private IEnumerator Start() { Debug.Log(GetType() + "Start AssetBundle Framework Test!"); StartCoroutine(AssetBundleManager.GetInstance().DownloadAssetBundle()); while (ABLoaderManager.GetDownloadProgress() < 1) { Debug.Log(string.Format("Download Progress {0}%, Downloaded Size {1}KB/{2}KB", ABLoaderManager.GetDownloadProgress(), ABLoaderManager.GetDownloadedSize().ToString("0"), ABLoaderManager.GetContentSize().ToString("0"))); yield return(null); } Debug.Log(string.Format("Download Progress {0}%, Downloaded Size {1}KB/{2}KB", ABLoaderManager.GetDownloadProgress(), ABLoaderManager.GetDownloadedSize().ToString("0"), ABLoaderManager.GetContentSize().ToString("0"))); StartCoroutine(AssetBundleManager.GetInstance().LoadAssetBundle(sceneName, bundleName, OnLoadCompleted)); }
private IEnumerator Initialize() { foreach (var abName in PreloadingList) { var sceneName = abName.Substring(0, abName.IndexOf("/")); yield return(AssetBundleManager.GetInstance().LoadAssetBundle(sceneName, abName)); } LuaDefine.LuaEnv.AddLoader(CustomizeLoader); LuaDefine.LuaEnv.DoString("require 'LuaCore/Scripts/LuaInstaller'"); LuaDefine.LuaEnv.Global.Get("InstallerEnv", out InstallerEnv); InstallerEnv.Set("self", this); InstallerEnv.Set("Container", Container); InstallerEnv.Get("Initialize", out luaInitialize); InstallerEnv.Get("OnSceneLoaded", out luaOnSceneLoaded); InstallerEnv.Get("OnEnable", out luaOnEnable); InstallerEnv.Get("Update", out luaUpdate); InstallerEnv.Get("OnDisbale", out luaOnDisable); luaInitialize?.Invoke(); while (ABLoaderManager.GetDownloadProgress() < 1) { yield return(null); } var manifest = ABManifestLoader.GetInstance().GetABManifest(); foreach (var abName in ABManifestLoader.GetInstance().AssetBundleList) { var sceneName = abName.Substring(0, abName.IndexOf("/")); if (sceneName.StartsWith("lua")) { yield return(StartCoroutine(AssetBundleManager.GetInstance().LoadAssetBundle(sceneName, abName))); } } isInitialized = true; for (int i = 0; i < SceneManager.sceneCount; i++) { OnSceneLoaded(SceneManager.GetSceneAt(i), i == 0 ? LoadSceneMode.Single : LoadSceneMode.Additive); } }