コード例 #1
0
ファイル: GraphObject.cs プロジェクト: xchellx/Demolisher
        public GraphObject(ABinaryReader binaryReader)
        {
            Visible     = true;
            ParentIndex = binaryReader.ReadS16();
            ChildIndex  = binaryReader.ReadS16();
            NextIndex   = binaryReader.ReadS16();
            PrevIndex   = binaryReader.ReadS16();

            if (binaryReader.Read8() != 0)
            {
#if AROOKAS_DEMOLISHER_CHECKPADDING
                throw new Exception(String.Format("GraphObject padding != 0 at 0x{0:X8}.", binaryReader.Stream.Position));
#endif
            }

            RenderFlags = (GraphObjectRenderFlags)binaryReader.Read8();

            if (binaryReader.Read16() != 0)
            {
#if AROOKAS_DEMOLISHER_CHECKPADDING
                throw new Exception(String.Format("GraphObject padding != 0 at 0x{0:X8}.", binaryReader.Stream.Position));
#endif
            }

            Scale       = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
            Rotation    = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
            Position    = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
            BoundingBox = new BoundingBox(binaryReader.ReadVector3D().ToVector3(), binaryReader.ReadVector3D().ToVector3());
            unk3        = binaryReader.ReadSingle();

            int partCount = binaryReader.ReadS16();

            if (binaryReader.Read16() != 0)
            {
#if AROOKAS_DEMOLISHER_CHECKPADDING
                throw new Exception(String.Format("GraphObject padding != 0 at 0x{0:X8}.", binaryReader.Stream.Position));
#endif
            }

            int partOffset = binaryReader.ReadS32();

            if (binaryReader.Read32s(7).Any(zero => zero != 0))
            {
#if AROOKAS_DEMOLISHER_CHECKPADDING
                throw new Exception(String.Format("GraphObject padding != 0 at 0x{0:X8}.", binaryReader.Stream.Position));
#endif
            }

            binaryReader.Goto(partOffset);
            parts = CollectionHelper.Initialize <Part>(partCount, () => new Part(binaryReader));
            binaryReader.Back();
        }
コード例 #2
0
        public static Stream Decompress(string fileName)
        {
            if (!IsCompressed(fileName))
            {
                return(File.OpenRead(fileName));
            }

            byte[] bytesToDecompress = File.ReadAllBytes(fileName);

            using (ABinaryReader codeReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)),
                   countReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)),
                   dataReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)))
            {
                // Parse the header.
                string headerIdentifier = codeReader.ReadRawString(4);
                int    uncompressedSize = codeReader.ReadS32();
                countReader.Position = codeReader.ReadS32();
                dataReader.Position  = codeReader.ReadS32();

                // This is the buffer where we will put our decompressed data.
                // I would use an ABinaryWriter for this, but we need to read/write from the same buffer for the RLE parts.
                byte[] outputArray = new byte[uncompressedSize];

                int  outPosition     = 0;                       // Our position in the destination buffer.
                uint validBitsCount  = 0;                       // The number of valid bits left in the code byte.
                byte currentCodeByte = 0;                       // Our current code byte.

                // Begin decompression.
                while (outPosition < uncompressedSize)
                {
                    // If the current code byte is used, get a new one.
                    if (validBitsCount <= 0)
                    {
                        currentCodeByte = codeReader.Read8();
                        validBitsCount  = 8;
                    }

                    // If the next bit in the code byte is a 1, do a direct, 1:1 copy of the next data byte; otherwise, uncompress a chunk of data.
                    if ((currentCodeByte & 0x80) == 0x80)
                    {
                        outputArray[outPosition++] = dataReader.Read8();
                    }
                    else
                    {
                        // Read the count data.
                        ushort count = countReader.Read16();

                        // The last three nybbles represent the distance in the buffer to go back.
                        int distance = (count & 0xFFF);

                        // Calculate the position from which we start.
                        int startOffset = (outPosition - (distance + 1));

