public Npc CreateRandomNPC() { Npc npc = new Npc(); ABS abs = new ABS(); npc.name = npc.randName(); npc.characteristics = npc.randCharacteristics(); npc.abilityScores = abs.randomABS(); return(npc); }
public Pc CreateRandomNPC() { Pc npc = new Pc(); ABS abs = new ABS(); npc.name = npc.randName(); npc.characteristics = npc.randCharacteristics(); npc.abilityScores = abs.randomABS(); npc.race_name = npc.randRace(); npc.items = _itemStorage.GetRandomItems(); npc.weapons = _weaponStorage.GetRandomWeapons(); npc.skills = _baseStorage.GetRandomSkills(); npc.experience = _random.Next(2000); npc.level = _random.Next(20); npc.hit_points = _random.Next(95); npc.proficiency_score = _random.Next(5); npc.playerClasses = _baseStorage.GetRandomClass(); return(npc); }