Done initializing Cosmos.HAL.Global");

            mDebugger.Send("ATA Primary Master");
            InitAta(Ata.ControllerIdEnum.Primary, Ata.BusPositionEnum.Master);

            //TODO Need to change code to detect if ATA controllers are present or not. How to do this? via PCI enum?
            // They do show up in PCI space as well as the fixed space.
            // Or is it always here, and was our compiler stack corruption issue?
            mDebugger.Send("ATA Secondary Master");
            InitAta(Ata.ControllerIdEnum.Secondary, Ata.BusPositionEnum.Master);
            //InitAta(BlockDevice.Ata.ControllerIdEnum.Secondary, BlockDevice.Ata.BusPositionEnum.Slave);
        }
コード例 #5
0
 public static void StartACPI()
 {
     Console.WriteLine("Starting ACPI");
     ACPI.Start();
 }