コード例 #1
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
    private bool CompetenceElementsHandler(CompetenceElement competenceElement)
    {
        int numSensesNeeded = 0;

        foreach (Sense sense in competenceElement.Senses)
        {
            numSensesNeeded = CheckSense(numSensesNeeded, sense);
        }
        if (numSensesNeeded == competenceElement.Senses.Count)
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, competenceElement.Name, "CE");

            PlanElement elementToBeTriggered = competenceElement.TriggerableElement;
            if (elementToBeTriggered is Competence)
            {
                CompetenceHandler((Competence)elementToBeTriggered);
            }
            else if (elementToBeTriggered is ActionPattern)
            {
                ActionPatternHandler((ActionPattern)elementToBeTriggered);
            }
            else
            {
                TriggerAction((Action)elementToBeTriggered);
            }
            return(true);
        }
        else
        {
            return(false);
        }
    }
コード例 #2
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
 private void DriveElementsHandler(List <DriveElement> driveElements)
 {
     foreach (DriveElement driveElement in driveElements)
     {
         if (Time.time >= driveElement.NextCheck)
         {
             driveElement.UpdateNextCheck();
             int numSensesNeeded = 0;
             foreach (Sense trigger in driveElement.Senses)
             {
                 numSensesNeeded = CheckSense(numSensesNeeded, trigger);
             }
             if (numSensesNeeded == driveElement.Senses.Count)
             {
                 ABOD3_Bridge.GetInstance().AletForElement(botNumber, driveElement.Name, "DE");
                 PlanElement elementToBeTriggered = driveElement.TriggerableElement;
                 if (elementToBeTriggered is Competence)
                 {
                     CompetenceHandler((Competence)elementToBeTriggered);
                 }
                 else if (elementToBeTriggered is ActionPattern)
                 {
                     ActionPatternHandler((ActionPattern)elementToBeTriggered);
                 }
                 else if (elementToBeTriggered is Action)
                 {
                     TriggerAction((Action)elementToBeTriggered);
                 }
             }
         }
     }
 }
コード例 #3
0
    private void CGotHome()
    {
        agentBehaviours.IsGoingHome = false;
        canBeEaten             = false;
        agentBehaviours.isHome = true;

        if (agentBehaviours.HasHomeNotBuilt())
        {
            if (agentBehaviours.HasRock())
            {
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-ReadyToBuild", "CE");
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "BuildHouse", "A");
                agentBehaviours.BuildHouse();
            }
        }
        else
        {
            if (agentBehaviours.IsGoingToProcreate)
            {
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-IsHome", "DE");
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "C-Procreate", "C");
                agentBehaviours.Procreate();
                agentBehaviours.StayHome();
            }
            else
            {
                agentBehaviours.StayHome();
            }
        }
    }
コード例 #4
0
 private void CEatFood(bool isEmergency)
 {
     if (agentBehaviours.HasFood())
     {
         if (isEmergency)
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-HasFood", "CE");
         }
         else
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-HasFood", "DE");
         }
         agentBehaviours.EatFood();
     }
     else
     {
         if (isEmergency)
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-GoGetFood", "CE");
         }
         else
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-GoGetFood", "DE");
         }
         agentBehaviours.GoToFood();
     }
 }
コード例 #5
0
    /** -----------ACTIONS----------- */
    internal void GoToFood()
    {
        ABOD3_Bridge.GetInstance().AletForElement(botNumber, "GoToNearestFood", "A");

        isHome          = false;
        isGatheringFood = true;
        agentNavigator.GoToFood();
    }
コード例 #6
0
    internal void GoToRock()
    {
        ABOD3_Bridge.GetInstance().AletForElement(botNumber, "GoGetRock", "A");

        isHome          = false;
        isGatheringRock = true;

        agentNavigator.GoToRocks();
    }
コード例 #7
0
    internal void GoToHome()
    {
        ABOD3_Bridge.GetInstance().AletForElement(botNumber, "GoHome", "A");

        isGoingHome = true;