                        // The upper nybble of count; if zero, read a third byte and add 0x10.
                        int byteCount = ((count >> 12) & 0xF);

                        // If the upper nybble of the count is equal to zero, that means the number of bytes is too large for a nybble and is actually in the next whole byte.
                        // Add 0x10 to this byte's value, possibly to account for the original nybble. (How does Thakis figure this crap out?)
                        if (byteCount == 0)
                        {
                            byteCount = (dataReader.Read8() + 0x10);
                        }

                        // Take into consideration the two bytes for the count by adding two to the byte count.
                        byteCount += 2;

                        // Copy the run data.
                        Repeater.Repeat(byteCount, () => outputArray[outPosition++] = outputArray[startOffset++]);
                    }

                    // Get the next bit in the code byte.
                    currentCodeByte <<= 1;
                    validBitsCount--;
                }

                // Return the uncompressed data.
                return(outputArray.ToMemoryStream(false, true));
            }
        }
コード例 #3
0
ファイル: Yay0.cs プロジェクト: arookas/Demolisher
        public static Stream Decompress(string fileName)
        {
            if (!IsCompressed(fileName))
            {
                return File.OpenRead(fileName);
            }

            byte[] bytesToDecompress = File.ReadAllBytes(fileName);

            using (ABinaryReader codeReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)),
                    countReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)),
                    dataReader = new ABinaryReader(bytesToDecompress.ToMemoryStream(false, true), Endianness.Big, Encoding.GetEncoding(932)))
            {
                // Parse the header.
                string headerIdentifier = codeReader.ReadRawString(4);
                int uncompressedSize = codeReader.ReadS32();
                countReader.Position = codeReader.ReadS32();
                dataReader.Position = codeReader.ReadS32();

                // This is the buffer where we will put our decompressed data.
                // I would use an ABinaryWriter for this, but we need to read/write from the same buffer for the RLE parts.
                byte[] outputArray = new byte[uncompressedSize];

                int outPosition = 0;		// Our position in the destination buffer.
                uint validBitsCount = 0;	// The number of valid bits left in the code byte.
                byte currentCodeByte = 0;	// Our current code byte.

                // Begin decompression.
                while (outPosition < uncompressedSize)
                {
                    // If the current code byte is used, get a new one.
                    if (validBitsCount <= 0)
                    {
                        currentCodeByte = codeReader.Read8();
                        validBitsCount = 8;
                    }

                    // If the next bit in the code byte is a 1, do a direct, 1:1 copy of the next data byte; otherwise, uncompress a chunk of data.
                    if ((currentCodeByte & 0x80) == 0x80)
                    {
                        outputArray[outPosition++] = dataReader.Read8();
                    }
                    else
                    {
                        // Read the count data.
                        ushort count = countReader.Read16();

                        // The last three nybbles represent the distance in the buffer to go back.
                        int distance = (count & 0xFFF);

                        // Calculate the position from which we start.
                        int startOffset = (outPosition - (distance + 1));

                        // The upper nybble of count; if zero, read a third byte and add 0x10.
                        int byteCount = ((count >> 12) & 0xF);

                        // If the upper nybble of the count is equal to zero, that means the number of bytes is too large for a nybble and is actually in the next whole byte.
                        // Add 0x10 to this byte's value, possibly to account for the original nybble. (How does Thakis figure this crap out?)
                        if (byteCount == 0)
                        {
                            byteCount = (dataReader.Read8() + 0x10);
                        }

                        // Take into consideration the two bytes for the count by adding two to the byte count.
                        byteCount += 2;

                        // Copy the run data.
                        Repeater.Repeat(byteCount, () => outputArray[outPosition++] = outputArray[startOffset++]);
                    }

                    // Get the next bit in the code byte.
                    currentCodeByte <<= 1;
                    validBitsCount--;
                }

                // Return the uncompressed data.
                return outputArray.ToMemoryStream(false, true);
            }
        }