        if (home != null)
        {
            agentNavigator.GoHome(home);
        }
    }
コード例 #8
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
 private void TriggerAction(Action action)
 {
     ABOD3_Bridge.GetInstance().AletForElement(botNumber, action.Name, "A");
     try
     {
         behaviourLibrary.ExecuteAction(action);
     }
     catch (System.Exception error)
     {
         Debug.LogError("Actions: " + action.Name + " produced error: " + error);
     }
 }
コード例 #9
0
 public void ConnectABOD3()
 {
     if (ABOD3_Bridge.GetInstance().AttemptToConnect())
     {
         abod3text.SetActive(true);
         abod3text.GetComponent <TMPro.TextMeshProUGUI>().text = "Connection established to ABOD3 on port 3000";
     }
     else
     {
         abod3text.SetActive(true);
         abod3text.GetComponent <TMPro.TextMeshProUGUI>().text = "Connection could not be established";
     }
 }
コード例 #10
0
    internal void EatFood()
    {
        ABOD3_Bridge.GetInstance().AletForElement(botNumber, "EatFood", "A");

        staminaLevel = staminaLevel + 2;

        if (staminaLevel > 15)
        {
            staminaLevel = 15;
        }

        hasFood = false;
    }
コード例 #11
0
 private void CTryToProcreate()
 {
     if (agentBehaviours.HasHomeNotBuilt())
     {
         agentBehaviours.GoToHome();
     }
     else
     {
         ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-HasHome", "DE");
         agentBehaviours.GoToProcreate();
         agentBehaviours.GoToHome();
     }
 }
コード例 #12
0
 private void CBuildBridge()
 {
     if (!isNight)
     {
         if (agentBehaviours.HasRock())
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-HasRocks", "DE");
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "GoNearestBridgeSite", "A");
             agentBehaviours.GoToBridge();
         }
         else
         {
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-HasNoRocks", "DE");
             ABOD3_Bridge.GetInstance().AletForElement(botNumber, "GoGetRock", "A");
             agentBehaviours.GoToRock();
         }
     }
 }
コード例 #13
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
    private void CompetenceHandler(Competence competence)
    {
        Sense goal = competence.Goals[0];

        if (CheckSense(0, goal) == 0)
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, competence.Name, "C");

            int numCEActivated = 0;
            foreach (CompetenceElement competenceElement in competence.Elements)
            {
                if (CompetenceElementsHandler(competenceElement))
                {
                    numCEActivated = numCEActivated + 1;
                }
            }
        }
    }
コード例 #14
0
    void OnTriggerEnter(Collider collidedObject)
    {
        try
        {
            if ((collidedObject.gameObject != null) && (gameObject != null) && (agentBehaviours != null))
            {
                if (collidedObject.gameObject.Equals(agentBehaviours.Home) && isNight)
                {
                    if (!agentBehaviours.HasHomeNotBuilt())
                    {
                        canBeEaten = false;
                    }
                    else
                    {
                        canBeEaten = true;
                    }
                    agentBehaviours.StayHome();
                }

                if (collidedObject.gameObject.tag.Equals("Food") && agentBehaviours.IsGatheringFood)
                {
                    agentBehaviours.GatherFood();
                }
                else if (collidedObject.gameObject.tag.Equals("Rock") && agentBehaviours.IsGatheringRock)
                {
                    agentBehaviours.GatherRock();
                }
                else if (collidedObject.gameObject.tag.Equals("BridgeNotAvailable") && agentBehaviours.IsBuildingBridge)
                {
                    ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-ReadyToBuild", "DE");
                    ABOD3_Bridge.GetInstance().AletForElement(botNumber, "BuildBridge", "A");
                    agentBehaviours.BuildBridge();
                }
                else if (collidedObject.gameObject.Equals(agentBehaviours.Home) && agentBehaviours.IsGoingHome)
                {
                    CGotHome();
                }
            }
        }
        catch (System.Exception e) // REALLY BAD FIX!
        {
            Debug.LogError(e);
        }
    }
コード例 #15
0
    private void ActionSelection()
    {
        if (isNight)
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-Survive", "D");
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-IsNight", "DE");
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "RunHome", "A");

            agentBehaviours.GoToHome();
        }
        else if (agentBehaviours.IsStarving())
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-Survive", "D");
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-EatFood", "DE");

            CEatFood(true);
        }
        else
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-DailyLife", "D");
            switch (worksIndex)
            {
            case 0:
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-EatFood", "D");
                CEatFood(false);
                break;

            case 1:
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-BuildBridges", "D");
                CBuildBridge();
                break;

            case 2:
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-BuildHome", "D");
                CHomeBuilding();
                break;

            case 3:
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "D-Procreate", "D");
                CTryToProcreate();
                break;
            }
        }
    }
コード例 #16
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
    private void DrivesHandler()
    {
        int currentPriority = -1;

        foreach (DriveCollection drive in drives)
        {
            if (currentPriority != -1) // Avoid extra loops for lower priority items.
            {
                if (currentPriority < drive.Priority)
                {
                    continue;
                }
            }

            if (currentPriority == -1 || currentPriority == drive.Priority)
            {
                if (drive.Senses.Count != 0)
                {
                    int numSensesNeeded = 0;
                    foreach (Sense goal in drive.Senses)
                    {
                        numSensesNeeded = CheckSense(numSensesNeeded, goal);
                    }
                    if (numSensesNeeded == drive.Senses.Count)
                    {
                        ABOD3_Bridge.GetInstance().AletForElement(botNumber, drive.Name, "D");
                        DriveElementsHandler(drive.DriveElements);
                        currentPriority = drive.Priority;
                    }
                }
                else
                {
                    ABOD3_Bridge.GetInstance().AletForElement(botNumber, drive.Name, "D");
                    DriveElementsHandler(drive.DriveElements);
                    currentPriority = drive.Priority;
                }
            }
        }
    }
コード例 #17
0
    internal void Procreate()
    {
        ABOD3_Bridge.GetInstance().AletForElement(botNumber, "C-Procreate", "C");

        isGoingToProcreate = false;
        isHome             = true;
        if (home != null)
        {
            home.GetComponent <HouseScript>().UpdateAgentReproduction(canProcreate);
        }

        if ((home.GetComponent <HouseScript>()).CanReproduce())
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-HasEnoughEnergy", "CE");
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "AttemptProcreation", "A");

            int dieRoll = UnityEngine.Random.Range(0, 100);
            staminaLevel--;
            if (dieRoll < PROCREATE_CHANCE)
            {
                staminaLevel--;

                AgentsCreator agentsCreator = transform.parent.gameObject.GetComponent("AgentsCreator") as AgentsCreator;
                agentsCreator.BornAgent(transform.position);
            }
        }
        else
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-NotEnoughEnergy", "CE");
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "StayHome", "A");
        }


        if (home != null)
        {
            home.GetComponent <HouseScript>().UpdateAgentReproduction(false);
        }
    }
コード例 #18
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    private void CHomeBuilding()
    {
        if (agentBehaviours.HasHomeNotBuilt())
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-DoesNotHaveHome", "DE");

            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "C-BuildHome", "C");
            if (agentBehaviours.HasRock())
            {
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-HasRock", "CE");
                agentBehaviours.GoToHome();
            }
            else
            {
                ABOD3_Bridge.GetInstance().AletForElement(botNumber, "CE-HasNoRocks", "CE");
                agentBehaviours.GoToRock();
            }
        }
        else
        {
            ABOD3_Bridge.GetInstance().AletForElement(botNumber, "DE-HasHome", "DE");
            agentBehaviours.GoToHome();
        }
    }
コード例 #19
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 public void MakeUnselected()
 {
     ABOD3_Bridge.GetInstance().ChangeSelectedBot(0);
     gameObject.GetComponent <SpriteOutline>().enabled = false;
 }
コード例 #20
0
 public void MakeSelected()
 {
     ABOD3_Bridge.GetInstance().ChangeSelectedBot(botNumber);
     gameObject.GetComponent <SpriteOutline>().enabled = true;
 }
コード例 #21
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
 public void MakeSelectedAgent()
 {
     ABOD3_Bridge.GetInstance().ChangeSelectedBot(botNumber);
 }
コード例 #22
0
ファイル: Planner.cs プロジェクト: novotnej/BOD-UNity-Game
 private void ActionPatternHandler(ActionPattern actionPattern)
 {
     ABOD3_Bridge.GetInstance().AletForElement(botNumber, actionPattern.Name, "AP");
     StartCoroutine(ExecuteActionPattern(actionPattern, 0));
 }